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Plus it's free~
https://www.youtube.com/shorts/SVmS9N3NLiU?
The combat sucking was a direct result of the controls sucking.
However in the remake the incessant spam of enemies, and your forced encounters with them takes away any suspense the atmosphere fails to build. That's what I mean.
The Otherworld especially was so immediately worse than the original purely because of the sound design lol
Edit: Worse as in more uncomfortable/frightening.
Honestly such a hipster take. "You just didn't get it man!"
No, dude. We all got it. Most of us where there. It was ♥♥♥♥ in 2001 and it would be worse now.
When the rumbling in the bushes that's been following you jumps out, and it turns out it was just a sheep, and you have now dodge rolled this sheep's advances and learned all its movements. The next rumble in the bushes is not going to be scary.
Now turn this to 11 and have every bush rumble. It's no longer even a surprise and the sheep is just being annoying. Now the entire jungle is under your control, because you've learned that all it can do is spam sheep at you.
The remake desperately fails to understand that less is more, and it takes away from the atmosphere, which is supposed to build the suspense. NOT the enemies. The OG does this extremely effectively with its brilliant sound design and use of true silence.
Proof: Enemy spam. Dodge roll.
Game only sold 1 million copies...
This is like how everyone apparently played Crysis at launch even though it was a commercial flop. Or how everyone on PS2 and Xbox played CoD 1 even though it wasn't released for console until 2009 as part of some classic pack.