SILENT HILL 2

SILENT HILL 2

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Spinfoil Hat Oct 18, 2024 @ 11:43pm
Silent Hill remake in VR is incredible
I'm running on a 1640 and shouldn't even be able to run VR in the first place but I've managed to stubbornly brute force my way into figuring out how to get the game somewhat set up with UEVR on my half baked tater tot of a computer. All I've done so far is look around the parking lot at the beginning, this is easily one of the coolest things I have seen in VR.
I've seen someone else set it up with motion controls so you can naturally swing the melee weapons, once I get that set up I am definitely going for a game+ melee run. Can't wait to see the prison in VR.

Edit: I have now set this up and this is incredibly fun, 10/10, the prison is just as terrifying as I thought it would be.
Last edited by Spinfoil Hat; Oct 19, 2024 @ 3:36am
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Showing 1-14 of 14 comments
Spinfoil Hat Oct 20, 2024 @ 5:48pm 
Popping back in here to drop this link for everyone that might be interested in giving it a try. This is where I first got the idea, ended up being a lot easier to set up than I expected. If I can do it, I'm sure other people can, as I am not very tech savvy.

https://youtu.be/X4rFsz9IuMU?si=McRZ5bHJVym9ODIx

So far the only issue I have run into is pushing the bookshelves but I'm sure half of that is because my horizon was a bit tilted and I was so excited to explore that I didn't bother fixing it.
What's really flooring me is how the graphics look in VR. I expected to be a lot more texture loss, or just general issues with loading textures, but it was a lot smoother than I expected. (Smoother as in things loaded in, I was lagging quite a bit because this computer is not built for VR)

The best part about this is with UEVR you can make other Unreal games VR compatible, so this is a powerful tool not just for Silent Hill.
Last edited by Spinfoil Hat; Oct 20, 2024 @ 5:49pm
Spooky Bunyip Oct 20, 2024 @ 5:54pm 
I wish I could play things in VR. As it stands, if one of those headsets even comes near my eyeballs, my brain immediately makes me puke, pass out, and pour sweat.

Some people are just unlucky lol
Mr. Clark Oct 20, 2024 @ 6:02pm 
Originally posted by A Concept of a Plan:
I wish I could play things in VR. As it stands, if one of those headsets even comes near my eyeballs, my brain immediately makes me puke, pass out, and pour sweat.

Some people are just unlucky lol
This might also be what happens to most people that play the game in VR from being skerrd... I wondered what it would be like in my 2 playthroughs, I think it would be pretty tough and even scarier.
Spinfoil Hat Oct 20, 2024 @ 6:27pm 
Originally posted by A Concept of a Plan:
I wish I could play things in VR. As it stands, if one of those headsets even comes near my eyeballs, my brain immediately makes me puke, pass out, and pour sweat.

Some people are just unlucky lol
oh yikes, i'm genuinely sorry that happens. honestly i have to take breaks with SH2 pretty often, and if i play games where i am moving fast in a vehicle it will also trigger it pretty bad, especially if i am falling or on a roller coaster. the other night i played SH2 for longer than i should and it took me a couple of hours after taking off my headset to shake off the sick feeling. i have a friend who can't even get into VR so i know exactly what you are talking about. i hope maybe some day headsets are worked on so motion sickness isn't so common.
Jarrod1937 Oct 20, 2024 @ 7:35pm 
Originally posted by A Concept of a Plan:
I wish I could play things in VR. As it stands, if one of those headsets even comes near my eyeballs, my brain immediately makes me puke, pass out, and pour sweat.

Some people are just unlucky lol

I am incredibly sensitive to motion sickness and VR sickness. I got into VR in 2016 with the original Vive, and felt the same. However, many headsets later I learned a couple things. First, the mind takes a bit of time to adjust. Second, most of my issues were from bad/early adopter headset performance issues. Persistence blur is a straight up no go, it has to be quite low. A stable frame rate or really good async warping is needed. Headset latency is a thing rarely mentioned but has a major impact for me. I need PCVR headsets that are directly wired in through a direct video and USB connection, none of that needing to compress and stream to headset stuff. Even if you have a direct display port connection, latency for headset motion is still a thing and more of a matter of which headset has the lowest. I'm currently using the Big Screen Beyond (BSB), with Valve lighthouse tracking. My previous headset was the Varjo Aero, but while the picture quality was great the persistence blur of their headset made me always on the verge of throwing up. So, you may be able to get into VR (it is really cool), but may need a bit of trial and error... and that can be hard if you feel motion sick each time, haha.
Spinfoil Hat Oct 20, 2024 @ 10:39pm 
Originally posted by Jarrod1937:
Originally posted by A Concept of a Plan:
I wish I could play things in VR. As it stands, if one of those headsets even comes near my eyeballs, my brain immediately makes me puke, pass out, and pour sweat.

