SILENT HILL 2

SILENT HILL 2

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UnL1k3 Oct 5, 2024 @ 9:24am
Stutter struggle :/
According to Alex from DF: https://x.com/Dachsjaeger/status/1842589274052681865
Edit: Stuttering is present on my end but it isn't unplayable. Not ideal, but playable.
Last edited by UnL1k3; Oct 6, 2024 @ 7:19am
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Showing 46-60 of 113 comments
AILAD Oct 6, 2024 @ 7:51am 
Yep. Last game that had traversal stutter this bad was dead space remake.

Since then I really thought we got over these days but bloober brought them back...

That said, I'm far more tolerant of it this time around. I don't know why it's just not bothering me as much. In dead space it ruined the game.
Badman Oct 6, 2024 @ 7:56am 
UE5 = stuttering and poor performance
I hate this engine...
Derik-For-Real Oct 6, 2024 @ 8:07am 
Originally posted by UnL1k3:
According to Alex from DF: https://x.com/Dachsjaeger/status/1842589274052681865
Edit: Stuttering is present on my end but it isn't unplayable. Not ideal, but playable.

He is not an actual reviewer, he is reading a script nd is not allowed to say its bad directly, any form of stutter is bad nd concerning, this game is not doing anything new nd its graphics fall short, but yet it has zero optimization, nd it baffles me that the degree of analysis from DF is below mediocre, they dont show power usage output, 1 %lows nd more useful data to show the actual incompetence of devs ignoring optimization effort, this game is based on old tech, they are not doing anything new.

DF is the worst source to acknowledge, since they always read a script nd wont say that a game runs like ♥♥♥♥ directly, their research methodology is cooky cutter, propper data collection doesnt exist. They always promote Upscaling nd Ray Tracing, which say allot about their core essence, they are not to be trusted.
Originally posted by RevelationSpace:
Yep. Last game that had traversal stutter this bad was dead space remake.

Since then I really thought we got over these days but bloober brought them back...

That said, I'm far more tolerant of it this time around. I don't know why it's just not bothering me as much. In dead space it ruined the game.
and callisto protocol too, it was called the stutter protocol in the beginning. After many patches the game is now fine to play. I wait for first performance impressions (use early access gamers as guinea pigs) and decide later if to buy.
_NoX_ Oct 6, 2024 @ 8:30am 
it has a lot of micro stuttering, but if you want them (almost) gone you can try this:

- Make a shortcut to the main executable with the "-dx11" command, or just add it into steam command line, so that the game uses DX11 to run, instead of the default DX12.

- Then download DXVK (A Vulkan-based translation layer for Direct3D 8/9/10/11)
Use google to find DXVK, not that hard.
Download the main file: "dxvk-2.4.1.tar.gz" (as of writing this guide, the latest version is 2.4.1) then unzip it with WinRAR (which will allow you to open the "tar.gz" file extension)
Inside you'll find two folders (x32 and x64), open the x64 folder and then take only 2 files from it: "dxgi.dll and d3d11.dll"
These are the only files you need.

- Paste the "dxgi.dll" and "d3d11.dll" into your game folder, where the main executable is (the main executable is called: "SHProto-Win64-Shipping.exe" so paste them where that file is.

it should be in this folder: "SILENT HILL 2\SHProto\Binaries\Win64\"

Now run the game shortcut that you've created in step one.
Basically make sure you run the game in DX11 mode, while having these 2 files where your main executable is.

This will allow the game to use VULKAN instead of DirectX.

And most (not all) stuttering is gone.
Most Hated Oct 6, 2024 @ 9:53am 
Originally posted by In my restless dreams:
Who tf buys the most expensive consumer GPU and used DLSS Performance :maple2:
Queer dude in DF lol
-Liam Blake- Oct 6, 2024 @ 12:45pm 
Originally posted by RetraBlaze:
just looking at the tweet or whatever its called now, drops from roughly 155 to 143, thats fine. ill have it locked at 120fps at 120hz anyway. thanks for letting me know it runs well enough for me.

