SILENT HILL 2

SILENT HILL 2

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Ezakiel Oct 29, 2024 @ 7:49am
DLSS Artifacts
Hey everybody,
I have these strange black dots/artifacts when using DLSS.
Does anybody know how to get rid of it ? While still using DLSS of course..
Thanks !
https://postimg.cc/3k83rh8K
https://postimg.cc/8fdVDKxJ
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Showing 1-12 of 12 comments
Ezakiel Oct 29, 2024 @ 10:10am 
I tried changing resolution, graphic settings, but no improvement.
PowerPenguin409 Oct 29, 2024 @ 11:15am 
Same here, only way to fix it is not using DLSS, but then the game is unplayable
XΞИOΛLIΞИ Oct 29, 2024 @ 1:13pm 
After the first patch, which made DLSS on ultra perfomance visually worse for me for some reason, i changed my resolution to 1080p with DLSS on quality and it's much, much better now

rtx 3080, 5900x, 32gbram, sdd
Last edited by XΞИOΛLIΞИ; Oct 29, 2024 @ 1:13pm
Strelok Oct 29, 2024 @ 8:23pm 
Try to manually update DLSS, always Quality Mode and use 0 sharpening on options.


It doesn't make any miracles, but it improves a lot. Especially if you use higher resolutions like 1440p.
Last edited by Strelok; Oct 29, 2024 @ 8:23pm
hahaisfunny Oct 30, 2024 @ 5:03am 
tweak engine.ini
go google the streaming settings line
:leaCheese:
Snowman Oct 30, 2024 @ 11:47am 
For me all the fog is suddenly shimmering. I don't know if it is the latest nvidia driver or the latest game update. (all settings on max, 200% res, 4090)
Ezakiel Oct 31, 2024 @ 2:58am 
Hey guys, I finally found a solution !

You need to edit Engine.ini found here : C:\Users\AppData\Local\SilentHill2\Saved\Config\Windows

Then you add these lines at the end of the file :
[SystemSettings]
r.NGX.DLSS.denoisermode=1
r.Lumen.Reflections.BilateralFilter=0
r.Lumen.Reflections.ScreenSpaceReconstruction=0
r.lumen.Reflections.Temporal=0
r.Shadow.Denoiser=0
r.SceneColorFringeQuality=0

You also need to add nvngx_dlssd.dll to :
*\SILENT HILL 2\SHProto\Plugins\DLSS\Binaries\ThirdParty\Win64.
You can find the file on techpowerup.com.

Be aware that the performance will tank, since it enabled RR (Ray Recontruction). No more black artifact and better reflection/denoising though.

To help with performance, I recommand using OptiScaler, with it you can use the FG of the game yet still use DLSS. There is also an option to reduce input lag. I higly recommend it, I use this in several games (Alan Wake 2 for example, really benefit from it).

I gonna try that in Ready Or Not, to see if I can get rid of these artifact the same way.
Intamin Nov 2, 2024 @ 3:46pm 
Originally posted by Ezakiel:
Hey guys, I finally found a solution !

You need to edit Engine.ini found here : C:\Users\AppData\Local\SilentHill2\Saved\Config\Windows

Then you add these lines at the end of the file :
[SystemSettings]
r.NGX.DLSS.denoisermode=1
r.Lumen.Reflections.BilateralFilter=0
r.Lumen.Reflections.ScreenSpaceReconstruction=0
r.lumen.Reflections.Temporal=0
r.Shadow.Denoiser=0
r.SceneColorFringeQuality=0

You also need to add nvngx_dlssd.dll to :
*\SILENT HILL 2\SHProto\Plugins\DLSS\Binaries\ThirdParty\Win64.
You can find the file on techpowerup.com.

Be aware that the performance will tank, since it enabled RR (Ray Recontruction). No more black artifact and better reflection/denoising though.

To help with performance, I recommand using OptiScaler, with it you can use the FG of the game yet still use DLSS. There is also an option to reduce input lag. I higly recommend it, I use this in several games (Alan Wake 2 for example, really benefit from it).

I gonna try that in Ready Or Not, to see if I can get rid of these artifact the same way.

You have to use RR to fix this? I've also found that disabling virtual shadows can fix it in some games (Still Wake the Deep is most obvious) without doing all of what you wrote. Just:

r.Shadow.Virtual.Enable=0

But I used that here and it didn't work, so I imagine your fix may be the only thing that does, but I don't want RR tanking performance just to get rid of ♥♥♥♥♥♥ jaggy shadows.

UE5 is a total joke.
Last edited by Intamin; Nov 2, 2024 @ 3:46pm
Ezakiel Nov 3, 2024 @ 4:13am 
Originally posted by Intamin:
Originally posted by Ezakiel:
Hey guys, I finally found a solution !

You need to edit Engine.ini found here : C:\Users\AppData\Local\SilentHill2\Saved\Config\Windows

Then you add these lines at the end of the file :
[SystemSettings]
r.NGX.DLSS.denoisermode=1
r.Lumen.Reflections.BilateralFilter=0
r.Lumen.Reflections.ScreenSpaceReconstruction=0
r.lumen.Reflections.Temporal=0
r.Shadow.Denoiser=0
r.SceneColorFringeQuality=0

You also need to add nvngx_dlssd.dll to :
*\SILENT HILL 2\SHProto\Plugins\DLSS\Binaries\ThirdParty\Win64.
You can find the file on techpowerup.com.

Be aware that the performance will tank, since it enabled RR (Ray Recontruction). No more black artifact and better reflection/denoising though.

To help with performance, I recommand using OptiScaler, with it you can use the FG of the game yet still use DLSS. There is also an option to reduce input lag. I higly recommend it, I use this in several games (Alan Wake 2 for example, really benefit from it).

I gonna try that in Ready Or Not, to see if I can get rid of these artifact the same way.

You have to use RR to fix this? I've also found that disabling virtual shadows can fix it in some games (Still Wake the Deep is most obvious) without doing all of what you wrote. Just:

r.Shadow.Virtual.Enable=0

But I used that here and it didn't work, so I imagine your fix may be the only thing that does, but I don't want RR tanking performance just to get rid of ♥♥♥♥♥♥ jaggy shadows.

UE5 is a total joke.
Thanks, I am gonna try in ready or not because it won't load the dlssd.dll files for the denoising ... Maybe because their is no Ray Tracing in the game ? The thing is that it work on SH2 even if the RT is disabled ...

To prevent bad perfromance, you can instal DLSS enabler (it will make possible tu activate Frame Gen while using DLSS as upscaler). I have good results and good perf with it.
edwvee Nov 3, 2024 @ 4:16am 
Try the other upscaling methods. You are not bound to use DLSS since you have an Nvidia GPU.
Kenzie Nov 3, 2024 @ 5:34pm 
I love this game, but I have to source this; https://youtu.be/07UFu-OX1yI?si=hKlhBqf0VyxJW3oO
I don't blame the developers of Bloober team, rather the shadowy figures behind them, forcing them to meet dead lines and what not.
Ezakiel Nov 4, 2024 @ 4:47am 
Originally posted by edwvee:
Try the other upscaling methods. You are not bound to use DLSS since you have an Nvidia GPU.
Yeah I tried them, but FRS is not good, and XeSS is great but their is still artifacts and not super good on performance. DLSS-D get an almost perfect image
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Date Posted: Oct 29, 2024 @ 7:49am
Posts: 12