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It's not difficult to get a consistent frame rate for however many seconds that frame time graph is showing. You need a video over, and over a long enough period of time, and where you're running around and covering large distances. That is what will more likely show if you have it.
There's also a supposed method floating around to lock your game frame rate to 30 native frames and then frame generate the rest. Are you doing that?
The stutters don't bother me, and I can otherwise hold a constant 60 FPS with headroom, but they are there. I don't even use/need a frame time graph; I can see and feel them.
Nah. Stutters are easy to understand, it looks like a stop in the fluidity of motion.
You'd have to be blind to not notice.
This game isn't a stutterer though. If it stutters for you, you're either playing at settings that exceed your hardware or you have some kind of hardware defect, maybe a bad 13/14 gen intel CPU. I bought mine after intel updated their microcode so I know mine works 100%.
That would be unrealistic though. In SH2 you're generally confined to single specific areas.
Like if you're in the apartments, you're stuck in there until you solve all the puzzles. If you're in otherworld, same thing. You can't leave. So I can't literally take a video walking for 2 hours over 5 different environments/levels because the game isn't set up that way. I'm in otherworld right now and there's no way out besides continuing forward with the story/campaign.
Which leads me to another point, why do you want to benchmark an unrealistic scenario that you'll never run into in the game? In this game you aren't constantly loading new levels in, you get to a new "level" or "area" like once every two hours. So you want to benchmark something that isn't even reflective of how the game is played just to provoke some stutters to show up so you can say "Aha! Gotcha!"
Nah bro. For all intents and purposes this game is stutter free. Why don't you just play the game NATURALLY? Don't try to force stutters to appear, just play the game.
All I did with my post was clarify to you the conditions under which the supposed stutter occur, to explain why your single screenshot doesn't imply anything about it not existing. You can't absolutely disprove traversal stutter with a single screenshot. It's not that hard to grasp. I then gave you the method that would be needed to do what you were trying to do with this thread.
Nobody asked for a two hour video covering a handful of environments. The traversal stutter doesn't only occur a handful of times when moving between what we as players differentiate as specific areas. It doesn't keep the entirety of the larger "areas" we as players refer to loaded at once. The game streams in assets, smaller batches but more frequently, as it goes. Hence, no loading screens. When this happens, there's a chance for stutter, and in this game, it tends to happen.
For your information, I DID play the entire game "naturally". I enjoyed it very much. It's the best game I've played in the last 3 to 5 years. And I never used a frame time graph once, which is more than you can say. It's easy enough for me to tell if I'm at my locked 60 FPS/Hz or if I'm below it, so I simply adjust my settings to keep me there. Traversal stutter is simply easy to see and feel if it's severe enough. If you truly don't have it, I'm glad for you (but then do better to prove it), but don't accuse the rest of us for going out of our way to find it.
I say all this as someone who the stutter doesn't bother enough to complain about it. You're literally arguing with someone who thinks the traversal stutter is "no big deal". All I was doing here was telling you why your screenshot doesn't indicate anything, and then you started arguing strawman.
You're still asking for unrealistic benchmarks hat don't reflect real play.
I'm in otherworld right now and I can't leave. There is nothing I can do in the entire otherworld zone to make me stutter. Nothing. I can run around the entire level spinning the camera around like a madman and there is no stutter.
The levels in this game are not that big, otherworld is not constantly loading new assets in therefor the type of stutter you describe isn't possible. I would have to trigger it by purposefully going into an area that requires new assets to be loaded. And I literally can't. The game is not set up that way. You beat 1 area at a time and then move on. It's linear. It Maybe it changes later on but that's how it is 6 hours in,
And I'm not "attacking" anything, I'm just saying this is a linear game has small levels. This is not an open world game that requires constant streaming of data.
just ignore this thread guys. The game stutters. Period. End of story.
Literally just showed the frametime graph buddy. Doesn't stutter
Show me your graph. Prove it stutters. You probably have a CPU from 10 years ago.
The DF video is from before the patch. It deffinetely stuttered before the patch. Now it doesn't.
I could easily take a video. If I make it 1 minute showing no stutter you'll say make it 5, if I make it 5min you'll say make it 15min, if I make it 15 you'll say well make it 2 hours. And then during those 2 hours you might see ONE stutter for 0.0001 seconds and you'll say "Aha! GOTCHA! The game stutters!"
It doesn't matter if you get 1 stutter every 2 hours when you load into a new area. That doesn't affect gameplay. Real stutter is something like Dead Space Remake or Jedi Survivor. Where its constantly repeating, not every 2 hours, but every 30 seconds. THATS real stutter.
This game game absolutely does not have a stutter problem. Are you going to run into a stutter for less than a second every 2-3 hours when you load in a new area? Sure. But that does not mean anything, the gameplay itself is smooth 99.9999% of the time.
EDIT : not running around in one single tiny room for the duration of the test you must traverse a good chunk of the town or a "dungeon" of your choosing. I had a lot less stutter in toluca prison than any other parts of the game.
EDIT 2 : please lock your framerate to 60 fps with RTSS so we can easily see the frametime spikes from a 16.6 ms refresh window.
Don't mind what other people are saying as long as you yourself are enjoying your time with the game you should keep doing what you're doing.