SILENT HILL 2

SILENT HILL 2

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Steve Cam Oct 2, 2024 @ 8:36pm
PS5 performance looks bad.
It could be just streaming degradation but I’m seeing ghosting on leaves, shimmering on ponds, and the anti aliasing around James is noticeable. I’m hoping the PC version looks and runs better.
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Showing 1-14 of 14 comments
Katja Oct 2, 2024 @ 8:54pm 
There was a short Digital Foundry video about the PS5 version a few days ago and yeah it looks pretty rough. Idk if its just UE5 games not doing well on the console or something about the lighting implementation in this game specifically but it has a lot of shimmering and just not not pleasant visuals.

I have seen PC gameplay though and it looks like its going to be a much better way to play the game if you have good hardware.
Steve Cam Oct 2, 2024 @ 9:05pm 
Oh interesting. They are the experts on analyzing that kind of stuff. I’m excited for this game but I’m also worried about the performance. I didn’t know it was using engine. I know it’s a very powerful and popular engine but I get anxious every time because it can be hit or miss if it runs well.
D I A B L O Oct 2, 2024 @ 10:01pm 
Mate on pc you need a rx 6800 just to run it om high 1080p at 30-60 with fsr 2
Not until PS5 Pro Console is out on Nov 7, then it would've ran fine.
it is what it is Oct 2, 2024 @ 11:52pm 
Originally posted by D I A B L O:
Mate on pc you need a rx 6800 just to run it om high 1080p at 30-60 with fsr 2
According to the 6 hour gameplay of a spanish streamer, this game actually supports FSR 3
Savage Redeemer Oct 3, 2024 @ 3:54am 
Originally posted by D I A B L O:
Mate on pc you need a rx 6800 just to run it om high 1080p at 30-60 with fsr 2

It also says you need a 2080 to achieve the same and that is a much weaker GPU than a 6800XT.

So I think I can run it at 1440p 60fps with medium settings and some settings disabled with a R5 5600 and a 3070 seeing that I more than beat the recommended requirements.
Last edited by Savage Redeemer; Oct 3, 2024 @ 4:03am
Savage Redeemer Oct 3, 2024 @ 4:05am 
Originally posted by 🍃🪻🪷Sylvie🩵🍸🍵:
Not until PS5 Pro Console is out on Nov 7, then it would've ran fine.

Doubt, It's the same CPU, all they have done is strengthened the GPU, it will still be bottled necked by that slow zen 2 chip. You'll still need a performance mode to reach high fps and that means lowed resolution and settings.
DocBravo Oct 3, 2024 @ 4:44am 
Really.
Considering the multitude of games that by default released and STILL look far worse, nit picking a game that isn't subjectively "perfect" is a waste of time.
Of course

You need to pay an extra £700 for the PS5 pro if you expect your overpriced AAA Sony modern audience games to run at a somewhat respectable frame rate

Pay has no limits
Juugo Oct 3, 2024 @ 5:15am 
I really hope they further optimize the game post launched... the fact that the recommended spec is 60fps 1080p with DLSS on is concerning...
edit: and not even at high/ultra settings..
Last edited by Juugo; Oct 3, 2024 @ 5:16am
D I A B L O Oct 3, 2024 @ 5:30am 
Originally posted by Savage Redeemer:
Originally posted by D I A B L O:
Mate on pc you need a rx 6800 just to run it om high 1080p at 30-60 with fsr 2

It also says you need a 2080 to achieve the same and that is a much weaker GPU than a 6800XT.

So I think I can run it at 1440p 60fps with medium settings and some settings disabled with a R5 5600 and a 3070 seeing that I more than beat the recommended requirements.
Yea but is faster with ray tracing and i think a texture format and some color thing

Depends on how much they tweeking because ps5 can do double the number crunching from a half precision thing blahblahblahblah

And fog with ray tracing apparently is very hard and demanding

Just like fog was back when the game first come out apparently according to some tech nerrrds

Hmmm isnt your 3070 like 6GB
I was going to get the 3080 but its 10GB frame buffer screamed helllll no to me
Last edited by D I A B L O; Oct 3, 2024 @ 5:32am
Donaldo Trumpado Oct 3, 2024 @ 6:04am 
PS5 has subpar performance compared to PC. I own a PS5 and I hate the thing. Even games on "performance" mode rarely hit 40fps consistently. I just own it for the exclusives, but since they're coming to PC more often, this may be the last playstation I buy. They're underpowered toys
@R+5 Oct 3, 2024 @ 8:09am 
the advantage of the console ecosystem, for game devs, is that all consoles have the same hardware. if a game doesnt run properly in it, is because it was poorly optimised, or not at all.

in pc the issue is more likely to remain, with only one difference: those with very good hardware may notice a small improvement in performance. but thats it.

is a game, from zero, wasnt designed with care of making use of resources and coded to be as efficient as possible in every aspect, tweaking it near the end to make it work better can take a lot more time and effort, which mean more money for more patches, which rarely happen and only if the game affected is having terrible sales as consequence of that (among other issues related to quality).

and konami doesnt seem to care enough about making games. if they did, they wouldnt asked bloober to make this remake: they would have asked the original members of "team silent" to work again in the game, or other japanese devs with similar level of experience.

bloober isnt terrible, but is not the best choice for a project like this. maybe if they hired them to make a visual novel or similar thing, they would have been more effective, since their games have a very slow pace, and this one isnt different in that aspect. and that can be very bad here: slow pace + bad performance from lack of optimisation, usually traslates into bad and boring gameplay
Last edited by @R+5; Oct 3, 2024 @ 8:14am
Nocturnal Oct 3, 2024 @ 9:00am 
Game uses Lumen GI, shadows and reflections. Naturally, on low end hardware you have to use their software based versions and they dont look good. Personally im expecting to play it at 40fps locked with hardware ray tracing and dlss quality on my 4070 super at 1440p.
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Date Posted: Oct 2, 2024 @ 8:36pm
Posts: 14