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Fans of establishing a narrative that the game is doing "really bad" keep moving the goal posts after ignoring any posts that could poke holes in their tiny little argument. We all know why. The point isn't the have a good faith discussion, so defending their own argument becomes irrelevant. The point is to flood the forums out of pathetic little desperation to try and establish self-created narratives.
Why are some of you insecure and scared of the thought of... *check notes* a game selling well or being well received by the players?
What a strange way to spend time; spamming a forum for a game you don't even like with arguments that hold no water.
Translation, "everything that sells less than Alan Wake II did is a failure because that game was a failure with how many it sold".
If only sales totals didn't exist in a vacuum and there was some other important variable here.
I asked anyone, anyone at all... to present the number that it cost Konami to develop and market this, the amount of profit it's made thus far, and the number of expected profits Konami ultimately expected. Unsurprisingly, it's been crickets.
Waiting for that number. Any day now.
Wait, how much did Resident Evil 2 sell in its first week? Are you saying it was three million? If so, you're sort of making Silent Hill 2 sound pretty good here...
Silent Hill 2 sold 1 million in three days, not one week, so it was higher than that by a week (how much higher, we don't know). That potentially moves the ratio from "a third of the sales" to "perhaps between two fifths and one half of the sales"? As much as Resident Evil 2 sold in a week, no, of course not. Since when did "it did worse than the absolute Gold standard for modern remakes" constitute failure though? That's an interesting perspective, to say the least.
So if Silent Hill, a series that was basically gone for a decade or so, and doing poorly for around two decades, can come back and have a remake that has some very real performance issues still do even a third as good as an exceptional Gold standard, that's.... pretty good to me? The reviews are flirting between "overwhelmingly positive" and the top end of "very positive". Despite the desperate attempts to establish a narrative that it's not doing so well... it's seems it's doing fine, sorry. At least with the players. Now, sure, we don't know if Konami was expecting it to match Resident Evil 2 remake's success, or if it had some insane development budget... but something tells me neither were true. Call it a hunch for obvious reasons. Companies may be greedy, but they don't go "we absolute rely on more money than what the biggest success has earned for the next thing we always put out". That's not how it works; that's not how any of this works. They hope for amazing success, yes... but they don't invest development budgets every time that rely on it happening to keep them afloat. They'd all be out of business right now if that were the case.
It hasn't even been a month though? It released just over two weeks ago.
And no, "the pre-orders were available earlier" doesn't matter because for one, that was only a couple of days, and regardless of early access time duration, those are just people who would have otherwise still bought it day one and were willing to spend more for early access. The day three sales numbers likely would have been about the same if anything.
1. RE7 had fewer peak concurrent players, and it eventually sold just under 14 million copies. "It's def" premature, at best, to say this game won't get to 10m at some point.
2. You're not the one who decides how many copies sold = success. You pulled 10 million out of your ass and/or are continuing to perpetrate a bad translation that's been clarified over a year and a half ago: https://www.pcgamer.com/bloober-team-wants-you-to-know-it-never-said-silent-hill-2-is-done-no-matter-what-google-translate-says/
Not really good at the ol' reading comprehension, huh?
Until they release what the budget was for this game, you're never gonna know if this was a success or not.