SILENT HILL 2

SILENT HILL 2

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FIXED by launching with DX11. Keeps crashing everytime I launch the game. Any fixes?
Crash Report:

LoginId:03c9c7fe434ebe470810ea8007b7eb7d
EpicAccountId:5f9ef1ccf8034d88b07a27f2ba81d200

LowLevelFatalError [File:D:\SilentWorkspace\501T-BL\Engine\Source\Runtime\RenderCore\Private\ShaderCodeArchive.cpp] [Line: 345] ShaderCodeArchive::DecompressShader(): Could not decompress shader (GetShaderCompressionFormat=Oodle)

SHProto_Win64_Shipping
SHProto_Win64_Shipping
SHProto_Win64_Shipping
SHProto_Win64_Shipping
SHProto_Win64_Shipping
SHProto_Win64_Shipping
SHProto_Win64_Shipping
SHProto_Win64_Shipping
SHProto_Win64_Shipping
SHProto_Win64_Shipping
SHProto_Win64_Shipping
SHProto_Win64_Shipping
kernel32
ntdll



My specs:

OS Name Microsoft Windows 11 Home
Version 10.0.22631 Build 22631
Processor 13th Gen Intel(R) Core(TM) i9-13900K, 3000 Mhz, 24 Core(s), 32 Logical Processor(s)
Installed Physical Memory (RAM) 32.0 GB
RTX 4090



Thanks in advance
Last edited by Hugobossman; Oct 6, 2024 @ 5:34am
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Showing 1-15 of 20 comments
Hugobossman Oct 6, 2024 @ 5:33am 
FIXED BY -DX11 in steam launcher
tralien Oct 6, 2024 @ 6:32am 
Great tips thanks man, it helped me too! Wonder why would they not fix this issue or how is it running for everyone else without this solution??
Hugobossman Oct 6, 2024 @ 8:19am 
Originally posted by tralien:
Great tips thanks man, it helped me too! Wonder why would they not fix this issue or how is it running for everyone else without this solution??

NP and I'm not sure man. I'm hoping a future update fixes it but for now this is the only way I've managed to get it to run.
elkenzero Oct 6, 2024 @ 11:21am 
"Hello, I have exactly the same setup as you and I am encountering the same problem. DirectX11 is not the best solution due to its incompatibility with native HDR and also with ray tracing."
YT_Swarm967 Oct 6, 2024 @ 11:22am 
-dx11 have problems dont see the fog and shadows
Naamtar Oct 6, 2024 @ 11:25am 
Probably will be fixed in a Day 1 patch as I can't see them letting this slide with full release.

The issue is that certain hardware configurations have the game trying to access a memory lane that doesn't exist, I think for shader compilation?

Anyway, it's a symptom of not having UE5 Engine fully up to date before compiling the game for it's live release. This is an old bug that popped up in a few other games and I think it's related to Ray Tracing or something.

It's not fixable without a patch.
MrPlowjoy Oct 6, 2024 @ 12:07pm 
Originally posted by Hugobossman:
Crash Report:

LoginId:03c9c7fe434ebe470810ea8007b7eb7d
EpicAccountId:5f9ef1ccf8034d88b07a27f2ba81d200

LowLevelFatalError [File:D:\SilentWorkspace\501T-BL\Engine\Source\Runtime\RenderCore\Private\ShaderCodeArchive.cpp] [Line: 345] ShaderCodeArchive::DecompressShader(): Could not decompress shader (GetShaderCompressionFormat=Oodle)

SHProto_Win64_Shipping
SHProto_Win64_Shipping
SHProto_Win64_Shipping
SHProto_Win64_Shipping
SHProto_Win64_Shipping
SHProto_Win64_Shipping
SHProto_Win64_Shipping
SHProto_Win64_Shipping
SHProto_Win64_Shipping
SHProto_Win64_Shipping
SHProto_Win64_Shipping
SHProto_Win64_Shipping
kernel32
ntdll



My specs:

OS Name Microsoft Windows 11 Home
Version 10.0.22631 Build 22631
Processor 13th Gen Intel(R) Core(TM) i9-13900K, 3000 Mhz, 24 Core(s), 32 Logical Processor(s)
Installed Physical Memory (RAM) 32.0 GB
RTX 4090



Thanks in advance

My man, you're running a 13900k CPU and the game crashes whilst attempting to run shader decompression?

