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That doesnt stop him from being a DEI consultant who hates gamers.
Well, the first part of that's not true in any literal sense, beyond folks who use the term DEI as some sort of catch-all buzzword, and apply it in a sort of broad and freewheeling way.
And the second is a joke, the kind of joke that would only piss off... exactly the kind of folks it pissed off. I play games all the time, and it didn't bother me.
Its within the realm of possibility that it's a just a joke, but people with his ideological leanings go mask off every day now (especially in the gaming industry) about what they think about gamers. I'd be shocked if he doesnt share those views as well.
He is the one that posted on X that the world would be better without gamers, in these forums we are all gamers, you included OP.
Also, I would ask that you show some sort of proof that his consulting was purely "ideological in nature." I'm glad that you're engaging in this conversation, so we can air out these preconceptions.
More as an aside, rather than something genuinely constructive to the conversation: I think it's kind of funny that you would even apply the term "mask off" to anyone who shows a distaste for the things that I perceive Jacob Geller to dislike in human nature. I use that sort of vague target, because I'm not trying to load up the conversation with buzzwords, and you're not pointing to anything specific.
And again, why keep quiet about it?
Well, we agree on something at least.
You know how people are always saying that you couldn't make Blazing Saddles today, because everyone gets offended by everything? That, supposedly, back in the day people could hear a joke about themselves and realize it was a joke- they didn't take it personally. Why does Mel Brooks get a pass where Jacob Geller does not?
On the other hand, you could suppose that Geller is delineating between "people who play video games" and "gamers," as a sort of cultural distinction. Which, you know, I kind of subscribe to that opinion, given that the dude is clearly a part of the first group. And I think we can all agree that he might have some thoughts on the second group. Otherwise we wouldn't be having this conversation. The guy plays games. You just don't like some of the things he says about them.
Of course they would want outside consulting. Like, that cannot be the basis of your evidence- The idea that they surely would not need outside consulting for the narrative.
You're acting like this is an up-res or a remaster. This is a significant reworking- new VA, rehashed character designs, a longer game with more locations, revamped puzzles. And it's a remake of a dearly beloved game. The stakes were extremely high. Getting it right was very important. Bringing on board the thoughts and expertise of anyone that they thought could help them fulfill the promise of SH2R obviously mattered to them. Bloober is a relatively small developer. And I think it shows great regard for the IP itself, and the fans of the original game, that they wanted to ensure they got it right.
Further more, if the stakes are so high, why risk that by "modernizing" the game and hiring consulting groups that incur a lot of negative reactions? Why not stick to the original as close as possible? That way everyone's happy and you dont need outside consult.
But hell, lets forget all that.
Do you think it's possible, at all possible, that a game being advertised for "modern audiences" would have ideological consulting used?
They did stick close to the original, what do you mean? Again if they did a bunch of race swaps etc you might have had a point but there really is none of that here.
*gestures at the review score*
I'm not seeing a lot of negative reactions incurred. I think the kind of people that focus on this stuff incessantly are focusing on it, incessantly. And I think that the tremendously positive reaction to SH2R stands as a sort of refutation of that ideological battle.
And not even because it was intended to be a refutation. But because, despite the game being loaded up with all the things that you are claiming it's loaded up with, it's successful anyway.
As for your take on game dev and remakes, the game is a success. And they did all of these things that you said shouldn't be necessary for it to be a success. So maybe you should re-examine your prior assumptions. Game dev isn't easy, even and especially if you are remaking a beloved game from 23 years ago.