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it's good, but it's more of an adventure game with good music and memorable character beats than a resident evil game that's fun because of the metroidvania aspects and combat.
if you want a youtube video that doesn't spoil plot points but recommends it:
https://youtu.be/vPqP931obI0
the OG version has very de-emphasized combat that you barely need to interact with, and has one or two adventure game puzzles that you might need to look up a guide for. this remake changes that quite a bit and is a lot more combat-oriented for a lot longer of a runtime, causing a pretty weird pacing issue.
in terms of gameplay, original SH2 is like RE1, while the remake is like RE4.
since you listed TEW2, I have to assume you don't care about the story in games. in this case, the original is definitely not for you, but you may find some value in the remake for its gameplay.
I mainly couldn't go back to tank controls and the menu accessing for every small action.
I'll check out that review tonight when I have some time to watch it, thanks!
there's an inventory menu for sure, but again anything combat-wise is really not any kind of challenge. fighting the tyrant at the end of re1 1996 you can die a lot or be out of health items or w/e. sh2 doesn't really have that aspect and even the big boss fights are simple events. you're mainly going into the menu to do things like inspecting letters, and there's no RE-style inventory cap so you aren't constantly dropping things to make room.
With the camera and controls and combat being improved I think I'll like it because the story/ game beyond the interface for it was often described as already really good.
I appreciate your responses. Thank you.
Much appreciated.
like call of duty campaigns are generally stupid with the writing, but if i recommended a game with a stupid, badly written campaign to a call of duty fan they'd probably notice i've 1) insulted them and 2) on the off chance they play the thing i recommend they'll notice any number of traits call of duty can afford to have that less-well-funded games might not have, with non-COD games generally having far longer TTKs and far fewer animations.
silent hill 2 is 'smart' relative to the playstation 2 library of games and a lot of horror movies, sure, but it isn't so smart that it can't be described as a dumber version of tarkovsky's solaris that is carried mostly on its soundtrack and sound design and weird line delivery. it's not an offputtingly impenetrable story. in fact in terms of complexity TEW2 has way more details and rules to keep track of than sh2, and it has a lot of subject matter carry over from sh2 due to sh2 basically being the model T for taking the psychological angle in console horror games.
tl;dr: if someone says they like a 'bad' thing, they're probably appraising traits you wouldn't think of. it's entirely possible for someone to like TEW2 and not be upset by 'better' writing when it shows up, as liking a game doesn't really at-all imply said game is the high water mark for dialogue and plotting in your mind. do you think mario 64 fans hate all books because those have more writing than their favorite game?
Go to foggy town, try to open doors, most are locked, find ppl, run around more, jump down holes, end up in water or maybe not, depends on you.
one thing I can say with certainty, though, is that complexity is not the indication of quality. TEW2's plot has a lot going on, but it's ilegant. plotholes, nonsesical twists, loose ends – the works. as a backdrop for a dumb but fun action game, it's enough. in fact, I enjoyed a lot the game while I played it – but once the dopamine high wore off, I was left rather disappointed. then TEW2 faded into obscurity, while SH2 is still talked about to this day. I believe there's some kind of misunderstanding. I was thinking a TEW2 fan would be upset not by better writing, but by inferior gameplay.
Super Mario Bros: Go right. Jump over holes and step on enemies, except a few you can't step on. Break floating bricks with your head after you grab magic plants that make you gigantic or throw fireballs. Run under big dinosaur. Touch flagpole or axe. Save princess.
Doom. Shoot everything that moves. Grab everything else. Press end switch. Kill a couple bosses and read some text at the end.
Resident Evil. Shoot zombies. Solve nonsensical puzzles and find items that shouldn't be where they are. Escape alive. Listen to terrible dialogue and laugh at it. Learn about Jill sandwiches and consider opening a deli. BLOOD! That hopefully isn't Chris' blood. Poop your pants sometimes. Shoot dogs and crows to make PETA mad.
Streets of Rage 4. Punch and kick everybody you see except your teammate. Save the city.
Yakuza. Punch and kick enemies. Hit them over the head with orange cones. Long cut scenes with angry Japanese men saying things I can't understand but sound cool. Lots of slow motion. Goofy side missions.
Hitman. Kill people. Knock out other people and put them in boxes and lockers. Don't get caught.
Tetris Effect. Fill up lines with trippy music and lights that will eventually give you a seizure. Use your time stopping Max Payne button to get lots of points.