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Resident Hill 2: Action Edition
The original terrifying feelings and confusion along with disgust, gone.
https://i.ytimg.com/vi/CquVMeK7Q3g/maxresdefault.jpg
Have to imagine it was their bright Idea to censor and replace (one/some of) the most disturbing scenes in the original game with a safe and sterilized interaction between the two.
im not sure where i was going. i guess the pre-made 3d models and assets for the maps look nice... even when the way they implemented lighting is also not great...
yamaoka still makes nice music. i guess thats good.
...even when imo whoever edited the most recent trailer didnt used the best version of that song, or konami didnt cared enough to ask for a new recording with better sound quality...
we can only cross fingers and hope the final version will be "moddable" and "fixable"... or partially improved somehow.
thats also thanks to how they used the light to keep areas almost black or complete dark when no external light sources were available. then add to darkness the fog and mist, which makes both interior and exterior areas feel like a dungeon filled with traps (which is what also makes the ambient interesting: how a normal place under unusual conditions can become oppressive and even menacing).
The skill it took to handle all this without easy button Ray Tracing is still impressive even today.
That level of skill and effort is unheard of today, in the consumer slop they swallow and praise all over, I just have to consider that the support of a lot of horrible steps forward aren't even real gamers, but bots and paid shills, very sad future games have gotten to, indeed
Bloober team even recommends Windows 11 for the game.
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Yeah and the Silent Hill 2 Enhanced Edition got the light so perfect now, I'm so glad it's going to be updated just with one button. So many cheap ways to simulate things that took forever to program back then, and now, just require a 2000$ GPU to get working with scaling, frame generation, to afford the FPS in Ray Tracing.
Yeah, I am guessing timed is possible, because the way the room is built, is like a haunted house, he goes around it, in a circle, the timed part might be when he's done destroying things, which really isn't horrific, the first OG scene and his OG exit, was. Going into a dark staircase as the water drained after that horrific assault, that was able to invoke fear, that new scene, was not.
Yeah, and the fact we have liars out here denying it ever existed on top of ALL the rest not existing in other scenes, and you have proud haters promoting the removal of the OG game's content, and nothing more on this game so far.
Why would anyone complain that horror is horrifying?
Oh wait, you're saying that's why we're here, it was too much for sensitive snowflakes and there's another crowd to sell to, the action crowd! Gotcha
If the remake had the same camera angle and gameplay I don't think many would complain but it wouldn't be nearly as appealing to younger players and therefore not as successful.
Imagine if this remake was inspired more by Silent Hill 2 and less by the remake of Resident Evil 2-4