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Yep, if you're receptive enough of your surroundings you'll know the answer to the clock puzzle when you get to it
It's how I solved it, I just noticed all the clocks showing the same time and to me that was significant, if all the clocks had different times it would have thrown me but them all showing the same time gave me a hint.
That is non-cannon movie only, in the games timeline no such thing ever happened
Bloober took some moments from the original and repeated them across the entire game.
Sometimes things are just the way they are and and don't have any extra implications.
Like the dead bodies Eddie shoots before the fight with him
And when first going to the prison, the dead body looks just like James’s body
Maria also stopped at a house and says she feels like she might have been there before
There is definitely more to this then laziness by the devs 😂
If you looked into the games lore (At least the original 4 games.) there's really nothing that supports the town having the ability to support a time/death loop like people keep theorising.
But what is in the game's lore is the fact that the town can manifest stuff, just like it manifests the monsters and maria. So the corpses that look like james are more likely an extension of that. Essentially the town doing more spooky stuff to ♥♥♥♥ with james.
The 26 areas you look at are simply the developers paying homage to the original locations of whatever they're highlighting. A little nudge nudge wink wink to fans of the original game. Nothing more than that.
The mansion that Maria stops and complains about is the Balwin Mansion. The main location she explores in the Born from a Wish scenario from the original game. So again, it's a nod to something from the original. As opposed to a hint of a time/death loop.
https://silenthill.fandom.com/wiki/Baldwin_Mansion
https://silenthill.fandom.com/wiki/Maria#Born_from_a_Wish