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OH It's a video review, okay
I have a 4 minutes secton on the review showcasing many of them, the evidence is there.
Yup. Even without the radio these are just mannequins.. once you are at the hospital you bonked over 20 of them resulting in them being a nuisance instead of a scary mob.
There were only 2 instances I actually jumped up. Flashlight room and the hospital roof scene. These are like the only two real jumpscares.
Since mannequins always do the same noise when they get activated I have trouble to believe that anyone actually counts them as jumpscares after like the 5th.
I agree with the the OP tho.. that there are to many enemies while having such a simplistic combat system.
Callisto Protocol got demolished because of the bad combat.. meanwhile this here is even with less features but hundred times more enemies and barely anyone talks about how monotone and boring combat is.
Ah I see you actually are that Broncas dude who always looks for echo chambers who cant really argue about something or bear getting criticised despite being in an open forum and platform.
Gfaqs didnt give you enough attention I suppose and now you have to be here.
Dammit.
It wasn't at all challenging, it was clunky, unresponsive and you could literally hold your stick in one direction to win. That was it. On top of fighting the exact same "boss" countless times throughout the game instead of having ANY kind of variety.
People expected Dead Space level of combat.
I had way more fun with Silent Hill 2 in that regard. You actually have to time your dodges here and read the enemy instead of just holding one button to win.
True. Would never agrue otherwise. I still think they could have done a better job with combat here.
A charge attack. Another combo.. something.
I like it the way it is. It's nothing too complex but also nothing too simplistic.
Nothing too simplistic?
Shoot to the kneee -> melee to death
Dodge to win anything.