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Hardware lumen is used for the raytraced reflections and that's about it from what I can tell.
There are 2 commands you can add to Engine.ini to improve reflections on shop windows though.
r.lumen.translucencyreflections.frontlayer.allow 1
r.lumen.translucencyreflections.frontlayer.enable 1
https://youtu.be/B1Et12RgWlQ?si=tBvZL7kdxo81YKUx
Everything is perfectly described between 1:45 and 6:05.
That‘s not correct. Turning on RT in the setting will switch from software-based Lumen to hardware-based RT / Lumen for reflections AND diffused GI.
And thanks for the Engine.ini commands, but I don‘t want to enhance the hardware-based RT. I want the software-based GI to be better. Maybe there are commanda for the Engine.ini to do that as well? Can find any when doing a Google search.
Ya I wasn't too sure on the various RT versions were but that's why I said "from what I can tell"
I did spot a website that listed all of the UE5 commands but idk if they will work on the Engine.ini
https://framedsc.com/GeneralGuides/ue5_commands.htm
Best you can do is search that for anything related to Lumen.
:edit:
r.SSGI.Enable [0 = Off, 1 = On]
r.SSGI.HalfRes [0 = Full, 1 = Half Res]
r.SSGI.Quality [1 = Medium, 2 = High, 3 = Very High, 4 = Ultra]
r.AmbientOcclusion.Method [0 = SSAO, 1 = GTAO]
So you ideally want these set to :
r.SSGI.Enable 1
r.SSGI.HalfRes 0
r.SSGI.Quality 4
r.AmbientOcclusion.Method 1