SILENT HILL 2

SILENT HILL 2

Statistiche:
Silent Hill 2 - Original Vs Remake Pyramid Head Boss Battle
Via: Silent Hill Town
https://youtu.be/mA0QoTobyw4

Until we know for sure, this is how the fight looks to have changed (not the pro player, the opening scene, of course).
Ultima modifica da Tracido; 4 set 2024, ore 12:26
< >
Visualizzazione di 1-15 commenti su 48
Original definitely feels more claustrophobic and you barely have room to move, highlighting the fact you are not supposed to win this. Remake feels very resident evil where you actually fight vs PH. Seeing James dodge and weave PH's attacks is infuriating to be honest. Just call him Leon at this point.
Messaggio originale di bustamanteverde:
Original definitely feels more claustrophobic and you barely have room to move, highlighting the fact you are not supposed to win this. Remake feels very resident evil where you actually fight vs PH. Seeing James dodge and weave PH's attacks is infuriating to be honest. Just call him Leon at this point.

Resident Hill 2: Action Edition

The original terrifying feelings and confusion along with disgust, gone.
I found this little public relations note that describes how hit detection wants us to view Pyramid Head from now on...
https://i.ytimg.com/vi/CquVMeK7Q3g/maxresdefault.jpg
Have to imagine it was their bright Idea to censor and replace (one/some of) the most disturbing scenes in the original game with a safe and sterilized interaction between the two.
at least, even if james has a weak facial expression, maria looks like a shy person dressed by an extrovert friend, and everyone else looks lame...

im not sure where i was going. i guess the pre-made 3d models and assets for the maps look nice... even when the way they implemented lighting is also not great...

yamaoka still makes nice music. i guess thats good.

...even when imo whoever edited the most recent trailer didnt used the best version of that song, or konami didnt cared enough to ask for a new recording with better sound quality...

we can only cross fingers and hope the final version will be "moddable" and "fixable"... or partially improved somehow.
Messaggio originale di bustamanteverde:
Original definitely feels more claustrophobic and you barely have room to move, highlighting the fact you are not supposed to win this.

thats also thanks to how they used the light to keep areas almost black or complete dark when no external light sources were available. then add to darkness the fog and mist, which makes both interior and exterior areas feel like a dungeon filled with traps (which is what also makes the ambient interesting: how a normal place under unusual conditions can become oppressive and even menacing).
Messaggio originale di @R+5:
Messaggio originale di bustamanteverde:
Original definitely feels more claustrophobic and you barely have room to move, highlighting the fact you are not supposed to win this.

thats also thanks to how they used the light to keep areas almost black or complete dark when no external light sources were available. then add to darkness the fog and mist, which makes both interior and exterior areas feel like a dungeon filled with traps (which is what also makes the ambient interesting: how a normal place under unusual conditions can become oppressive and even menacing).

The skill it took to handle all this without easy button Ray Tracing is still impressive even today.

That level of skill and effort is unheard of today, in the consumer slop they swallow and praise all over, I just have to consider that the support of a lot of horrible steps forward aren't even real gamers, but bots and paid shills, very sad future games have gotten to, indeed
I'll say it now. The remake will definitely be better for me, especially since it's supposed to be much longer than the original. I'm already starting to make space on my hard drive. I have to play the game under Windows 11 anyway, at the moment I have 2 operating systems on the computer because Windows 11 is bad and isn't really suitable for gaming. But with silent hill 2 I will make an exception.

Bloober team even recommends Windows 11 for the game.

Symbol „Von der Community überprüft“
Feedback:steamthumbsup:
Messaggio originale di Tracido:
Messaggio originale di @R+5:

thats also thanks to how they used the light to keep areas almost black or complete dark when no external light sources were available. then add to darkness the fog and mist, which makes both interior and exterior areas feel like a dungeon filled with traps (which is what also makes the ambient interesting: how a normal place under unusual conditions can become oppressive and even menacing).

The skill it took to handle all this without easy button Ray Tracing is still impressive even today.

That level of skill and effort is unheard of today, in the consumer slop they swallow and praise all over, I just have to consider that the support of a lot of horrible steps forward aren't even real gamers, but bots and paid shills, very sad future games have gotten to, indeed
All those lightning pre-built setup every engine comes with just uglifies everything. Especially UE's volumetric lightning. That crap is a bane of gaming.
What remains to be seen is if you have to wear his health down or if you can still win by timeout.
Messaggio originale di Maximizer:
Messaggio originale di Tracido:

The skill it took to handle all this without easy button Ray Tracing is still impressive even today.

That level of skill and effort is unheard of today, in the consumer slop they swallow and praise all over, I just have to consider that the support of a lot of horrible steps forward aren't even real gamers, but bots and paid shills, very sad future games have gotten to, indeed
All those lightning pre-built setup every engine comes with just uglifies everything. Especially UE's volumetric lightning. That crap is a bane of gaming.

Yeah and the Silent Hill 2 Enhanced Edition got the light so perfect now, I'm so glad it's going to be updated just with one button. So many cheap ways to simulate things that took forever to program back then, and now, just require a 2000$ GPU to get working with scaling, frame generation, to afford the FPS in Ray Tracing.

Messaggio originale di Do not give me Dosh:
What remains to be seen is if you have to wear his health down or if you can still win by timeout.

Yeah, I am guessing timed is possible, because the way the room is built, is like a haunted house, he goes around it, in a circle, the timed part might be when he's done destroying things, which really isn't horrific, the first OG scene and his OG exit, was. Going into a dark staircase as the water drained after that horrific assault, that was able to invoke fear, that new scene, was not.
Ultima modifica da Tracido; 7 set 2024, ore 12:58
Messaggio originale di Harry Scrowtem:
I found this little public relations note that describes how hit detection wants us to view Pyramid Head from now on...
https://i.ytimg.com/vi/CquVMeK7Q3g/maxresdefault.jpg
Have to imagine it was their bright Idea to censor and replace (one/some of) the most disturbing scenes in the original game with a safe and sterilized interaction between the two.

Yeah, and the fact we have liars out here denying it ever existed on top of ALL the rest not existing in other scenes, and you have proud haters promoting the removal of the OG game's content, and nothing more on this game so far.
Imagine if the boss battle was 1:1 people would still complain.
Messaggio originale di Damp_Surprise:
Imagine if the boss battle was 1:1 people would still complain.

Why would anyone complain that horror is horrifying?

Oh wait, you're saying that's why we're here, it was too much for sensitive snowflakes and there's another crowd to sell to, the action crowd! Gotcha
Messaggio originale di Damp_Surprise:
Imagine if the boss battle was 1:1 people would still complain.
If just the fight was the same I think it'd suck with the new camera angle and gameplay.

If the remake had the same camera angle and gameplay I don't think many would complain but it wouldn't be nearly as appealing to younger players and therefore not as successful.
Ultima modifica da Jade; 8 set 2024, ore 21:32
Messaggio originale di Damp_Surprise:
Imagine if the boss battle was 1:1 people would still complain.
Imagine if they remade the boss battle the way they envisioned it but also didn't feel the need to remove and or censor content that helped add to the disturbing nature of the game and instead felt the need to build on it.
Imagine if this remake was inspired more by Silent Hill 2 and less by the remake of Resident Evil 2-4
Ultima modifica da Harry Scrowtem; 8 set 2024, ore 22:23
< >
Visualizzazione di 1-15 commenti su 48
Per pagina: 1530 50

Data di pubblicazione: 4 set 2024, ore 12:17
Messaggi: 49