SILENT HILL 2

SILENT HILL 2

Statistiken ansehen:
A patch is out.
813mb patch downloading for me now.

edit: patch notes on link below.
Zuletzt bearbeitet von Zebedee; 21. Okt. 2024 um 3:20
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Beiträge 3145 von 92
Stutters are still present even with Frame Gen LMAO
There are still some micro stuttering in the open world area, but not as frequent as before. Hoping Bloober will continue ironing out the game with future patches.
Ursprünglich geschrieben von Luna:
Frame gen added but no DLAA, so your internal resolution is still gonna be down one FSR and DLSS both only have quality has the highest, wild. also no cloud save enabled still l m a o

You could download DLSStweaks (i think it's called) and set the DLSS Quality to 100% which means full resolution, alternative you could play with image scaling and bump it up to 150%, it may run nice now we have FG.
Ursprünglich geschrieben von VGShrine:
Stutters are still present even with Frame Gen LMAO

That's because stutters aren't related to frame rate, to think FG would solve stutters is stupid.

But having nicer performance is still welcome especially as i dipped below 60fps on DLSS Quality at 4k, so thanks Blooper!
it just keeps telling me i have no storage on my computer even though i have more than 20gigs of space:happyhakon:
game stutters a bit when first loading in, but becomes stable after a few seconds
Rejoice! What are the fixes?
Ursprünglich geschrieben von Mr. Du Bois:
Wonder if 30fps cutscene lock still a thing?

It is. (Both intro and first cut scene with another character are locked to 30fps.)
denufe 21. Okt. 2024 um 2:35 
Ursprünglich geschrieben von Mr. Du Bois:
Wonder if 30fps cutscene lock still a thing?
Just tested it, 30fps scenes still a thing and yes there's still stutters.
RodroG 21. Okt. 2024 um 2:35 
Ursprünglich geschrieben von Tom_Heartbreakz:
patch add frame generation, FSR 3.1 option and shader compilation when you start the game

It sounds good. Hopefully, we can read the official patch notes. However, the main factors of the recurrent traversal stuttering/hitching were never shader compilation tasks on runtime but asset-streaming and garbage collection. These are the critical engine components they should configure and optimize better, or, optimally, tweak/adapt at the source code engine level to resolve the issue fully.
Ynnfr 21. Okt. 2024 um 2:36 
and how do I see what has been fixed, what fixes have been released?
No improvements. All traversal stutters here. Useless.
Framegen doesn't work for me :/ (4070S)
Ursprünglich geschrieben von A6N6T6ON:
No improvements. All traversal stutters here. Useless.

They added FG.

Went from 70fps in one area at 4k DLSS Quality to 105fps. Stutters are the same before, mild and infrequent, but at least performance is comfortably over 60fps now.
RodroG 21. Okt. 2024 um 2:42 
Ursprünglich geschrieben von Ynnfr:
and how do I see what has been fixed, what fixes have been released?

We can only wait for the official patch notes to be posted.

However, you can get an approximate idea by looking at the build changes from SteamDB:

https://steamdb.info/patchnotes/16082357/
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Beiträge 3145 von 92
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Geschrieben am: 21. Okt. 2024 um 2:01
Beiträge: 92