SILENT HILL 2

SILENT HILL 2

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Was the original better?
I have never played the original so I do not have nostalgia goggles going into this. Was it better? I have tried my hardest to like this game but damn its boring af (in my opinion). For the reputation silent hill has, I really had expected much more. I have played 7 hours, so far in brookhaven hospital basement (otherworld) & I am just i am really considering letting this game go. The gameplay loop is as mundane as it gets. Callisto protocol combat (not a compliment of course) mixed with go to new area, do fetch puzzle, go to new area, another fetch puzzle & just seemingly repeats over & over again. The story is also weak. This is of course my opinion. Was the original better than this? I don't know if they changed this remake or what but this has been such a let down
Last edited by Valorant is better; Oct 16, 2024 @ 1:25pm
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Showing 16-30 of 107 comments
Settings Oct 16, 2024 @ 1:56pm 
Originally posted by KING:

Fair enough, I will try the original instead

Plus it's free~
女無さん Oct 16, 2024 @ 1:57pm 
Originally posted by KING:
Originally posted by 女無さん:
Give the original a shot, see what you think yourself. It's a completely different game. People who champion "the combat sucks" misunderstand the design intent of the original as badly as Bloober Team did. It's an atmospheric game, something that the remake doesn't do very well, which is why it's boring.

Fair enough, I will try the original instead
Have fun! Also, please feel free to update us on your thoughts. It's always interesting to hear from people who go in blind.
PMA Riddler Oct 16, 2024 @ 1:57pm 
Originally posted by 女無さん:
Originally posted by KING:
I have never played the original so I do not have nostalgia goggles going into this. Was it better? I have tried my hardest to like this game but damn its boring af (in my opinion). For the reputation silent hill has, I really had expected much more. I have played 7 hours, so far in brookhaven hospital basement (otherworld) & I am just i am really considering letting this game go. The gameplay loop is as mundane as it gets. Callisto protocol combat (not a compliment of course) mixed with go to new area, do fetch puzzle, go to new area, another fetch puzzle & just seemingly repeats over & over again. The story is also weak. This is of course my opinion. Was the original better than this? I don't know if they changed this remake or what but this has been such a let down
Give the original a shot, see what you think yourself. It's a completely different game. People who champion "the combat sucks" misunderstand the design intent of the original as badly as Bloober Team did. It's an atmospheric game, something that the remake doesn't do very well, which is why it's boring.
This is such a tired take, the combat did not add to the atmosphere and in fact at time greatly detracted from it. This fight for example looks like something you'd find in a children's cartoon:
https://www.youtube.com/shorts/SVmS9N3NLiU?
女無さん Oct 16, 2024 @ 1:57pm 
Originally posted by Settings:
Originally posted by 女無さん:
Give the original a shot, see what you think yourself. It's a completely different game. People who champion "the combat sucks" misunderstand the design intent of the original as badly as Bloober Team did. It's an atmospheric game, something that the remake doesn't do very well, which is why it's boring.

The controls of the first one were not a "Design intent" they were copypasted from the PS1 Silent Hill where the controls were made that way because of severe technical limitations of the console itself, including the fact that the PS1 controllers only had a d-pad and buttons for most of the consoles life cycle. The only one confused is you, dude who doesn't own the game.
I wasn't talking about the controls.
Settings Oct 16, 2024 @ 1:58pm 
Originally posted by 女無さん:
I wasn't talking about the controls.

The combat sucking was a direct result of the controls sucking.
Noobie Oct 16, 2024 @ 2:01pm 
Originally posted by Settings:
Originally posted by Noobie:
Bruh the first time i was scared in this game was at the ranch where no monsters are even at because a gate closed behind me and it startled me. I was so unsettled by the sound a GATE CLOSING scared me. Thats good sound design

Was leaving Neely's Bar in the earliest parts of the game and heard the sound of glass breaking in the distance and spent the next 5 minutes or so checking around every car and business like "What the ♥♥♥♥ is that and where is it hiding..?"
Bruh also same. I have to take a deep breathe and force myself through some areas
女無さん Oct 16, 2024 @ 2:02pm 
Originally posted by PMA Riddler:
Originally posted by 女無さん:
Give the original a shot, see what you think yourself. It's a completely different game. People who champion "the combat sucks" misunderstand the design intent of the original as badly as Bloober Team did. It's an atmospheric game, something that the remake doesn't do very well, which is why it's boring.
This is such a tired take, the combat did not add to the atmosphere and in fact at time greatly detracted from it. This fight for example looks like something you'd find in a children's cartoon:
https://www.youtube.com/shorts/SVmS9N3NLiU?
I won't entertain this argument. Of course it looks stupid, but so does dodge rolling a revolver bullet. However I don't hold neither against the games, the bossfights are certainly not a point of highlight. Neither is the combat.
However in the remake the incessant spam of enemies, and your forced encounters with them takes away any suspense the atmosphere fails to build. That's what I mean.
Settings Oct 16, 2024 @ 2:03pm 
Originally posted by Noobie:
Originally posted by Settings:

