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I doesn't do much ... follow this guide, it helped me a lot
https://www.youtube.com/watch?v=Pk3Yz639dKE&t=236s
also set shadows to low, they kill the frame-rate
My 3060Ti is running it ok.
max settings but on 1080
Try to lock the game at 60FPS, use Medium/Low on preset quality and make sure you're using DLSS at Balanced. Turn off Vsync.
It allows you to enable frame generation in the settings when using DLSS.
download and install Reshade (ReShade_Setup_6.3.1)
solve my stuttering in +95%
search tweaks in ENGINE file for better performance
my 3060 run above 60fps in 1440p DLSS QUALITY/EPIC w RayTracing ON
ENGINE FILE in %LocalAppData%\SilentHill2\Saved\Config\Windows\
edit w Notepad
add next lines after content in file
[SystemSettings]
D3D12.PSO.DriverOptimizedDiskCache=1
D3D12.AsyncDeferredDeletion=1
D3D12.ResidencyManagement=1
D3D12.Aftermath=0
D3D12.InsertOuterOcclusionQuery=1
D3D12.StablePowerState=0
D3D12.SyncThreshold=999
FX.BatchAsync=1
RHI.SyncThreshold=999
r.motionblurquality=0
r.Distortion=0
r.DisableDistortion=1
;NEXT LINE OBSOLETE IN PATCH 1.04 (FSR FRAME GENERATION)
;r.FidelityFX.FI.Enabled=1
[/script/engine.renderersettings]
r.CookOutUnusedDetailModeComponents=1
r.AsyncCompute=1
r.AsyncPipelineCompile=1
r.DontLimitOnBattery=1
r.AOAsyncBuildQueue=1
r.Shaders.Optimize=1
r.UseAsyncShaderPrecompilation=1
r.Streaming.UseAsyncRequestsForDDC=1
r.Streaming.AmortizeCPUToGPUCopy=1
r.Streaming.UseNewMetrics=1
r.Streaming.LimitPoolSizeToVRAM=1
r.OneFrameThreadLag=1
r.RHICmdCollectRHIThreadStatsFromHighLevel=0
r.VolumetricRenderTarget.PreferAsyncCompute=1
r.GPUCrashDebugging=0
r.GPUCrashDump=0
r.GPUCrashDebugging.Aftermath.Markers=0
r.GPUCrashDebugging.Aftermath.Callstack=0
r.GPUCrash.DataDepth=0
r.ShaderLibrary.PrintExtendedStats=0
r.GPUCrash.Collectionenable=0
r.D3D12.GPUCrashDebuggingMode=0
r.CompileShadersForDevelopment=0
s.MaxIncomingRequestsToStall=0
s.MaxReadyRequestsToStallMB=0
r.EnableDebugSpam_GetObjectPositionAndScale=0
memory.logGenericPlatformMemoryStats=0
fx.ParticlePerfStats.Enabled=0
fx.ParticlePerfStats.Enabled=false
p.Chaos.VisualDebuggerEnable=0
fx.EnableCircularAnimTrailDump=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.Shadow.CachePreshadow=1
r.Shadow.CacheWholeSceneShadows=1
r.UniformBufferPooling=1
r.RHICmdAsyncRHIThreadDispatch=1
r.D3D.RemoveUnusedInterpolators=1
gc.CreateGCClusters=1
p.Chaos.PerParticleCollision.ISPC=1
p.Chaos.Spherical.ISPC=1
p.Chaos.Spring.ISPC=1
p.Chaos.TriangleMesh.ISPC=1
p.Chaos.VelocityField.ISPC=1
vm.OptimizeVMByteCode=1
net.TickAllOpenChannels=0
r.PSOPrecaching=1
r.PSOPrecache.Components=1
r.PSOPrecache.Resources=1
being.DrawRootMotion=0
fx.Niagara.DebugDraw.Enabled=0
LevelSequence.InvalidBindingTagWarnings=false
TaskGraph.PrintBroadcastWarnings=0
r.Streaming.DefragDynamicBounds=1
r.Emitter.FastPoolEnable=1
r.Shadow.CSMCaching=1
r.LumenScene.Lighting.AsyncCompute=1
r.Bloom.AsyncCompute=1
r.ParallelRendering=1
r.ParallelShadows=1
r.ParallelShadowsNonWholeScene=1
r.ParallelTranslucency=1
r.ParallelVelocity=1
r.ParallelSceneCapture=1
r.ParallelRenderUploads=1
r.ParallelParticleUpdate=1
r.ParallelMeshMerge=1
r.ParallelMeshDrawCommands=1
r.ParallelMeshProcessing=1
r.ParallelPhysicsScene=1
r.ParallelAsyncComputeTranslucency=1
r.ParallelAsyncComputeSkinCache=1
r.ParallelZPrepass=1
r.ParallelLandscapeLayerUpdate=1
r.ParallelLandscapeSplatAtlas=1
r.ParallelLandscapeSplineUpdate=1
r.ParallelLandscapeSplineSegmentCalc=1
r.ParallelDistributedScene=1
r.ParallelBatchDispatch=1
r.ParallelCulling=1
r.ParallelDistanceField=1
r.ParallelReflectionCaptures=1
r.ParallelReflectionEnvironment=1
r.ParallelReflectionShadowing=1
