SILENT HILL 2

SILENT HILL 2

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Maxius Oct 29, 2024 @ 11:28am
Silent Hill 2 review - How does it compare to the original?
I made a video review of the remake in which I compare the original game to this remake and go into details into why the remake is inferior in many ways to the original game.

The main offenders are:

  • Focus and over reliance on Jumpscares to make the game apealing for streamers and content creators
  • The game drags a lot, it basically doubled the lenght of the game for no good reason and hurts the replayability of the game
  • Waay too much enemies and making the combat the main focus of the game with no extra mechanics to support this change
  • The game is more linear now specially the town sections

If you noticed any of this or more when you played the game and feel like the game is being given too much praise you may want to check my review.

The remake is NOT a bad game it has many positives and I talk about them too, the issue is that it is a ♥♥♥♥♥♥ remake, thats the problem.

Here is the review:

https://steamcommunity.com/sharedfiles/filedetails/?id=3356842754

https://odysee.com/@NezahualDoomer:7/Silenthill2review:f

https://rumble.com/v5kk8v7-review-silent-hill-2-remake-how-does-it-compare-to-the-original.html?e9s=src_v1_ucp
Last edited by Maxius; Oct 29, 2024 @ 11:34am
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Showing 1-15 of 35 comments
Starwight/ttv Oct 29, 2024 @ 11:30am 
why no steam review link?

OH It's a video review, okay
Last edited by Starwight/ttv; Oct 29, 2024 @ 11:30am
Sekhem Oct 29, 2024 @ 11:50am 
"over reliance on jumpscares"? There's maybe 3, tops. I personally only got jumpscared by the hospital roof scene. A mannequin might jumpscare you if you're playing with the radio off, but it's pretty doubtful as they're incredibly obvious and your controller vibrates when they're around, even with the radio off.
Noobie Oct 29, 2024 @ 11:52am 
Too linear? Jumpscares? I think we played totally different games. Only time this game jumpscares you is when a mannakin you didnt spot smacks you upside the head with its stump arms. The game is MORE OPEN than the original and encourages more exploration of the areas in the game but this is a non issue complaint as its subjective for most games this being one of them. Its a story driven game with set locations no wonder you always go to the same places everytime. Id you wanna say the og wasnt linear i also think we played completely different games.
Maxius Oct 29, 2024 @ 11:56am 
Originally posted by Mu:
What jumpscares are you talking about?

I have a 4 minutes secton on the review showcasing many of them, the evidence is there.
Last edited by Maxius; Oct 29, 2024 @ 11:56am
Noobie Oct 29, 2024 @ 12:01pm 
Originally posted by Maxius:
Originally posted by Mu:
What jumpscares are you talking about?

I have a 4 minutes secton on the review showcasing many of them, the evidence is there.
Pyramid head throwing you off the building, the mannequins hitting you, enemies hitting you. I dont think those are jumpscare reliant. None of the enemies are lound AHHHHHHHH monsters. They dont jump out at you and constantly try to do it over and over. Dead space is a jumpscare heavy linear horror game. I still like dead space but once you know how it ticks its not scary at all. Meanwhile in the SH2R all the "jumpscares" are from a long time with ambient sounds and uncomfortable settings putting you on edge and making you more easily startled. My only jumpscares where from mannequins hitting me. I was on edge from the sounds and was just happy to get to a new room or i saw an item and went "OOOOO HEALTH ITEM TO HOARD" follow by a stump suckerpunch that would startle me. Youre entitled to the opinion but i heavily disagree with you
TyresTyco Oct 29, 2024 @ 12:01pm 
Originally posted by Sekhem:
"over reliance on jumpscares"? There's maybe 3, tops. I personally only got jumpscared by the hospital roof scene. A mannequin might jumpscare you if you're playing with the radio off, but it's pretty doubtful as they're incredibly obvious and your controller vibrates when they're around, even with the radio off.

Yup. Even without the radio these are just mannequins.. once you are at the hospital you bonked over 20 of them resulting in them being a nuisance instead of a scary mob.

There were only 2 instances I actually jumped up. Flashlight room and the hospital roof scene. These are like the only two real jumpscares.

Since mannequins always do the same noise when they get activated I have trouble to believe that anyone actually counts them as jumpscares after like the 5th.

I agree with the the OP tho.. that there are to many enemies while having such a simplistic combat system.

Callisto Protocol got demolished because of the bad combat.. meanwhile this here is even with less features but hundred times more enemies and barely anyone talks about how monotone and boring combat is.
Last edited by TyresTyco; Oct 29, 2024 @ 12:02pm
Noobie Oct 29, 2024 @ 12:05pm 
Op is blocking people and considering anyone with a different opinion fanatics... thats a sign folks
Viper Oct 29, 2024 @ 12:07pm 
You don't even own the game. So hard to take you seriously. Did not even read it. Just trolling most likely.
Last edited by Viper; Oct 29, 2024 @ 12:08pm
TyresTyco Oct 29, 2024 @ 12:08pm 
Originally posted by Maxius:
OK I see the fanatics are going to start their gaslighting, the blocking starts now.

