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Ein Übersetzungsproblem melden
If you wish to argue against this op, post a video walking through the world for a few minutes with a frame time graph. Repeatable loading stutter will occur.
Show proof.
It is very easy to prove if your fix works, but you won't do it, as it quite simply put doesn't fix stutter such as the traversal stutter, which everyone will have just as in the Dead Space Remake where people argued they had fixes there also, or that there rig just magically didn't stutter.
Because I am interested in this game, but do not want to buy a game that stutters, nor pay for early access. I can afford to, just have grown tired of games that stutter and will not support games with obvious stutter that should not be present.
I will be very happy if you can show there is a genuine fix. But you won't be able to, because as I said you don't have an actual fix. As per usual you are doing nothing but coming up with excuses and throwing out insults for you so called fix that will not fix the stutter. It's always the same story.
Take the L and move on, or prove me wrong and if you can i'll happily take the L. But you won't, once again, because you can't.
The problem isn't a UE problem, plenty of high quality games release using unreal engine without such stutter. Gears of War 4 and Gears 5 are two of the best pc releases ever in terms of how technically sound they are, and both run on Unreal engine. The Callisto Protocol released without a shader compilation step and stuttered like crazy, this was subsequently fixed by the devs patching it. Gotham Knights also Unreal Engine had traversal and also had shader compilation stutter, and this was also fixed by the devs later while notably boosting performance at the same time. However for every game that launches with these issues, only a small number ever get fixed. Again, that is a failing of the developers.
This isn't an engine issue, this is a dev using the engine poorly issue.
4080/14900kf/32GB DDR5 7200, all thermals super low (topping out at mid 50s for both GPU and CPU) thanks to a contact frame and extremely good airflow, so it ain't temps. Fresh 14900k from Intel after an RMA thanks to their bungle earlier, this CPU's never touched a board without the newest microcode updates and I'm running at completely safe intel defaults.
So to reiterate, this does help, and is not a placebo, but it's more like taking an ibuprofen for my toothache rather than going to the dentist. I've smoothed over the pain of the problem a bit, but the infection persists.
This was shocking because the first and second time I was at the bar, I couldn't walk back and forth between the bar and the jukebox without stuttering every few steps. It was abysmal. And outside, while slightly better, had tons of stutters of its own.
So I began to record some videos showing this off, but when I turned HAGS back on for the comparison, I noticed Neely's still ran great. I then realized I performed a different "trick" earlier by setting CPU priority to high. I set it back to normal and... it was still fine? I also tried changing my power plan between balanced, performance, ultimate performance and bitsum ultimate performance. To my surprise, while there was very little difference between them, ultimate performance, which usually CAUSES stutters in games for me (while all the others are fine) seemed to lower the stuttering even further.
But no matter what I did, I couldn't get Neely's to stutter like it used to. HAGS on, HAGS off, balanced power plan, normal CPU priority, all in-game settings to default. I don't get it, whatever was happening in Neely's is just gone for me. And it wasn't shader compilation stutter, that would've went away in the original 2-3 minutes I spent just marveling at how stuttery it was as I walked back and forth. I really found it that annoying that I just kept doing it to see if it would clear up. Anyway I haven't even noticed shader compilation stutter in this game, that usually causes a massive frame time spike the first time a new effect or something happens, and I haven't noticed anything like that.
So my overall performance is notable better, but still very bad stuttering in the apartment area where you get the flashlight. I just don't get it. Even here the stutters are much smaller but still very frequent.
I get I probably won't find any user-side fix, but now I want to know what the hell happened to make Neely's and the outdoors run almost perfectly!
♥♥♥♥ em. And ♥♥♥♥ these nostalgia cash grabs too. Original game still playable if can be ass’d to do so. Still great. Don’t need new graphics.