SILENT HILL 2

SILENT HILL 2

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Is there a mod/edit to remove the Anti-Fog Cone around James?
thanks
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Showing 1-6 of 6 comments
Slackerdude74 Oct 6, 2024 @ 10:05pm 
Huh? What?
cheetah1546 Oct 7, 2024 @ 12:18am 
People are already having trouble running it on PC with the fog as dense as it is.
cheetah1546 Oct 7, 2024 @ 12:26am 
Originally posted by Jen MilSim-RPS.sp:
Originally posted by cheetah1546:
People are already having trouble running it on PC with the fog as dense as it is.
Seems like some have trouble with the simplest things like running but also with reading.
I am not interested in your random opinion but Is there a mod/edit to remove the Anti-Fog Cone around James.

There is not one. Yet.
Originally posted by Jen MilSim-RPS.sp:
The lack of fog around the character
There isn't an "antifog cone" around James. That's how dense fog works (and looks) in real life. You have a brief area of visibility and beyond that, there is... fog. The area of visibility is determined by how dense the fog is.

I'm not even sure what removing the "antifog cone" would look like here... just a gray screen with a James character model on it? What do you envision this looking like in your head?
Xbob42 Oct 7, 2024 @ 3:45am 
I get what he means. Fog works like that for us in real life because real life is in first-person, but in the game we have the third-person perspective, so the fog shouldn't be visible near the camera, but should be around James, at least a bit. No idea if that would look better or not, but I get what's meant.
Dhrazer Jan 6 @ 1:15am 
Originally posted by Tyrant (My Vision is Augmented):
Originally posted by Jen MilSim-RPS.sp:
The lack of fog around the character
There isn't an "antifog cone" around James. That's how dense fog works (and looks) in real life. You have a brief area of visibility and beyond that, there is... fog. The area of visibility is determined by how dense the fog is.

I'm not even sure what removing the "antifog cone" would look like here... just a gray screen with a James character model on it? What do you envision this looking like in your head?

There should be some fog around the character and between the character and the 3rd person view camera, even if it is barely perceivable. There probably is an antifog cone around the character, it's probably the easiest way to do it in UE5, or rather fog is only rendered outside the cone/cylinder...

Maybe a camera filter would be enough to simulate the fog, if the back of James didn't have such "vivid" colors he wouldn't look so out of place in the middle of a fog.

Actually maybe it's just the shiny hair(that is somehow lit from down and behind the character) in the middle of a fog that looks bizarre... just checked there is a mod for that(Titled "Less Shiny Hair"), maybe OP should try that...
Last edited by Dhrazer; Jan 6 @ 1:17am
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Date Posted: Oct 6, 2024 @ 9:45pm
Posts: 6