SILENT HILL 2

SILENT HILL 2

View Stats:
Zebedee Oct 21, 2024 @ 2:01am
A patch is out.
813mb patch downloading for me now.

edit: patch notes on link below.
Last edited by Zebedee; Oct 21, 2024 @ 3:20am
< >
Showing 31-45 of 92 comments
VGShrine Oct 21, 2024 @ 2:30am 
Stutters are still present even with Frame Gen LMAO
真「SHiN」 Oct 21, 2024 @ 2:30am 
There are still some micro stuttering in the open world area, but not as frequent as before. Hoping Bloober will continue ironing out the game with future patches.
Red Hefner Oct 21, 2024 @ 2:31am 
Originally posted by Luna:
Frame gen added but no DLAA, so your internal resolution is still gonna be down one FSR and DLSS both only have quality has the highest, wild. also no cloud save enabled still l m a o

You could download DLSStweaks (i think it's called) and set the DLSS Quality to 100% which means full resolution, alternative you could play with image scaling and bump it up to 150%, it may run nice now we have FG.
Red Hefner Oct 21, 2024 @ 2:32am 
Originally posted by VGShrine:
Stutters are still present even with Frame Gen LMAO

That's because stutters aren't related to frame rate, to think FG would solve stutters is stupid.

But having nicer performance is still welcome especially as i dipped below 60fps on DLSS Quality at 4k, so thanks Blooper!
deroman23 Oct 21, 2024 @ 2:32am 
it just keeps telling me i have no storage on my computer even though i have more than 20gigs of space:happyhakon:
Duck Duck Duck! Oct 21, 2024 @ 2:32am 
game stutters a bit when first loading in, but becomes stable after a few seconds
XΞИOΛLIΞИ Oct 21, 2024 @ 2:33am 
Rejoice! What are the fixes?
Zebedee Oct 21, 2024 @ 2:33am 
Originally posted by Mr. Du Bois:
Wonder if 30fps cutscene lock still a thing?

It is. (Both intro and first cut scene with another character are locked to 30fps.)
denufe Oct 21, 2024 @ 2:35am 
Originally posted by Mr. Du Bois:
Wonder if 30fps cutscene lock still a thing?
Just tested it, 30fps scenes still a thing and yes there's still stutters.
RodroG Oct 21, 2024 @ 2:35am 
Originally posted by Tom_Heartbreakz:
patch add frame generation, FSR 3.1 option and shader compilation when you start the game

It sounds good. Hopefully, we can read the official patch notes. However, the main factors of the recurrent traversal stuttering/hitching were never shader compilation tasks on runtime but asset-streaming and garbage collection. These are the critical engine components they should configure and optimize better, or, optimally, tweak/adapt at the source code engine level to resolve the issue fully.
Ynnfr Oct 21, 2024 @ 2:36am 
and how do I see what has been fixed, what fixes have been released?
A6N6T6ON Oct 21, 2024 @ 2:37am 
No improvements. All traversal stutters here. Useless.
neoneka Oct 21, 2024 @ 2:38am 
Framegen doesn't work for me :/ (4070S)
Red Hefner Oct 21, 2024 @ 2:40am 
Originally posted by A6N6T6ON:
No improvements. All traversal stutters here. Useless.

They added FG.

Went from 70fps in one area at 4k DLSS Quality to 105fps. Stutters are the same before, mild and infrequent, but at least performance is comfortably over 60fps now.
RodroG Oct 21, 2024 @ 2:42am 
Originally posted by Ynnfr:
and how do I see what has been fixed, what fixes have been released?

We can only wait for the official patch notes to be posted.

However, you can get an approximate idea by looking at the build changes from SteamDB:

https://steamdb.info/patchnotes/16082357/
< >
Showing 31-45 of 92 comments
Per page: 1530 50

Date Posted: Oct 21, 2024 @ 2:01am
Posts: 103