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https://youtu.be/X4rFsz9IuMU?si=McRZ5bHJVym9ODIx
So far the only issue I have run into is pushing the bookshelves but I'm sure half of that is because my horizon was a bit tilted and I was so excited to explore that I didn't bother fixing it.
What's really flooring me is how the graphics look in VR. I expected to be a lot more texture loss, or just general issues with loading textures, but it was a lot smoother than I expected. (Smoother as in things loaded in, I was lagging quite a bit because this computer is not built for VR)
The best part about this is with UEVR you can make other Unreal games VR compatible, so this is a powerful tool not just for Silent Hill.
Some people are just unlucky lol
I am incredibly sensitive to motion sickness and VR sickness. I got into VR in 2016 with the original Vive, and felt the same. However, many headsets later I learned a couple things. First, the mind takes a bit of time to adjust. Second, most of my issues were from bad/early adopter headset performance issues. Persistence blur is a straight up no go, it has to be quite low. A stable frame rate or really good async warping is needed. Headset latency is a thing rarely mentioned but has a major impact for me. I need PCVR headsets that are directly wired in through a direct video and USB connection, none of that needing to compress and stream to headset stuff. Even if you have a direct display port connection, latency for headset motion is still a thing and more of a matter of which headset has the lowest. I'm currently using the Big Screen Beyond (BSB), with Valve lighthouse tracking. My previous headset was the Varjo Aero, but while the picture quality was great the persistence blur of their headset made me always on the verge of throwing up. So, you may be able to get into VR (it is really cool), but may need a bit of trial and error... and that can be hard if you feel motion sick each time, haha.
i've had my eye on the BSB but i want to upgrade the graphic card on my computer first because this thing is definitely struggling any time i get into VR lol
the people working on this injection are absolutely cooking
Lol, sorry, I get all excited about VR. Basically, if you're sensitive like me, low latency, low persistence blur, seems to be the main fixes. Originally, I found higher refresh rates helped, but I think that was in part due to the hold and sample blur reduction it provides. However, with the BSB and it's micro-OLED, I found 90Hz on it feels like 120Hz on LCD based headsets.
The BSB is a nice headset, especially if you get the audio strap (I didn't like the base strap it comes with). The FOV is smaller than my Aero, and there is a bit of pancake lens glare, but you forget about those aspects pretty quickly. It's a very light and comfortable headset and the micro-OLEDs are quite nice.
Only you can be the judge of that. Though, VR performance is even harder than flat screen, so you may have a hard time with that hardware. For comparison, I have an Nvidia 4090 and an AMD 7800X3D CPU, with 32GB of higher speed DDR5.
i want to learn it and get more tech savvy though
It's been a while since i have seen a dev company actually reach out to the community in a genuine way like that. i love to see it. i hope all the bloober haters don't ruin it for the rest of us like they did with bungie.