r.ParallelLightingComposition=1
r.ParallelLightingSetup=1
r.ParallelLightingBuild=1
r.ParallelLightingInject=1
r.ParallelLightingPropagation=1
r.ParallelTonemapping=1
r.ParallelPostProcessing=1
r.ParallelShadowFade=1
r.ParallelShadowLights=1
r.ParallelShadowDepth=1
r.ParallelShadowFrustums=1
r.ParallelShadowSplit=1
r.ParallelOnePassPointLightShadowRendering=1
r.ParallelCascadeShadowMaps=1
r.ParallelShadowRendering=1
r.ParallelTranslucentShadowRendering=1
r.ParallelSceneColorGather=1
r.ParallelPhysicsStepAsync=1
r.ParallelDestruction=1
r.ParallelNavOctreeUpdate=1
r.ParallelNavBoundsCalc=1
r.ParallelNavBoundsInit=1
r.ParallelNavBoundsUpdate=1
r.ParallelGameThreadInitTasks=1
r.ParallelGameThreadTickTasks=1
r.ParallelSkeletalClothUpdate=1
r.ParallelSkeletalClothSkinning=1
r.ParallelSkeletalClothBoundsCalc=1
r.ParallelSkeletalClothGather=1
r.ParallelSkeletalClothPrepareSim=1
r.ParallelSkeletalClothSimulate=1
r.ParallelSkeletalClothUpdateVerts=1
r.ParallelSkeletalClothUpdateBounds=1
r.ParallelAnimationUpdate=1
r.ParallelAnimationEvaluation=1
r.ParallelAnimationCompression=1
r.ParallelAnimationRetargeting=1
r.ParallelAnimationStreaming=1
r.ParallelAnimationCompressionAsync=1
r.ParallelAnimationRetargetingAsync=1
r.ParallelAnimationStreamingAsync=1
r.ParallelAnimationCacheConversion=1
r.ParallelAnimationCacheConversionAsync=1
r.ParallelAnimationCacheStreaming=1
r.ParallelTaskShaderCompilation=1
r.ParallelMeshBuildUseJobCulling=1
r.ParallelMeshBuildUseJobMerging=1
r.ParallelBasePass=1
r.ParallelGatherShadowPrimitives=1
r.ParallelInitViews=1
r.ParallelPrePass=1
rhi.ResourceTableCaching=1
rhi.SyncAllowEarlyKick=1
r.RHICmdUseParallelAlgorithms=1
r.RHICmdDeferSkeletalLockAndFillToRHIThread=1
r.AsyncCreateLightPrimitiveInteractions=1
r.EnableAsyncComputeTranslucencyLightingVolumeClear=1
r.Tonemapper.Quality=0
r.Renderer.UseGPUInstancing=1
r.DownsampledOcclusionQueries=1
r.LensBlur.UseGS=1
net.ShareShadowState=0
net.ShareSerializedData=0
net.AllowAsyncLoading=1
r.GPUDefrag.MaxRelocations=0
D3D12.ForceThirtyHz=0
r.UseParallelGetDynamicMeshElementsTasks=1
s.ProcessPrestreamingRequests=1
r.Streaming.StressTest.ExtraAsyncLatency=0
r.PreTileTextures=1
r.VT.ParallelFeedbackTasks=1
r.SupportAllShaderPermutations=0
r.ForceAllCoresForShaderCompiling=1
fx.EarlyScheduleAsync=1
r.Shadow.Preshadows=1
r.ExcludeHLODsFromCachedShadows=0
r.SSS.Burley.EnableProfileIdCache=1
r.TemporalAACatmullRom=1
grass.UseHaltonDistribution=1
r.Streaming.UsePerTextureBias=0
GeometryCache.OffloadUpdate=1
r.AmbientOcclusion.AsyncComputeBudget=1
r.NGX.LogLevel=0
[/script/windowstargetplatform.windowstargetsettings]
EnableMathOptimisations=True
[/script/engine.streamingsettings]
s.MinBulkDataSizeForAsyncLoading=0
[/script/engine.garbagecollectionsettings]
gc.CreateGCClusters=1
gc.AllowParallelGC=1
r.ShaderDrawDebug=0
[/script/engine.engine]
bAllowMultiThreadedShaderCompile=True
[/script/akaudio.aksettings]
bEnableMultiCoreRendering=True
[CrashReportClient]
bAgreeToCrashUpload=False
bImplicitSend=False
[/script/winstrumentedprofilerssettings.wtelemetrysettings]
bEnableTelemetry=False
[FATHydraCrashHandler]
LogCrashReportHydra=off
LogCrashUploader=off
[ConsoleVariables]
UseAllCores=True
bAllowMultiThreadedAnimationUpdate=true
bOptimizeAnimBlueprintMemberVariableAccess=true
bTargetsTiledGPU=true
[Core.Log]
LogPluginManager=off
LogOnlineIdentity=off
LogOnlineSession=off
LogMemory=off
LogPakFile=off
LogTemp=off
LogTelemetry=off
LogLinker=off
LogOnline=off
LogOnlineGame=off
LogAnalytics=off
LogConfig=off
LogInteractiveProcess=off
LogInput=off
LogOnlineEntitlement=off
LogOnlineEvents=off
LogOnlineFriend=off
LogOnlinePresence=off
LogOnlineTitleFile=off
LogOnlineUser=off
Global=off