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Steam is old, playing video games is old... do you play card games? That's REALLY old!
Oh, i'm sorry, did you have an actual point?
I mean, walking sim in a silent hill town with PS1/PS2 style graphics, no enemies that I could see, no puzzles or combat..
you may aswell play dear esther with a VR headset and call it there.
Interesting take, but this isn't a video game. It's the assets of SH2 ported into VR. It's essentially a music video with the original SH2 atmosphere.
so it's a bodge job then.
Either way, Still looks mediocre.
You know what would be nice though if you wanted that kind of experience?
Recreate the entire town of silent hill in UE5 both with and without fog, With enemies in the fog variant but ones that don't attack and every building in the entire town having interiors so you can fully explore.
I get the appeal to VR users but those visuals aren't going to suck you in to immerse you, Not like current tech would.
You know Resonite is free and I'd love to see you put all of what you said to work. I'd be doubly impressed if you could figure out the optimization of that on your own. With VRChat you have to fight with Unity, Resonite you can do it right there in world so it's a more user friendly way to make these kinds of worlds.
I get the appeal of sitting there and saying "it's a bodge job" with no knowledge of how to even put a texture on something, let alone how to make that texture look good. It's easier to complain and say someone's work looks mediocre than putting your own neck out there by making something yourself with the easily accessible tools available for it. Why do work when you can smash the keyboard a bit to make yourself think you sound like you know what you are talking about?
I'll give you an easy task; make something transparent, like a window or a gem, then maybe you can come back and say what does and doesn't look mediocre with a snowflake of experience under your belt that you scratched off of the texturing iceberg.
I'm also curious where/how you got the files to port. I've been wanting to get my hands on the files so I can get into Resonite to port as much of the game as I can in there.
I know what I'm talking about, I used to make models for Midtown Madness 2 back in the day, including texturing, calculating normals, scripting the engine speed and the corresponding vehicle speed, handling characteristics and also audio matching sound files to the corresponding speed of the vehicles, MM2 was a different beast using a totally different DirectX API which was SEVERELY limited by how many polygons you could throw at a model.
give it a few too many : game will crash with an out of memory error due to how the engine was so constrained by polygon limits.
Anything else Squire or have you finished thinking you're Mr big shot who just wants to assume and put people down without ever considering that they actually have *some* development knowledge.
:edit:
also to note, I do use UE4 and to some extent UE5 too but only for really small projects, I'm still basically learning it on the fly and looking on the epic forums for UE to find answers or solutions to issues I have been facing.
In future, Try to maybe not assume that people don't know what they're talking about, My experience comes FROM experience, Not necessarily in all game engines, But I have *some* knowledge I can fall back on.
To be fair to the author, the world is really cool, and has some interesting aspects. Using a map, flashlight, and gathering key items are all part of the world. A few good jump scares and avatars to collect.
I had a blast with it, so i simply decided to make a musical journey and share what i could. Ofc nothing compares to actually seeing it in VR but yeah. I think it's cool, and that guy is a downer.
UE is free and can support both flatscreen and VR fully, why don't you do it and release it on itch.io like many indie devs do?