SILENT HILL 2

SILENT HILL 2

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I found a fix for the stuttering!
So if you're getting frame drops every 5-6 seconds like I used to, all you gotta do is turn off Hardware-accelerated GPU scheduling. In Windows 11, go to settings, then display, then graphics, then "Change default graphics settings". then turn off "Hardware-accelerated GPU scheduling", then reboot.
I got to lakeview hotel before I realized that was the issue! Please enjoy!
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Beiträge 115 von 36
I have "hags" on always had, and I don't have stuttering issues in any game.
Gabi 6. Okt. 2024 um 21:15 
Placebo is one hell of a thing. As per usual, this will not alleviate stutter for anyone.

If you wish to argue against this op, post a video walking through the world for a few minutes with a frame time graph. Repeatable loading stutter will occur.
Ursprünglich geschrieben von Gabi:
Placebo is one hell of a thing. As per usual, this will not alleviate stutter for anyone.

If you wish to argue against this op, post a video walking through the world for a few minutes with a frame time graph. Repeatable loading stutter will occur.


Ursprünglich geschrieben von T.Akira:
So if you're getting frame drops every 5-6 seconds like I used to, all you gotta do is turn off Hardware-accelerated GPU scheduling. In Windows 11, go to settings, then display, then graphics, then "Change default graphics settings". then turn off "Hardware-accelerated GPU scheduling", then reboot.
I got to lakeview hotel before I realized that was the issue! Please enjoy!
Show proof.
Ursprünglich geschrieben von Most Hated:
Ursprünglich geschrieben von Gabi:
Placebo is one hell of a thing. As per usual, this will not alleviate stutter for anyone.

If you wish to argue against this op, post a video walking through the world for a few minutes with a frame time graph. Repeatable loading stutter will occur.


Ursprünglich geschrieben von T.Akira:
So if you're getting frame drops every 5-6 seconds like I used to, all you gotta do is turn off Hardware-accelerated GPU scheduling. In Windows 11, go to settings, then display, then graphics, then "Change default graphics settings". then turn off "Hardware-accelerated GPU scheduling", then reboot.
I got to lakeview hotel before I realized that was the issue! Please enjoy!
Show proof.
dude imma be real with you i don't really feel like screwing my game up again to make a video, especially since i'm trying to finish this game before i go to work tomorrow. It's a simple fix, worked for ME, but I got a 4090 and 13900KS. Every few seconds my gpu load would dip to like 15% and stutter every time, unrelated to sectional loading. Was happening in cutscenes. It doesn't do it after I changed that setting. That's all I can really say
Ursprünglich geschrieben von Gabi:
Placebo is one hell of a thing. As per usual, this will not alleviate stutter for anyone.

If you wish to argue against this op, post a video walking through the world for a few minutes with a frame time graph. Repeatable loading stutter will occur.
Furthermore, these dips happened during cutscenes, often bringing them down to like 20fps. It's a UE5 issue that can be fixed by changing HAGS, and has been a known issue for UE 5.4. As for the sectional loading, I don't get that with my build. Stop complaining in poor and get a better computer and actually purchase the game.
Gabi 6. Okt. 2024 um 22:18 
Again, excuses to not post a video with a frame time graph. Why is it when someone has a fix for stutter they rarely post a video and when they do it is then without a frame time graph. It's almost as if there full of bollocks or something.

It is very easy to prove if your fix works, but you won't do it, as it quite simply put doesn't fix stutter such as the traversal stutter, which everyone will have just as in the Dead Space Remake where people argued they had fixes there also, or that there rig just magically didn't stutter.
Zuletzt bearbeitet von Gabi; 6. Okt. 2024 um 22:19
Dude you don't even have the game, why do you care? If a stop-gap works for someone, why do you care to disprove it? Get out of the comments section until you own the game, especially when by admission you're signifying it's not a game problem but an UE problem. And I CAN'T move through the world for several minutes, i'm in the last area of the game ya ♥♥♥♥♥♥ dingus
Gabi 6. Okt. 2024 um 22:33 
Ursprünglich geschrieben von T.Akira:
Dude you don't even have the game, why do you care? If a stop-gap works for someone, why do you care to disprove it? Get out of the comments section until you own the game, especially when by admission you're signifying it's not a game problem but an UE problem. And I CAN'T move through the world for several minutes, i'm in the last area of the game ya ♥♥♥♥♥♥ dingus

Because I am interested in this game, but do not want to buy a game that stutters, nor pay for early access. I can afford to, just have grown tired of games that stutter and will not support games with obvious stutter that should not be present.

I will be very happy if you can show there is a genuine fix. But you won't be able to, because as I said you don't have an actual fix. As per usual you are doing nothing but coming up with excuses and throwing out insults for you so called fix that will not fix the stutter. It's always the same story.