Was leaving Neely's Bar in the earliest parts of the game and heard the sound of glass breaking in the distance and spent the next 5 minutes or so checking around every car and business like "What the ♥♥♥♥ is that and where is it hiding..?"
Bruh also same. I have to take a deep breathe and force myself through some areas

The Otherworld especially was so immediately worse than the original purely because of the sound design lol

Edit: Worse as in more uncomfortable/frightening.
Last edited by Settings; Oct 16, 2024 @ 2:05pm
Mumblez Oct 16, 2024 @ 2:04pm 
Seems a LOT of subtlety in the storytelling was gutted, so if you want the story, do the OG. If you want refined combat, play something else anyway.
Noobie Oct 16, 2024 @ 2:05pm 
Originally posted by Settings:
Originally posted by Noobie:
Bruh also same. I have to take a deep breathe and force myself through some areas

The Otherworld especially was so immediately worse than the original purely because of the sound design lol
The otherworld apartments where hell
PMA Riddler Oct 16, 2024 @ 2:05pm 
Originally posted by 女無さん:
Originally posted by PMA Riddler:
This is such a tired take, the combat did not add to the atmosphere and in fact at time greatly detracted from it. This fight for example looks like something you'd find in a children's cartoon:
https://www.youtube.com/shorts/SVmS9N3NLiU?
I won't entertain this argument. Of course it looks stupid, but so does dodge rolling a revolver bullet. However I don't hold neither against the games, the bossfights are certainly not a point of highlight. Neither is the combat.
However in the remake the incessant spam of enemies, and your forced encounters with them takes away any suspense the atmosphere fails to build. That's what I mean.
The combat was bad even for its time and would be relentlessly mocked if it were in a game released today, it's just tiresome to hear the "you just didn't get it man" whenever some critique is directed at the OG. It was a great game, in spite of its combat, not because of it.
Tr0w Oct 16, 2024 @ 2:05pm 
Overall yes
Settings Oct 16, 2024 @ 2:06pm 
Originally posted by PMA Riddler:
Originally posted by 女無さん:
I won't entertain this argument. Of course it looks stupid, but so does dodge rolling a revolver bullet. However I don't hold neither against the games, the bossfights are certainly not a point of highlight. Neither is the combat.
However in the remake the incessant spam of enemies, and your forced encounters with them takes away any suspense the atmosphere fails to build. That's what I mean.
The combat was bad even for its time and would be relentlessly mocked if it were in a game released today, it's just tiresome to hear the "you just didn't get it man" whenever some critique is directed at the OG. It was a great game, in spite of its combat, not because of it.

Honestly such a hipster take. "You just didn't get it man!"

No, dude. We all got it. Most of us where there. It was ♥♥♥♥ in 2001 and it would be worse now.
女無さん Oct 16, 2024 @ 2:08pm 
Originally posted by PMA Riddler:
Originally posted by 女無さん:
I won't entertain this argument. Of course it looks stupid, but so does dodge rolling a revolver bullet. However I don't hold neither against the games, the bossfights are certainly not a point of highlight. Neither is the combat.
However in the remake the incessant spam of enemies, and your forced encounters with them takes away any suspense the atmosphere fails to build. That's what I mean.
The combat was bad even for its time and would be relentlessly mocked if it were in a game released today, it's just tiresome to hear the "you just didn't get it man" whenever some critique is directed at the OG. It was a great game, in spite of its combat, not because of it.
It's not a fighting game. The combat is not the point, the combat is not what is scary, never was never will be. Horror is built from the illusion that makes you think you are in danger, and the danger is unknown.

When the rumbling in the bushes that's been following you jumps out, and it turns out it was just a sheep, and you have now dodge rolled this sheep's advances and learned all its movements. The next rumble in the bushes is not going to be scary.
Now turn this to 11 and have every bush rumble. It's no longer even a surprise and the sheep is just being annoying. Now the entire jungle is under your control, because you've learned that all it can do is spam sheep at you.

The remake desperately fails to understand that less is more, and it takes away from the atmosphere, which is supposed to build the suspense. NOT the enemies. The OG does this extremely effectively with its brilliant sound design and use of true silence.
Proof: Enemy spam. Dodge roll.
Last edited by 女無さん; Oct 16, 2024 @ 2:38pm
Tr0w Oct 16, 2024 @ 2:13pm 
Originally posted by Settings:
Originally posted by PMA Riddler:
The combat was bad even for its time and would be relentlessly mocked if it were in a game released today, it's just tiresome to hear the "you just didn't get it man" whenever some critique is directed at the OG. It was a great game, in spite of its combat, not because of it.

Honestly such a hipster take. "You just didn't get it man!"

No, dude. We all got it. Most of us where there. It was ♥♥♥♥ in 2001 and it would be worse now.
"Most of us were there"
Game only sold 1 million copies...

This is like how everyone apparently played Crysis at launch even though it was a commercial flop. Or how everyone on PS2 and Xbox played CoD 1 even though it wasn't released for console until 2009 as part of some classic pack.
Last edited by Tr0w; Oct 16, 2024 @ 2:16pm
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Date Posted: Oct 16, 2024 @ 1:24pm
Posts: 107