Your CPU is fried.

Have you updated to the latest BIOS for your motherboard and ensured the Intel profiles are in usage? These degradation issues are as common as dirt now, for 14th and 13th gen Intel CPUs. Quick Google is your friend.

Worst case, you'll need to RMA the CPU.
Last edited by MrPlowjoy; Oct 6, 2024 @ 12:07pm
Mark Sheeran Oct 7, 2024 @ 8:45am 
Looks like it appears at random specs, had same problem, crashing once in ~15 min same error, and fixed it with -DX11, but the graphics is so much worse
Specs:
Win 10
AMD 7700X
AMD 6600XT
RAM 64GB
Rachet20 Oct 7, 2024 @ 8:49am 
Originally posted by MrPlowjoy:
Originally posted by Hugobossman:
Crash Report:

LoginId:03c9c7fe434ebe470810ea8007b7eb7d
EpicAccountId:5f9ef1ccf8034d88b07a27f2ba81d200

LowLevelFatalError [File:D:\SilentWorkspace\501T-BL\Engine\Source\Runtime\RenderCore\Private\ShaderCodeArchive.cpp] [Line: 345] ShaderCodeArchive::DecompressShader(): Could not decompress shader (GetShaderCompressionFormat=Oodle)

SHProto_Win64_Shipping
SHProto_Win64_Shipping
SHProto_Win64_Shipping
SHProto_Win64_Shipping
SHProto_Win64_Shipping
SHProto_Win64_Shipping
SHProto_Win64_Shipping
SHProto_Win64_Shipping
SHProto_Win64_Shipping
SHProto_Win64_Shipping
SHProto_Win64_Shipping
SHProto_Win64_Shipping
kernel32
ntdll



My specs:

OS Name Microsoft Windows 11 Home
Version 10.0.22631 Build 22631
Processor 13th Gen Intel(R) Core(TM) i9-13900K, 3000 Mhz, 24 Core(s), 32 Logical Processor(s)
Installed Physical Memory (RAM) 32.0 GB
RTX 4090



Thanks in advance

My man, you're running a 13900k CPU and the game crashes whilst attempting to run shader decompression?

Your CPU is fried.

Have you updated to the latest BIOS for your motherboard and ensured the Intel profiles are in usage? These degradation issues are as common as dirt now, for 14th and 13th gen Intel CPUs. Quick Google is your friend.

Worst case, you'll need to RMA the CPU.

This is literally the only game that does this on DX12. I can play any other game at max settings for as long as I want just fine. It is not a degradation issue, especially with builds like mine that aren't even a week old.
tralien Oct 8, 2024 @ 4:50am 
I found the solution from another thread on google somewhere. All you need to do is download and install Intel Graphics Installer for your Integrated Graphics. After installing that and restarting your computer, the game should run without the DX11. The benefits of running with DX12 is you get Ray Tracing as well.
Darkoossoo Oct 9, 2024 @ 3:08pm 
Hi everyone there is post that recommended to update win11 to 24h2 and that fix for me the issue
BigBeanTamale Oct 11, 2024 @ 5:48pm 
Originally posted by tralien:
I found the solution from another thread on google somewhere. All you need to do is download and install Intel Graphics Installer for your Integrated Graphics. After installing that and restarting your computer, the game should run without the DX11. The benefits of running with DX12 is you get Ray Tracing as well.
OMG THIS WORKED FOR ME! I needed to update my intel Graphics Drivers and now I can launch my game without the -dx11. THANKS
Lucavi Oct 11, 2024 @ 7:08pm 
just a reminder that running the game in DX11 removes FSR3 and you lose all of the UE lumen stuff and ray tracing/HDR options.
JSpartan117 Oct 12, 2024 @ 11:22am 
Originally posted by Hugobossman:
FIXED BY -DX11 in steam launcher
Thank you. You saves my @$$. I just got this game today. Whenever I tried launching it it would stop responding on either a black screen or the red "Konami" screen. I would have to force close it with Task Manager. Alt+F4 wouldn't even close it. So I had no idea this was the issue.
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Date Posted: Oct 6, 2024 @ 4:29am
Posts: 20