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You could download DLSStweaks (i think it's called) and set the DLSS Quality to 100% which means full resolution, alternative you could play with image scaling and bump it up to 150%, it may run nice now we have FG.
That's because stutters aren't related to frame rate, to think FG would solve stutters is stupid.
But having nicer performance is still welcome especially as i dipped below 60fps on DLSS Quality at 4k, so thanks Blooper!
It is. (Both intro and first cut scene with another character are locked to 30fps.)
It sounds good. Hopefully, we can read the official patch notes. However, the main factors of the recurrent traversal stuttering/hitching were never shader compilation tasks on runtime but asset-streaming and garbage collection. These are the critical engine components they should configure and optimize better, or, optimally, tweak/adapt at the source code engine level to resolve the issue fully.
They added FG.
Went from 70fps in one area at 4k DLSS Quality to 105fps. Stutters are the same before, mild and infrequent, but at least performance is comfortably over 60fps now.
We can only wait for the official patch notes to be posted.
However, you can get an approximate idea by looking at the build changes from SteamDB:
https://steamdb.info/patchnotes/16082357/