SILENT HILL 2

SILENT HILL 2

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Zebedee 21 października 2024 o 2:01
A patch is out.
813mb patch downloading for me now.

edit: patch notes on link below.
Ostatnio edytowany przez: Zebedee; 21 października 2024 o 3:20
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Wyświetlanie 31-45 z 92 komentarzy
VGShrine 21 października 2024 o 2:30 
Stutters are still present even with Frame Gen LMAO
真「SHiN」 21 października 2024 o 2:30 
There are still some micro stuttering in the open world area, but not as frequent as before. Hoping Bloober will continue ironing out the game with future patches.
Red Hefner 21 października 2024 o 2:31 
Początkowo opublikowane przez Luna:
Frame gen added but no DLAA, so your internal resolution is still gonna be down one FSR and DLSS both only have quality has the highest, wild. also no cloud save enabled still l m a o

You could download DLSStweaks (i think it's called) and set the DLSS Quality to 100% which means full resolution, alternative you could play with image scaling and bump it up to 150%, it may run nice now we have FG.
Red Hefner 21 października 2024 o 2:32 
Początkowo opublikowane przez VGShrine:
Stutters are still present even with Frame Gen LMAO

That's because stutters aren't related to frame rate, to think FG would solve stutters is stupid.

But having nicer performance is still welcome especially as i dipped below 60fps on DLSS Quality at 4k, so thanks Blooper!
deroman23 21 października 2024 o 2:32 
it just keeps telling me i have no storage on my computer even though i have more than 20gigs of space:happyhakon:
Duck Duck Duck! 21 października 2024 o 2:32 
game stutters a bit when first loading in, but becomes stable after a few seconds
XΞИOΛLIΞИ 21 października 2024 o 2:33 
Rejoice! What are the fixes?
Zebedee 21 października 2024 o 2:33 
Początkowo opublikowane przez Mr. Du Bois:
Wonder if 30fps cutscene lock still a thing?

It is. (Both intro and first cut scene with another character are locked to 30fps.)
denufe 21 października 2024 o 2:35 
Początkowo opublikowane przez Mr. Du Bois:
Wonder if 30fps cutscene lock still a thing?
Just tested it, 30fps scenes still a thing and yes there's still stutters.
RodroG 21 października 2024 o 2:35 
Początkowo opublikowane przez Tom_Heartbreakz:
patch add frame generation, FSR 3.1 option and shader compilation when you start the game

It sounds good. Hopefully, we can read the official patch notes. However, the main factors of the recurrent traversal stuttering/hitching were never shader compilation tasks on runtime but asset-streaming and garbage collection. These are the critical engine components they should configure and optimize better, or, optimally, tweak/adapt at the source code engine level to resolve the issue fully.
Ynnfr 21 października 2024 o 2:36 
and how do I see what has been fixed, what fixes have been released?
A6N6T6ON 21 października 2024 o 2:37 
No improvements. All traversal stutters here. Useless.
neoneka 21 października 2024 o 2:38 
Framegen doesn't work for me :/ (4070S)
Red Hefner 21 października 2024 o 2:40 
Początkowo opublikowane przez A6N6T6ON:
No improvements. All traversal stutters here. Useless.

They added FG.

Went from 70fps in one area at 4k DLSS Quality to 105fps. Stutters are the same before, mild and infrequent, but at least performance is comfortably over 60fps now.
RodroG 21 października 2024 o 2:42 
Początkowo opublikowane przez Ynnfr:
and how do I see what has been fixed, what fixes have been released?

We can only wait for the official patch notes to be posted.

However, you can get an approximate idea by looking at the build changes from SteamDB:

https://steamdb.info/patchnotes/16082357/
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