SILENT HILL 2

SILENT HILL 2

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EQOAnostalgia Oct 15, 2024 @ 8:46pm
Silent Departure: A Silent Hill VR Experience
Some of that good old SH2 atmosphere in VR set to the amazing original OST.
https://youtu.be/A7kQ2pKK8IQ
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Showing 1-15 of 30 comments
VR is ancient technology at this point :yella_laughing:
EQOAnostalgia Oct 16, 2024 @ 9:12am 
Originally posted by Nezuko Pizza Delivery:
VR is ancient technology at this point :yella_laughing:
:mhwno:
Steam is old, playing video games is old... do you play card games? That's REALLY old!

Oh, i'm sorry, did you have an actual point?
Last edited by EQOAnostalgia; Oct 18, 2024 @ 8:17am
Jamisia Oct 16, 2024 @ 10:12am 
Originally posted by Nezuko Pizza Delivery:
VR is ancient technology at this point :yella_laughing:
Yeah, I also switched to the holodeck 2 years ago. VR, that's not even stone age.
EQOAnostalgia Oct 16, 2024 @ 11:07pm 
Originally posted by Jamisia:
Originally posted by Nezuko Pizza Delivery:
VR is ancient technology at this point :yella_laughing:
Yeah, I also switched to the holodeck 2 years ago. VR, that's not even stone age.
Yeah, i'm planning to train in the danger room with Wolverine this Friday.
EQOAnostalgia Oct 18, 2024 @ 1:02am 
bump
PRAET0R1AN™ Oct 18, 2024 @ 1:11am 
It looks kinda mediocre..

I mean, walking sim in a silent hill town with PS1/PS2 style graphics, no enemies that I could see, no puzzles or combat..

you may aswell play dear esther with a VR headset and call it there.
EQOAnostalgia Oct 18, 2024 @ 1:14am 
Originally posted by PRAET0R1AN™:
It looks kinda mediocre..

I mean, walking sim in a silent hill town with PS1/PS2 style graphics, no enemies that I could see, no puzzles or combat..

you may aswell play dear esther with a VR headset and call it there.

Interesting take, but this isn't a video game. It's the assets of SH2 ported into VR. It's essentially a music video with the original SH2 atmosphere.
PRAET0R1AN™ Oct 18, 2024 @ 1:19am 
2
Originally posted by Maranatha:
Originally posted by PRAET0R1AN™:
It looks kinda mediocre..

I mean, walking sim in a silent hill town with PS1/PS2 style graphics, no enemies that I could see, no puzzles or combat..

you may aswell play dear esther with a VR headset and call it there.

Interesting take, but this isn't a video game. It's the assets of SH2 ported into VR. It's essentially a music video with the original SH2 atmosphere.

so it's a bodge job then.

Either way, Still looks mediocre.

You know what would be nice though if you wanted that kind of experience?
Recreate the entire town of silent hill in UE5 both with and without fog, With enemies in the fog variant but ones that don't attack and every building in the entire town having interiors so you can fully explore.

I get the appeal to VR users but those visuals aren't going to suck you in to immerse you, Not like current tech would.
Spinfoil Hat Oct 18, 2024 @ 3:04am 
Originally posted by PRAET0R1AN™:
Originally posted by Maranatha:

Interesting take, but this isn't a video game. It's the assets of SH2 ported into VR. It's essentially a music video with the original SH2 atmosphere.

so it's a bodge job then.

Either way, Still looks mediocre.

You know what would be nice though if you wanted that kind of experience?
Recreate the entire town of silent hill in UE5 both with and without fog, With enemies in the fog variant but ones that don't attack and every building in the entire town having interiors so you can fully explore.

I get the appeal to VR users but those visuals aren't going to suck you in to immerse you, Not like current tech would.

You know Resonite is free and I'd love to see you put all of what you said to work. I'd be doubly impressed if you could figure out the optimization of that on your own. With VRChat you have to fight with Unity, Resonite you can do it right there in world so it's a more user friendly way to make these kinds of worlds.

I get the appeal of sitting there and saying "it's a bodge job" with no knowledge of how to even put a texture on something, let alone how to make that texture look good. It's easier to complain and say someone's work looks mediocre than putting your own neck out there by making something yourself with the easily accessible tools available for it. Why do work when you can smash the keyboard a bit to make yourself think you sound like you know what you are talking about?

I'll give you an easy task; make something transparent, like a window or a gem, then maybe you can come back and say what does and doesn't look mediocre with a snowflake of experience under your belt that you scratched off of the texturing iceberg.
Last edited by Spinfoil Hat; Oct 18, 2024 @ 3:15am
Spinfoil Hat Oct 18, 2024 @ 3:12am 
I don't have time to watch the whole video but I took enough of a peek to see this is a really solid port! I'm real curious what's going on under the hood for there to be multiple sections of the game, just seeing the path from the car, the cemetery, to the road into town was boggling my brain. That part alone must be chunky.
I'm also curious where/how you got the files to port. I've been wanting to get my hands on the files so I can get into Resonite to port as much of the game as I can in there.
Last edited by Spinfoil Hat; Oct 18, 2024 @ 3:13am
PRAET0R1AN™ Oct 18, 2024 @ 3:34am 
2
Originally posted by Spinfoil Hat:
Originally posted by PRAET0R1AN™:

so it's a bodge job then.

