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"LowLevelFatalError [File:D:\SilentWorkspace\501T-BL\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 868] CurrentQueue.Device->GetDevice()->GetDeviceRemovedReason() failed at D:\SilentWorkspace\501T-BL\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:910 with error 887A0006"
It's unfortunate that Bloober did not take the time to implement and finely tune FG into this game prior to it's release. I'm not sure allowing an "early release" with the PC version was very wise.
Could you share the Optiscaler mod?
1. Download OptiScaler v0.7.0-pre9: https://github.com/cdozdil/OptiScaler/releases/tag/v0.7.0-pre23
2. Extract all the files to: "<Your_SilentHill2_Folder>\SHProto\Binaries\Win64"
3. Rename "nvngx.dll" to "dxgi.dll"
4. Start the game
5. Go to Settings -> Display & Graphics -> Frame Rate Cap -> Set to 60 fps (FG will double the amount you choose. If you want higher, use V-Sync instead or set Frame Rate Cap to Unlimited and use an external Frame Limiter)
6. Go to Settings -> Display & Graphics -> Supersampling -> Enable DLSS and choose your preferred preset
7. Go to Settings -> Display & Graphics -> Panini Projection -> Set to off (this will cause massive ghosting for wide/ultrawide screens with FG enabled if not disabled)
8. Press "Insert" key when in-game and Enable Frame Generation. Do not turn it on before you get in-game or your game may crash during loading
Notes:
- It is recommended that you can run the game at 60 fps (without FG) for minimal latency. Adjust the graphics settings accordingly.
- If you have an AMD/Intel graphic card, there are additional steps for OptiScaler installation. See: https://github.com/cdozdil/OptiScaler?t ... stallation
- RTSS (MSI Afterburner) will crash with OptiScaler. Turn it off before starting the game
- It is recommended to use Fullscreen mode for optimal performance and latency
- It is not recommended to enable FG Hud Fix or FG Allow Sync in OptiScaler (prone to cause crashes)
- You do NOT need any additional config in Engine.ini unless you want to change certain graphical effects
fsr 3.1 works, but not with frame generation what can I do?
nope waiting for more patches to eventually fix it hopefully.
How does that refute what I said.