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This game lacks a shader pre-compilation stage on game boot/launch. It compiles game shaders at runtime during gameplay as you traverse.
There was no shader building process visible, so I thought it's maybe happening in the background. But the space is still occupied after a restart and I cannot find out what changed. I did nothing else but to install this game.
Ok thank you, I have no idea what else it could be because I didn't install anything else.
Which causes mild stuttering in some instances whereas just pre-compiling them would solve the issue entirely.
Yes, it will significantly help, but other game/engine factors contribute to the recurrent traversal stutters/hitches, such as the asset streaming and garbage collector components in their default/stock engine (source code) state.
This may happen, from time to time, if you have hibernation enabled in Windows. It happened to me before. It's a Windows thing that may occur when your PC stays in an S3 state for a long.
Most likely either a Windows update back-up of various files pre-update, or some other windows process.
Windows 11 especially is full of annoying little processes that will consume anything from 5-40gb of storage space for seemingly no reason other than "Windows decided it needed to for reasons".
Edit:
Ah, I see you found the particular Windows process already. lol
I still use Win10 but I had actually no idea that this thing existed. I got rid of the recovery files years ago and thought the hibernation process was taking place in my RAM and not in actual written files on disk space. Well, learned something new and now I'm happy. :)
There is a file called "SHProto_PCD3D_SM6.upipelinecache" which for me is only 39KB. I'm guessing that's cached shader data since it obv stands for "PC Direct3D Shader Model 6"
There is also a file called "SHProto_PCD3D_SM6.recorded.upipelinecache" in
steamapps\common\SILENT HILL 2\SHProto\Content\PipelineCaches\Windows.
For me the file is 5.15MB.
I'd suggest a tool like WizTree to scan your drive and see what's taking up space.
https://www.diskanalyzer.com/download
And like others said, run the "Disk Cleanup" (right click and run it as admin) tool from time to time on your OS drive. I check everything except "DirectX Shader Cache" and "Thumbnails" because if you clear the thumbnail cache it makes it much slower the first time you open a folder with pictures or videos for it to re-generate the thumbnails (and it doesn't take much space, my thumbnail cache is ~350MB)
Run it esp after you get a Windows update. I installed a Win 11 cumulative update ~2 days ago and ran Disk Cleanup after it installed and it deleted 10GB of Windows Update data (it will keep the update data for a period of time for things like letting other PC's on your local network download the update locally from a PC that already has the update etc).