Either way, Still looks mediocre.

You know what would be nice though if you wanted that kind of experience?
Recreate the entire town of silent hill in UE5 both with and without fog, With enemies in the fog variant but ones that don't attack and every building in the entire town having interiors so you can fully explore.

I get the appeal to VR users but those visuals aren't going to suck you in to immerse you, Not like current tech would.

I get the appeal of sitting there and saying "it's a bodge job" with no knowledge of how to even put a texture on something, let alone how to make that texture look good. It's easier to complain and say someone's work looks mediocre than putting your own neck out there by making something yourself with the easily accessible tools available for it. Why do work when you can smash the keyboard a bit to make yourself think you sound like you know what you are talking about?

I know what I'm talking about, I used to make models for Midtown Madness 2 back in the day, including texturing, calculating normals, scripting the engine speed and the corresponding vehicle speed, handling characteristics and also audio matching sound files to the corresponding speed of the vehicles, MM2 was a different beast using a totally different DirectX API which was SEVERELY limited by how many polygons you could throw at a model.

give it a few too many : game will crash with an out of memory error due to how the engine was so constrained by polygon limits.

Anything else Squire or have you finished thinking you're Mr big shot who just wants to assume and put people down without ever considering that they actually have *some* development knowledge.

:edit:
also to note, I do use UE4 and to some extent UE5 too but only for really small projects, I'm still basically learning it on the fly and looking on the epic forums for UE to find answers or solutions to issues I have been facing.

In future, Try to maybe not assume that people don't know what they're talking about, My experience comes FROM experience, Not necessarily in all game engines, But I have *some* knowledge I can fall back on.
Last edited by PRAET0R1AN™; Oct 18, 2024 @ 3:45am
EQOAnostalgia Oct 18, 2024 @ 8:07am 
1
Originally posted by PRAET0R1AN™:
Originally posted by Maranatha:

Interesting take, but this isn't a video game. It's the assets of SH2 ported into VR. It's essentially a music video with the original SH2 atmosphere.

so it's a bodge job then.

Either way, Still looks mediocre.

You know what would be nice though if you wanted that kind of experience?
Recreate the entire town of silent hill in UE5 both with and without fog, With enemies in the fog variant but ones that don't attack and every building in the entire town having interiors so you can fully explore.

I get the appeal to VR users but those visuals aren't going to suck you in to immerse you, Not like current tech would.
Cool story. I'm sure that would be awesome, so go make it. Get back to me when you're done and i'll come walk around, record, and set it to the OST. Deal?
Last edited by EQOAnostalgia; Oct 18, 2024 @ 8:14am
EQOAnostalgia Oct 18, 2024 @ 8:11am 
Originally posted by Spinfoil Hat:
Originally posted by PRAET0R1AN™:

so it's a bodge job then.

Either way, Still looks mediocre.

You know what would be nice though if you wanted that kind of experience?
Recreate the entire town of silent hill in UE5 both with and without fog, With enemies in the fog variant but ones that don't attack and every building in the entire town having interiors so you can fully explore.

I get the appeal to VR users but those visuals aren't going to suck you in to immerse you, Not like current tech would.

You know Resonite is free and I'd love to see you put all of what you said to work. I'd be doubly impressed if you could figure out the optimization of that on your own. With VRChat you have to fight with Unity, Resonite you can do it right there in world so it's a more user friendly way to make these kinds of worlds.

I get the appeal of sitting there and saying "it's a bodge job" with no knowledge of how to even put a texture on something, let alone how to make that texture look good. It's easier to complain and say someone's work looks mediocre than putting your own neck out there by making something yourself with the easily accessible tools available for it. Why do work when you can smash the keyboard a bit to make yourself think you sound like you know what you are talking about?

I'll give you an easy task; make something transparent, like a window or a gem, then maybe you can come back and say what does and doesn't look mediocre with a snowflake of experience under your belt that you scratched off of the texturing iceberg.
It's that old adage, if you can't produce anything become a critic. It's just a simple music video using the atmosphere of SH2, it's not meant to be some masterwork of a video game experience and he's over here like some sort of art critic lol.

To be fair to the author, the world is really cool, and has some interesting aspects. Using a map, flashlight, and gathering key items are all part of the world. A few good jump scares and avatars to collect.

I had a blast with it, so i simply decided to make a musical journey and share what i could. Ofc nothing compares to actually seeing it in VR but yeah. I think it's cool, and that guy is a downer. :VBCOOL:
PRAET0R1AN™ Oct 18, 2024 @ 9:49am 
Originally posted by Maranatha:
Cool story. I'm sure that would be awesome, so go make it. Get back to me when you're done and i'll come walk around, record, and set it to the OST. Deal?

UE is free and can support both flatscreen and VR fully, why don't you do it and release it on itch.io like many indie devs do?
EQOAnostalgia Oct 18, 2024 @ 11:46pm 
Originally posted by PRAET0R1AN™:
Originally posted by Maranatha:
Cool story. I'm sure that would be awesome, so go make it. Get back to me when you're done and i'll come walk around, record, and set it to the OST. Deal?

UE is free and can support both flatscreen and VR fully, why don't you do it and release it on itch.io like many indie devs do?
Beause i'm not a dev?
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Date Posted: Oct 15, 2024 @ 8:46pm
Posts: 30