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Maria
Remember earlier, when we said Maria was the only person we meet in the game that isn't real? Well that is because Maria was the idealogical version of Mary. It was Mary re-imagined, from before she fell ill. She embodies all of the things that James missed. She is promiscuous and seductive, because of the loss of intimacy in their marriage after Mary fell ill. She is sweet and kind and understanding, because Mary had pushed him away, she had become argumentative, she lashed out in response to her terminal illness. Maria is the complete opposite of these things.
She makes several comments that justify this idea. She tells James directly "Let me know when you're ready to move on." this had double meaning--yes she meant when leaving Heaven's Night. But she *also* meant when he is ready to move on from Mary. She repeatedly mentions she can be whatever James wants her to be. She is the manifestation of his desires, and of his desire for Mary back as well, hence she looks exactly like Mary. Then there's the fact that, like Mary, Maria dies. And she dies several times. In one scene, we even see her body with splotches insinuating some kind of disease.
The Nursed, the Legs, the Bodybags, and other Bosses
The nurses are faceless, and they are very scantily clad with stockings, their chests very exposed, and they made seductive noises. These represent the urges and desires that James had when Mary was hospitalized.
The legs, you will notice, are also sexualized. They represent similiar things the nurses do; except they are focused on the lust he felt in general.
Bodybag enemies represent, I think, Mary herself. He killed Mary, as I mention, we can see her body in his car, covered up. They are zipped up into some plastic looking material; James smothers Mary, she was unable to breathe much as the bodybags are covered up and bound/helpless (in appearance).
Bed Boss (I don't know the actual names of the monsters and bosses, so hopefully everyone will know exactly what I am referring to). This boss is in the early game, and we see it is in the shape of a bed. It is fairly obvious that this represents Mary, chained to her bed. We even see a feminine hand after we defeat it.
Abstract Daddy: This will be covered in the next section for Angela
Eddie: Also covered in Eddies section, though his is rather short
Maria: Maria turns into a horrific monster strapped to a bed and shooting butterflies at James. The butterflies are obvious to her tattoo. They could also symbolize the metamorphosis of Mary from something James is searching for, to the antagonist of his own mind. Once beaten, she becomes what appears to be a hospital bed, and we hear her call for James repeatedly.
How James Sees the Town
James sees a town full of fog and mist; possibly representing the cloudiness of his mind, the brain fog, the subconscious mind trying to repress the memories of what he did. He sees the town full of the aforementioned monsters, representing his mind. Notice as the game continues later and later, things get more run down, more ruined; just like the decline in the state of James' health; both mental and physical.
Notice there are multiple references to scaffolding covered in large white sheets. This is an obvious nod, once you know what happened, to the hospital bed and hospital curtains that Mary and James had to endure.
This about covers the symbology of James. This was the longest and most in depth part, simply because we see things from James' perspective. The rest will be a lot less, much smaller headings. Also note this is not the be all/end all. There is a LOT of other symbolism for James, but this is the most notable. If I am forgetting anything incredibly important, feel free to mention it in the thread!
Other
Finally, a couple other bits of symbolism I didn't know how to classify elsewhere. Mary's body is in the car; it is also strongly insinuated he never had a letter from her. The letter in James' inventory will be a blank piece of paper by the end of the game, showing how degraded his mind was; he didn't receive a letter at all.
Also we see that, in some way, he tried to honor his last promise to Mary. With her body in the back of his car, we know that he tried to bring Mary to Silent Hill one last time.
This is probably the next longest part, but there's still not much to say here as we only get a glimpse into what she sees. That said, there is a lot we can infer from the game. Let's start with hints to her childhood trauma.
First, there is how she continues to slip into a more and more submissive/child-like demeanor. Then there is her reaction to James. She says things like "You only want ONE thing." She also freaks out when James mentions a little girl in town. Then with her knife, she says she is afraid of what she might do with it if James doesn't take it--and at the end of the game she asks for it back. When James refuses, she asks him if he wants it for himself. We can really see that she has gotten to a point that she does not want to deal with her own mental anguish and pain anymore. She even explicitely tells us she was sexually abused because she tells James "you could always force me like he did." There's no other way to interpret that one; if you didn't pick up what she went through from other dialogue and behavior, you'll pick it up here.
The symbolism of Angela we really only see in two places.
abstract daddy
Now that we know from her dialogue, what she went through, this monster becomes truly horrific. We see two individuals wrapped up in bed-sheets; one clearly dominant over the other. This, of course, represents what her father did to her. What some may have missed, however, is the backdrop of the fight itself. The pistons noisily grinding away, the movement of the pistons as well. I can't get too detailed, or I might get this flagged; but it doesn't take a lot of imagination here to get an idea of what this represents. Then in the last room, we see various things resembling holes in the flesh-like walls. I'll leave that right there.
How Angela Perceives Silent Hill
We don't get a lot here, but we get a couple indications. For one, at the flaming staircase, James states "it's hot as hell in here." Angela, surprised, tells him "You can see it too? It's always like this." Right here, we can see that she likely views the town as constantly burning, like a literal hell. This is probably representative of her inner rage at her family (remember, she at very least killed her father. She may have killed her brother too. Maybe even her mother, we just don't know). It probably also represents the torment and pain she has to live through because of the trauma she had to endure.
We also can assume she does not perceive any monsters. There's never any indication that she sees monsters, as she doesn't carry any sort of weapon and gives James the only thing she could possibly use in self defense. This insinuates she believes herself to be more of a danger than anything else. She is also very evasive when James asks her if the town is dangerous. So very likely, she is walking around in a monsterless town full of fire (maybe ash?).