Take the L and move on, or prove me wrong and if you can i'll happily take the L. But you won't, once again, because you can't.

The problem isn't a UE problem, plenty of high quality games release using unreal engine without such stutter. Gears of War 4 and Gears 5 are two of the best pc releases ever in terms of how technically sound they are, and both run on Unreal engine. The Callisto Protocol released without a shader compilation step and stuttered like crazy, this was subsequently fixed by the devs patching it. Gotham Knights also Unreal Engine had traversal and also had shader compilation stutter, and this was also fixed by the devs later while notably boosting performance at the same time. However for every game that launches with these issues, only a small number ever get fixed. Again, that is a failing of the developers.

This isn't an engine issue, this is a dev using the engine poorly issue.
Zuletzt bearbeitet von Gabi; 6. Okt. 2024 um 22:38
SiQize 6. Okt. 2024 um 22:44 
not work
This does seem to reduce the severity of the frame time spikes, but in no universe does it eliminate them, not even close. It happens just as often, just lessened. At least for me. Have yet to see anyone post a video with frame time graphs either, including the Reddit post that posted this fix yesterday. They had a single screenshot of a flat frametime graph, but I could get that as well, as the game has moments where it runs smoothly even with massive stutters.

4080/14900kf/32GB DDR5 7200, all thermals super low (topping out at mid 50s for both GPU and CPU) thanks to a contact frame and extremely good airflow, so it ain't temps. Fresh 14900k from Intel after an RMA thanks to their bungle earlier, this CPU's never touched a board without the newest microcode updates and I'm running at completely safe intel defaults.

So to reiterate, this does help, and is not a placebo, but it's more like taking an ibuprofen for my toothache rather than going to the dentist. I've smoothed over the pain of the problem a bit, but the infection persists.
Zuletzt bearbeitet von Xbob42; 7. Okt. 2024 um 2:46
Hang on, I partially retract my last post. Doing some recording now to show results. I can see why there's conflicting results now.
HAGS essentially offloads scheduling tasks from the CPU to the GPU so basically If your system’s CPU is not a significant bottleneck, HAGS might not provide noticeable benefits. In some cases, it could introduce additional overhead on the GPU, affecting performance.
Zuletzt bearbeitet von Necroth; 7. Okt. 2024 um 3:32
This is shader stutter very common for ue4 and ue5 games if they don’t pre compile at the start no matter what you do it will stutter on the 1st run.
Okay, not sure I've figured anything out. Long story... slightly less long, I turned off HAGS, noticed that frametime spikes were slightly better, and then randomly decided to load up a save from back in Neely's Bar. To my surprise, I could run from behind the bar to the jukebox over and over and it was a locked 120 FPS, no stutter at all. Dead flat frametime graph. Ran outside, and all the way to the barrier to the right, and to my surprise, while stutters still definitely happened, it was only maybe 2-3 for the whole trip, and they were smaller and shorter than normal.

This was shocking because the first and second time I was at the bar, I couldn't walk back and forth between the bar and the jukebox without stuttering every few steps. It was abysmal. And outside, while slightly better, had tons of stutters of its own.

So I began to record some videos showing this off, but when I turned HAGS back on for the comparison, I noticed Neely's still ran great. I then realized I performed a different "trick" earlier by setting CPU priority to high. I set it back to normal and... it was still fine? I also tried changing my power plan between balanced, performance, ultimate performance and bitsum ultimate performance. To my surprise, while there was very little difference between them, ultimate performance, which usually CAUSES stutters in games for me (while all the others are fine) seemed to lower the stuttering even further.

But no matter what I did, I couldn't get Neely's to stutter like it used to. HAGS on, HAGS off, balanced power plan, normal CPU priority, all in-game settings to default. I don't get it, whatever was happening in Neely's is just gone for me. And it wasn't shader compilation stutter, that would've went away in the original 2-3 minutes I spent just marveling at how stuttery it was as I walked back and forth. I really found it that annoying that I just kept doing it to see if it would clear up. Anyway I haven't even noticed shader compilation stutter in this game, that usually causes a massive frame time spike the first time a new effect or something happens, and I haven't noticed anything like that.

So my overall performance is notable better, but still very bad stuttering in the apartment area where you get the flashlight. I just don't get it. Even here the stutters are much smaller but still very frequent.

I get I probably won't find any user-side fix, but now I want to know what the hell happened to make Neely's and the outdoors run almost perfectly!
Zuletzt bearbeitet von Xbob42; 7. Okt. 2024 um 3:57
Ya no. Dealing with enough of this crap in ff16. I’m done with Japanese games unless can show care for PC versions like FROM does.

♥♥♥♥ em. And ♥♥♥♥ these nostalgia cash grabs too. Original game still playable if can be ass’d to do so. Still great. Don’t need new graphics.
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Geschrieben am: 6. Okt. 2024 um 21:05
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