SILENT HILL 2

SILENT HILL 2

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MIKESMOIST Oct 8, 2024 @ 12:48pm
controller vibration issue
Anyone else controller losing vibration after like 5 minutes? I've tried dualsense and an xbox remote and they both have the same problem
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Showing 1-15 of 35 comments
Shark_1200 Oct 8, 2024 @ 12:50pm 
same
MIKESMOIST Oct 8, 2024 @ 1:00pm 
is there anyone who doesn't have this issue??
DerSnake Oct 8, 2024 @ 1:00pm 
1+
HassleDuff Oct 8, 2024 @ 1:10pm 
My DualShock 4 couldn't vibrate at any point during my playthrough, outside of the rare damage infliction from enemies.
medion_no Oct 8, 2024 @ 1:56pm 
Same here. Xbox Ellite.
Tonykov Oct 8, 2024 @ 4:33pm 
Same here, tested on Xbox controller and Dual Sense via USB, no vibration on any of both.
Last edited by Tonykov; Oct 8, 2024 @ 4:37pm
Deuc3zz Oct 8, 2024 @ 4:35pm 
Im having the same issue on my ps5 controller plugged in with usb
iLockAlot Oct 8, 2024 @ 7:32pm 
Currently the best fix is to move your mouse and it will get the vibration working again on controller. Sadly you have to do this quite frequently so it’s immersion breaking. Hoping a fix comes soon
keylimesoda Oct 9, 2024 @ 1:04am 
I'd been playing for about an hour on my wireless Xbox controller when I realized I had no vibration. For reference, I'm using an Xbox Elite Wireless Controller Series 2.

Tried a bunch of stuff, but what ultimately worked for me was:

1. Disable Steam Input for your controller (Steam->Settings->Controller->Enable Steam Input for Xbox controllers->OFF)
2. Plug the controller into my PC via a USB cable

After doing those two things, I got full vibration support working.

Would love to hear other folks' workarounds if you've got 'em.
ChrisBln Oct 9, 2024 @ 1:44am 
Originally posted by keylimesoda:
I'd been playing for about an hour on my wireless Xbox controller when I realized I had no vibration. For reference, I'm using an Xbox Elite Wireless Controller Series 2.

Tried a bunch of stuff, but what ultimately worked for me was:

1. Disable Steam Input for your controller (Steam->Settings->Controller->Enable Steam Input for Xbox controllers->OFF)
2. Plug the controller into my PC via a USB cable

After doing those two things, I got full vibration support working.

Would love to hear other folks' workarounds if you've got 'em.

Didn't work for me. I get almost no haptic feedback when using xbox-controller except a very light rumble when i'm attacking enemies. But that's all.
Ahmatnurov_Max Oct 9, 2024 @ 1:47am 
same :steamsad:
medion_no Oct 9, 2024 @ 1:47am 
The funny part is that even if i get the vibration to work somehow it turns off on its own after a while playing.
ChrisBln Oct 9, 2024 @ 1:51am 
Originally posted by medion_no:
The funny part is that even if i get the vibration to work somehow it turns off on its own after a while playing.

Yeah, i got the vibrations working with my xbox-controller only one time on my SteamDeck. Then there was a great haptic feedback when navigating through the game-menu. But i don't know how i got it working and after a game-restart, the haptic feedback was gone again.

Very strange and i hope there will be a fix soon. Something is definitely wrong with it.
player82014 Oct 9, 2024 @ 1:56am 
It's funny that in a AAA game you have to move the mouse to get the vibrations back. Even more funny are all the stutters and users looking for solutions to problems that shouldn't exist. Developers' laziness and incompetence are the Himalayas these days.

Prices up, quality down, and if it doesn't suit you, buy better hardware or turn on DLSS or other forms of image scaling and optimization will be ok. I always thought that DLSS was invented to relieve the load on the graphics card with ray tracing turned on or to getting high fps due to high refresh rate monitors. Apparently I was wrong. For me, a game that doesn't allow for smooth gameplay on a PC while the console framerate is locked at 30 or 40 is simply crap.
ChrisBln Oct 9, 2024 @ 2:05am 
Originally posted by player82014:
It's funny that in a AAA game you have to move the mouse to get the vibrations back. Even more funny are all the stutters and users looking for solutions to problems that shouldn't exist. Developers' laziness and incompetence are the Himalayas these days.

Prices up, quality down, and if it doesn't suit you, buy better hardware or turn on DLSS or other forms of image scaling and optimization will be ok. I always thought that DLSS was invented to relieve the load on the graphics card with ray tracing turned on or to getting high fps due to high refresh rate monitors. Apparently I was wrong. For me, a game that doesn't allow for smooth gameplay on a PC while the console framerate is locked at 30 or 40 is simply crap.

You're right! Another big problem is that most developers these days are using UE, which is notorious for stutter-problems.
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Date Posted: Oct 8, 2024 @ 12:48pm
Posts: 35