SILENT HILL 2

SILENT HILL 2

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Peanutman Oct 18, 2024 @ 8:06pm
The enemies in this game are annoying, not scary(mostly)
I like the game about 14 hours in, but jesus christ. mannequins have to be one of the most poorly designed monsters in all of gaming history. Half the time they randomly spawn in(when seeing a mannequin creep to their hiding spot) and they are always put behind doors or cheap spots. Tell me i'm not crazy in thinking this
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Showing 1-15 of 18 comments
Star Rain Oct 18, 2024 @ 8:29pm 
they're supposed to harass you.
Strelok Oct 18, 2024 @ 8:31pm 
Probably this game is not for you.
女無さん Oct 18, 2024 @ 8:39pm 
Originally posted by Peanutman:
I like the game about 14 hours in, but jesus christ. mannequins have to be one of the most poorly designed monsters in all of gaming history. Half the time they randomly spawn in(when seeing a mannequin creep to their hiding spot) and they are always put behind doors or cheap spots. Tell me i'm not crazy in thinking this
You're not alone. It ruins the entire gameplay part, on top of the level design being more padded than a highschool brah.
Last edited by 女無さん; Oct 18, 2024 @ 8:53pm
BroadsidedOtter Oct 18, 2024 @ 9:13pm 
I think they're brilliant. pay attention to the floor, they leave bloody footprints to their hiding spots. I also enjoy an enemy that doesn't just mindlessly walk towards you
Last edited by BroadsidedOtter; Oct 18, 2024 @ 9:14pm
Anyone saying not scary have you seen the boss in Brookhaven though?
女無さん Oct 18, 2024 @ 9:40pm 
Originally posted by Gutenberg:
Anyone saying not scary have you seen the boss in Brookhaven though?
You mean the robot like thing that walks on the ceiling? It's a cool boss, but it's so action oriented, with multiple phases, weird screams and camera shots that zoom in on how terrifying it is. I can't say it's scary.
VtalFluffy Oct 18, 2024 @ 10:24pm 
Originally posted by Peanutman:
I like the game about 14 hours in, but jesus christ. mannequins have to be one of the most poorly designed monsters in all of gaming history. Half the time they randomly spawn in(when seeing a mannequin creep to their hiding spot) and they are always put behind doors or cheap spots. Tell me i'm not crazy in thinking this

Yup, they are made to be annoying but is good, don't get comfortable in silent hill boi o3o

Is definitely the only enemy that gets my bullets due its speed in closed places, nurses and the acid throwing things can be dominated by only melee so you just have to pay attention when your flashlight "blinks" in a new place, manequin hidding for sure 100%
Kiyotaka Ayanokoji Oct 18, 2024 @ 10:36pm 
skill issue
Golden_Duke Oct 18, 2024 @ 10:43pm 
Ahahahah. Wait till you get to the prison level, you have a big surprise waiting for you.
StargazingOri Oct 18, 2024 @ 10:58pm 
I felt making them ambush you was a fun mechanic, makes you pay more attention, I always try to avoid walking into blind spots when exploring, specially if I see something dash into a dark corner.
FruitBat Man Oct 19, 2024 @ 12:35am 
The enemies are symbolic. Sure they're meant to be foreboding maybe even scary... But the symbolism is part of the story
HerbertWess Oct 19, 2024 @ 5:08am 
Oddly, Silent Hill isn't so much a franchise that i find scary but rather creepy or unsettling most times.

However, and this is something i think has been improved from the OG, those key moments when the mist goes into a sort of frenzy mode and the monsters start to pop up, now that did scare me a bit, as in "please God let this be the right path to the apartments cos something tells me i don't wanna turn and see how many things are chasing me and how close they really are." Yup, true Amnesia vibes there
ROSCO Oct 19, 2024 @ 5:31am 
I've always had a eerie creepy feeling playing Silent Hill. It is just the sounds that get to me mainly.
Osmond_NLG Oct 19, 2024 @ 6:16am 
Originally posted by Peanutman:
I like the game about 14 hours in, but jesus christ. mannequins have to be one of the most poorly designed monsters in all of gaming history. Half the time they randomly spawn in(when seeing a mannequin creep to their hiding spot) and they are always put behind doors or cheap spots. Tell me i'm not crazy in thinking this

That’s what 3rd person horror does you know. When it was fixed camera, you could tell where the enemy was other than the sound. Going 3rd person, the trade off is that you know where the enemy is. The sound don’t matter, the footsteps doesn’t matter. It’s not a horror game anymore if you can see them…
Peanutman Oct 19, 2024 @ 6:43am 
Originally posted by Kiyotaka Ayanokoji:
skill issue
i have over 80 healing drinks and syringes i dont think that's it lmao
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Date Posted: Oct 18, 2024 @ 8:06pm
Posts: 18