Ah I see you actually are that Broncas dude who always looks for echo chambers who cant really argue about something or bear getting criticised despite being in an open forum and platform.

Gfaqs didnt give you enough attention I suppose and now you have to be here.

Dammit.
JocularJosh Oct 29, 2024 @ 12:08pm 
Originally posted by TyresTyco:
Callisto Protocol got demolished because of the bad combat.. meanwhile this here is even with less features but hundred times more enemies and barely anyone talks about how monotone and boring combat is.
Callisto had garbage combat though.
It wasn't at all challenging, it was clunky, unresponsive and you could literally hold your stick in one direction to win. That was it. On top of fighting the exact same "boss" countless times throughout the game instead of having ANY kind of variety.
People expected Dead Space level of combat.

I had way more fun with Silent Hill 2 in that regard. You actually have to time your dodges here and read the enemy instead of just holding one button to win.
TyresTyco Oct 29, 2024 @ 12:10pm 
Originally posted by Stargazer:
Originally posted by TyresTyco:
Callisto Protocol got demolished because of the bad combat.. meanwhile this here is even with less features but hundred times more enemies and barely anyone talks about how monotone and boring combat is.
Callisto had garbage combat though.
It wasn't at all challenging, it was clunky, unresponsive and you could literally hold your stick in one direction to win. That was it. On top of fighting the exact same "boss" countless times throughout the game instead of having ANY kind of variety.
People expected Dead Space level of combat.

I had way more fun with Silent Hill 2 in that regard. You actually have to time your dodges here and read the enemy instead of just holding one button to win.

True. Would never agrue otherwise. I still think they could have done a better job with combat here.

A charge attack. Another combo.. something.
Noobie Oct 29, 2024 @ 12:10pm 
Originally posted by TyresTyco:
Originally posted by Sekhem:
"over reliance on jumpscares"? There's maybe 3, tops. I personally only got jumpscared by the hospital roof scene. A mannequin might jumpscare you if you're playing with the radio off, but it's pretty doubtful as they're incredibly obvious and your controller vibrates when they're around, even with the radio off.

Yup. Even without the radio these are just mannequins.. once you are at the hospital you bonked over 20 of them resulting in them being a nuisance instead of a scary mob.

There were only 2 instances I actually jumped up. Flashlight room and the hospital roof scene. These are like the only two real jumpscares.

Since mannequins always do the same noise when they get activated I have trouble to believe that anyone actually counts them as jumpscares after like the 5th.

I agree with the the OP tho.. that there are to many enemies while having such a simplistic combat system.

Callisto Protocol got demolished because of the bad combat.. meanwhile this here is even with less features but hundred times more enemies and barely anyone talks about how monotone and boring combat is.
I mean i think the combat here is fine. I however agree there is to much at times. I killed 366 enemies in my first playthrough... thats alot of dead monsters. However it didnt hurt my experience. I just killed them and moved on to being spooked by gates closing behind me (my first "jumpscare" moment was a gate closing behind me a little hard and i didnt expect it to be directly behind me and so clear to hear. I use 7.1 surround headphones so i literally heard that behind me lol)
Last edited by Noobie; Oct 29, 2024 @ 12:12pm
JocularJosh Oct 29, 2024 @ 12:11pm 
Originally posted by TyresTyco:
Originally posted by Stargazer:
Callisto had garbage combat though.
It wasn't at all challenging, it was clunky, unresponsive and you could literally hold your stick in one direction to win. That was it. On top of fighting the exact same "boss" countless times throughout the game instead of having ANY kind of variety.
People expected Dead Space level of combat.

I had way more fun with Silent Hill 2 in that regard. You actually have to time your dodges here and read the enemy instead of just holding one button to win.

True. Would never agrue otherwise. I still think they could have done a better job with combat here.

A charge attack. Another combo.. something.
I mean yeah they could have done more but then it definitely would have gotten to combat focused. Some people are already complaining about that, so making it any more complex would have made things even worse.

I like it the way it is. It's nothing too complex but also nothing too simplistic.
Noobie Oct 29, 2024 @ 12:13pm 
Originally posted by Stargazer:
Originally posted by TyresTyco:

True. Would never agrue otherwise. I still think they could have done a better job with combat here.

A charge attack. Another combo.. something.
I mean yeah they could have done more but then it definitely would have gotten to combat focused. Some people are already complaining about that, so making it any more complex would have made things even worse.

I like it the way it is. It's nothing too complex but also nothing too simplistic.
And just clunky enough to make you go "i dont wanna fight more monsters :("
Maxius Oct 29, 2024 @ 12:16pm 
Originally posted by Stargazer:
Originally posted by TyresTyco:

True. Would never agrue otherwise. I still think they could have done a better job with combat here.

A charge attack. Another combo.. something.
I mean yeah they could have done more but then it definitely would have gotten to combat focused. Some people are already complaining about that, so making it any more complex would have made things even worse.

I like it the way it is. It's nothing too complex but also nothing too simplistic.

Nothing too simplistic?

Shoot to the kneee -> melee to death

Dodge to win anything.
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Date Posted: Oct 29, 2024 @ 11:28am
Posts: 35