Locking the fps doesn’t fix the issue if the issue is frametime stutter. Playing Silent Hill today and locking to 30,40,60 or unlocked doesn’t matter. The stutters are there and they are awful.
dannyj147 Oct 6, 2024 @ 12:49pm 
Originally posted by -Liam Blake-:
Originally posted by RetraBlaze:
just looking at the tweet or whatever its called now, drops from roughly 155 to 143, thats fine. ill have it locked at 120fps at 120hz anyway. thanks for letting me know it runs well enough for me.

Locking the fps doesn’t fix the issue if the issue is frametime stutter. Playing Silent Hill today and locking to 30,40,60 or unlocked doesn’t matter. The stutters are there and they are awful.
Purchase the game to support the Devs and I will give you a couple of tips.
kid_a_lot Oct 6, 2024 @ 12:51pm 
Originally posted by _NoX_:
it has a lot of micro stuttering, but if you want them (almost) gone you can try this:

- Make a shortcut to the main executable with the "-dx11" command, or just add it into steam command line, so that the game uses DX11 to run, instead of the default DX12.

- Then download DXVK (A Vulkan-based translation layer for Direct3D 8/9/10/11)
Use google to find DXVK, not that hard.
Download the main file: "dxvk-2.4.1.tar.gz" (as of writing this guide, the latest version is 2.4.1) then unzip it with WinRAR (which will allow you to open the "tar.gz" file extension)
Inside you'll find two folders (x32 and x64), open the x64 folder and then take only 2 files from it: "dxgi.dll and d3d11.dll"
These are the only files you need.

- Paste the "dxgi.dll" and "d3d11.dll" into your game folder, where the main executable is (the main executable is called: "SHProto-Win64-Shipping.exe" so paste them where that file is.

it should be in this folder: "SILENT HILL 2\SHProto\Binaries\Win64\"

Now run the game shortcut that you've created in step one.
Basically make sure you run the game in DX11 mode, while having these 2 files where your main executable is.

This will allow the game to use VULKAN instead of DirectX.

And most (not all) stuttering is gone.

Unless I've done something wrong, I lose the option for DLSS by doing this
Darts Oct 6, 2024 @ 3:58pm 
Jesus, some idiots in this post need some serious help. Please do us all a favor and never type ever again.
Darts Oct 6, 2024 @ 4:02pm 
Originally posted by Derik-For-Real:
Originally posted by UnL1k3:
According to Alex from DF: https://x.com/Dachsjaeger/status/1842589274052681865
Edit: Stuttering is present on my end but it isn't unplayable. Not ideal, but playable.

He is not an actual reviewer, he is reading a script nd is not allowed to say its bad directly, any form of stutter is bad nd concerning, this game is not doing anything new nd its graphics fall short, but yet it has zero optimization, nd it baffles me that the degree of analysis from DF is below mediocre, they dont show power usage output, 1 %lows nd more useful data to show the actual incompetence of devs ignoring optimization effort, this game is based on old tech, they are not doing anything new.

DF is the worst source to acknowledge, since they always read a script nd wont say that a game runs like ♥♥♥♥ directly, their research methodology is cooky cutter, propper data collection doesnt exist. They always promote Upscaling nd Ray Tracing, which say allot about their core essence, they are not to be trusted.
you're straight up brainless
Black_Lotus Oct 6, 2024 @ 4:07pm 
The stuffer is a MASSIVE problem especially when heavy combat action is going on. It goes down to the single digits. Its absolutely awful. Highly recommend that you hold off on playing this until major updates and patches are released.
leon Oct 6, 2024 @ 4:08pm 
Originally posted by Black_Lotus:
The stuffer is a MASSIVE problem especially when heavy combat action is going on. It goes down to the single digits. Its absolutely awful. Highly recommend that you hold off on playing this until major updates and patches are released.
I am pretty confident this will not be fixed.
Gigantoad Oct 6, 2024 @ 4:26pm 
Yeah it`s not great...
mgunes.1311 Oct 6, 2024 @ 4:28pm 
maybe developers take a look at discussions and do something about this but its too optimistic tho. also digital foundry shows this stutter problems for years to everyone. we need more of their kind of youtubers. most of gamers doesn't aware of stutters at all. developers know their customers and that's because they serve all those games to us with ease.
Last edited by mgunes.1311; Oct 6, 2024 @ 4:28pm
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Date Posted: Oct 5, 2024 @ 9:24am
Posts: 113