SILENT HILL 2

SILENT HILL 2

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Maxius Oct 29, 2024 @ 11:28am
Silent Hill 2 review - How does it compare to the original?
I made a video review of the remake in which I compare the original game to this remake and go into details into why the remake is inferior in many ways to the original game.

The main offenders are:

  • Focus and over reliance on Jumpscares to make the game apealing for streamers and content creators
  • The game drags a lot, it basically doubled the lenght of the game for no good reason and hurts the replayability of the game
  • Waay too much enemies and making the combat the main focus of the game with no extra mechanics to support this change
  • The game is more linear now specially the town sections

If you noticed any of this or more when you played the game and feel like the game is being given too much praise you may want to check my review.

The remake is NOT a bad game it has many positives and I talk about them too, the issue is that it is a ♥♥♥♥♥♥ remake, thats the problem.

Here is the review:

https://steamcommunity.com/sharedfiles/filedetails/?id=3356842754

https://odysee.com/@NezahualDoomer:7/Silenthill2review:f

https://rumble.com/v5kk8v7-review-silent-hill-2-remake-how-does-it-compare-to-the-original.html?e9s=src_v1_ucp
Last edited by Maxius; Oct 29, 2024 @ 11:34am
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Showing 31-35 of 35 comments
Nubarique Joe Oct 29, 2024 @ 11:33pm 
Originally posted by Maxius:
Originally posted by Nubarique Joe:
Out of all the 4 main offenders I can only agree with the second one. Yep, the game is too long and the pacing is worse than in the original. Other arguments are either just nitpicks or simply not true.

Each and every one of those points is documented in the video, can't disagree with facts, well you can but that is not normal.

And I don't even have to watch it to tell you that most of it is highly nitpicky and subjective BS, edited in such a way as to look bad. I'm on my third playthrough of the remake and I've played the original SH2 more times since 2001 than I care to admit. I can tell you right now, that except for the fact that it is indeed too long for it's own good and the pacing was tighter in the original, all your other so called problems are very mild to non-existant and some of them are just not true (like your nonsense about jumpscares).
Star Rain Oct 30, 2024 @ 2:50am 
Well the original was on a PS2 of course the design is super simple, this is a modern game its possible to make huger detailder levels and more involved combat, i mean it was so clunky in the original of course nobody wanted to fight anything not even the devs.
ArchLobster Oct 30, 2024 @ 3:03am 
I was originally worried that the combat would actually be terrible since Bloober team is not particularly good at it (having never done it before). but it's actually quite good. Unfortunately, they made entirely too much of it.

And yeah, It's way too padded, but it otherwise is an incredible remake.
Frag Maniac Oct 30, 2024 @ 8:47am 
You say you feel it's not a bad game OP, but it comes off mostly as a rant thread. I have also noticed most of these type threads have a TON of exaggeration. Maybe I'm a bit biased on combat, but I don't feel it has too much of it. In fact there are many scenarios where you can run through dodging here and there to avoid it, especially on subsequent playthroughs when you already know where to go, what to grab, and what enemies will spawn and where. Dodge is new too to this remake, and it seems you chose not to use it much. What's best about the combat is the possibilities increase greatly when you add stealth and evade.

As far as it dragging on, in my experience you'd have to be pretty bad at using the map and puzzle solving to think that. Even so, when you backtrack for things you may have missed, many creatures can reanimate, there's always something to keep you on edge. There's also always suspense when exploring, because you don't know for sure what you'll encounter, and they make good use of sound for mood. It also has FAR more suspense than jump scares, unless maybe you can't see the obvious that you need to look around every corner for manakins. They got a ton of things right than many top rated horror games don't.

As far as way too many enemies, I'll give the same answer I did to the tons of people that said that about Dead Space 3. When all you have is cutscenes with a few creepy characters, and scant creatures here and there, subsequent playthroughs lose pretty much ALL of their scare. It becomes far too easy to remember what you'll encounter. When you have to deal with multiple enemies, there's often the feeling of being overwhelmed, especially on harder difficulty modes. Did you know that the writer of the first Dead Space game thought the writers of DS 2 and 3 increasing the outbreaks with each installment made sense?
Last edited by Frag Maniac; Oct 30, 2024 @ 8:56am
Maxius Oct 30, 2024 @ 12:06pm 
Originally posted by Nubarique Joe:
Originally posted by Maxius:

Each and every one of those points is documented in the video, can't disagree with facts, well you can but that is not normal.

And I don't even have to watch it to tell you that most of it is highly nitpicky and subjective BS, edited in such a way as to look bad. I'm on my third playthrough of the remake and I've played the original SH2 more times since 2001 than I care to admit. I can tell you right now, that except for the fact that it is indeed too long for it's own good and the pacing was tighter in the original, all your other so called problems are very mild to non-existant and some of them are just not true (like your nonsense about jumpscares).

So you are one of those that want to refute so ething before even reading or watching the source, ok, you are blocked now, clearly not a sane person.
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Date Posted: Oct 29, 2024 @ 11:28am
Posts: 35