Some people are just unlucky lol

I am incredibly sensitive to motion sickness and VR sickness. I got into VR in 2016 with the original Vive, and felt the same. However, many headsets later I learned a couple things. First, the mind takes a bit of time to adjust. Second, most of my issues were from bad/early adopter headset performance issues. Persistence blur is a straight up no go, it has to be quite low. A stable frame rate or really good async warping is needed. Headset latency is a thing rarely mentioned but has a major impact for me. I need PCVR headsets that are directly wired in through a direct video and USB connection, none of that needing to compress and stream to headset stuff. Even if you have a direct display port connection, latency for headset motion is still a thing and more of a matter of which headset has the lowest. I'm currently using the Big Screen Beyond (BSB), with Valve lighthouse tracking. My previous headset was the Varjo Aero, but while the picture quality was great the persistence blur of their headset made me always on the verge of throwing up. So, you may be able to get into VR (it is really cool), but may need a bit of trial and error... and that can be hard if you feel motion sick each time, haha.
i wish i understood even half of what you said because reducing a lot of that frame rate stutter would definitely help me out.
i've had my eye on the BSB but i want to upgrade the graphic card on my computer first because this thing is definitely struggling any time i get into VR lol
Spinfoil Hat Oct 20, 2024 @ 10:42pm 
Originally posted by Angelus:
https://youtu.be/pBJosAXDkGU
funny i just found praydog on youtube a minute ago, saw a preview of some hit reaction stuff
the people working on this injection are absolutely cooking
Jarrod1937 Oct 22, 2024 @ 4:48pm 
Bloober seems to have added a "rangedWeaponsRawTrace" CVAR with the latest patch (very nice for whoever did that!). So, now gun aiming works even in first person VR! Praydog still has a UEVR plugin coming for other aspects and improvements, but they made his job easier with the weapon aiming fix.
Jarrod1937 Oct 22, 2024 @ 4:55pm 
Originally posted by Spinfoil Hat:
i wish i understood even half of what you said because reducing a lot of that frame rate stutter would definitely help me out.
i've had my eye on the BSB but i want to upgrade the graphic card on my computer first because this thing is definitely struggling any time i get into VR lol

Lol, sorry, I get all excited about VR. Basically, if you're sensitive like me, low latency, low persistence blur, seems to be the main fixes. Originally, I found higher refresh rates helped, but I think that was in part due to the hold and sample blur reduction it provides. However, with the BSB and it's micro-OLED, I found 90Hz on it feels like 120Hz on LCD based headsets.

The BSB is a nice headset, especially if you get the audio strap (I didn't like the base strap it comes with). The FOV is smaller than my Aero, and there is a bit of pancake lens glare, but you forget about those aspects pretty quickly. It's a very light and comfortable headset and the micro-OLEDs are quite nice.
If I only have the PS5 version, is it worth it for me to buy it on PC as well just for the VR mod? I have a 1660 (non ti) at my desktop, 4070 (work laptop, but would prefer not to play there). I already spent 70, anyone who has some hours in VR can tell me what limitations will I face?
Jarrod1937 Oct 22, 2024 @ 5:14pm 
Originally posted by Col Dè Ma Ma Daqua:
If I only have the PS5 version, is it worth it for me to buy it on PC as well just for the VR mod? I have a 1660 (non ti) at my desktop, 4070 (work laptop, but would prefer not to play there). I already spent 70, anyone who has some hours in VR can tell me what limitations will I face?

Only you can be the judge of that. Though, VR performance is even harder than flat screen, so you may have a hard time with that hardware. For comparison, I have an Nvidia 4090 and an AMD 7800X3D CPU, with 32GB of higher speed DDR5.
Spinfoil Hat Oct 23, 2024 @ 4:03am 
Originally posted by Jarrod1937:
Originally posted by Spinfoil Hat:
i wish i understood even half of what you said because reducing a lot of that frame rate stutter would definitely help me out.
i've had my eye on the BSB but i want to upgrade the graphic card on my computer first because this thing is definitely struggling any time i get into VR lol

Lol, sorry, I get all excited about VR. Basically, if you're sensitive like me, low latency, low persistence blur, seems to be the main fixes. Originally, I found higher refresh rates helped, but I think that was in part due to the hold and sample blur reduction it provides. However, with the BSB and it's micro-OLED, I found 90Hz on it feels like 120Hz on LCD based headsets.

The BSB is a nice headset, especially if you get the audio strap (I didn't like the base strap it comes with). The FOV is smaller than my Aero, and there is a bit of pancake lens glare, but you forget about those aspects pretty quickly. It's a very light and comfortable headset and the micro-OLEDs are quite nice.
no need to apologize, this stuff is just super new to me so half of it is basically new words i only vaguely grasp the concept of lol
i want to learn it and get more tech savvy though
Spinfoil Hat Oct 23, 2024 @ 4:04am 
Originally posted by Jarrod1937:
Bloober seems to have added a "rangedWeaponsRawTrace" CVAR with the latest patch (very nice for whoever did that!). So, now gun aiming works even in first person VR! Praydog still has a UEVR plugin coming for other aspects and improvements, but they made his job easier with the weapon aiming fix.
W Bloober honestly. i had heard whispers that someone at bloober knew of the vr project but it's even cooler to see that it got some actual support internally.
It's been a while since i have seen a dev company actually reach out to the community in a genuine way like that. i love to see it. i hope all the bloober haters don't ruin it for the rest of us like they did with bungie.
Last edited by Spinfoil Hat; Oct 23, 2024 @ 4:05am
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Date Posted: Oct 18, 2024 @ 11:43pm
Posts: 14