Now we will get into Eddie. Very little there, but to be thorough I'll cover what little there is next.
We already went over what Eddie did. He was tormented, made fun of and bullied for his appearance, leading to poor self esteem, and feelings of self worth. He comes to the conclusion he tells James--it doesn't matter if you're pretty or ugly...it's all the same when you're dead. He became murderous; enjoying the feeling of killing a dog and watching it suffer. He also shot someone (didn't kill him), and carries that rage.
Eddie We don't get a boss like Abstract Daddy with Eddie. Instead we face Eddie himself. Before the encounter, we see several bodies that are littering the room and he mentions how he always comes back. The town is manifesting people bullying Eddie, bringing to light all of his self doubts, his weight, his feelings of worthlessness. He kills them every time, and the town keeps manifesting them.
In the boss fight we see hunks of meat in a freezer. It's cold, like Eddie has become. The hunks of meat are vaguely dog shaped, I have noticed; likely him clinging to the memory of having power over something. Watching something suffer like he has.
How Eddie Perceives Silent Hill
We don't get anything as blatant as with Angela. But we do see the backdrop of the fight with Eddie--which is incredibly cold, frozen, desolate. Hunks of meat hanging everywhere. In the theater, you can also see Eddie's breath, as if he is in the cold. Now you might have attributed that to the icecream he is eating. However, that icecream is melted. He is scooping it out with his hands (you see the pink stains as he licks his fingers). So it can't be that icecream making his breath cold--it's room temperature. So with these two clues, we can get an idea that Silent Hill is some sort of cold desolation for him; perhaps a cold and frigid winter, representing how cold he has become to everyone and how isolated he feels from other people. We also find a dead body with almost every meeting with him, save the theater--so more pushing the idea that the town is tormenting him with people bullying him; testing him time and time again, but he keeps failing.
And now the smallest section: Laura.
There is not much to say here. We know she new Mary; was sick in the same hospital. We know she wanted to come to silent hill, likely to honor the wishes of Mary, and see it in her stead.
How Laura Perceives Silent Hill
Laura is an 8 year old girl. She is still innocent. There is not any baggage for the town to manifest. Still, we know she feels lonely without Mary. She is angry at James; she doesn't know James killed Mary, but she does know she's heard them arguing and that she feels James was mean to Mary in the hospital. She is also able to move freely about--something she wouldn't be able to do if the town was dangerous to her.
Laura likely sees Silent Hill much like James does initially--just an abandoned town, representing her sadness and loneliness without Mary. But she doesn't run into monsters or encounter anything dangerous. We know at least Laura doesn't perceive the town as dangerous as she seems genuinely surprised and questions it when James tells her it is dangerous.
As you can see, Silent Hill and it's symbolism runs incredibly deep. There's a hell of a lot more to it than I covered here, but I believe I hit on the main points. For those who were posting asking about the story, or struggling to keep up with just what in the hell happened in the story, I hope this helps to explain it.
I would have liked to get into why the town is the way it is, but I don't want to spoil Silent Hill 1 for people who have yet to play it. But go play the game. Seriously, find a way to play the game. There's a lot of room here to expand on points or add to them, so if there's anything else you want to point out with the symbolism or story of Silent Hill, feel free to post it here.
I also didn't cover the endings. There's 8 of them. This post is already long tf enough. ALSO, since this should in theory help you understand the story a bit more, you can easily apply that to the endings.
I will say my favorite ending is the Stillness ending. It has the same vibes as the In Water ending, but there's an added bit I feel James deserved. I won't spoil it, but go for that ending next if you haven't seen it. Someone posted an endings guide already, so peek in the guides section of the community for how to get it.
Hope this helps! Now to rest my hands, before I develop carpel tunnel from typing so much
Everyone in silent Hill 2 (minus Laura) punished themselves. Maybe the exception is Eddie... He more wanted to punish others by the end but he definitely came there because he felt guilty. I'm not certain Laura was called to silent Hill. I think she's read the note and went there. I think like cybil in silent Hill 1, she got transported to the foggy silent Hill by proximity to someone else who was called in. The reason she doesn't see monsters is because she doesn't have a guilty conscience
while silent Hill 1 and 3 is more evil. Silent Hill 1 and 3 I guess it depends on if you believe the God was a manifestation because they believed he was or it was real and that's why they worshiped it.
I don't think the god was real in order for silent Hill 2 to fit in with the rest of it. The cult was so delusional that they believe the God was real therefore it was. But it's hard to explain Heather in silent Hill 3 outside of silent Hill the town proper. Because we definitely saw manifestations outside of silent Hill. One of the greatest and worst parts about the Lore is that they don't actually tell you anything. Silent Hill 2 just doesn't fit in a neat package compared to the rest
They don't have to tell us everything, they very strongly imply things. Of course, I do believe that SH1 had some plot holes (although I haven't played that game in like 2 decades so I don't remember much but the overarching plot anyway), but 3 basically wrapped those up.
I don't count any SH outside of 4 relevant to the universe, because those games didn't stick with lore. For example, you can't really use Homecoming for anything lore based because they screwed the lore so hard.
If you look at 1-4, you get a pretty solid and stable set of lore, and you know (to a degree), why Silent Hill is the way it is.
If you believe the God is real then the God was dormant for silent Hill twos iteration. In fact it wasn't even in silent Hill anymore. If you believe that God was a manifestation itself then how could it exist outside of silent Hill?
And if it's real back to the original point it would be dormant and not able to control silent Hill. There's no evidence that Heather was getting hallucinations growing up.
I love these games but there has to be a plot hole there's no way that I can see yet that ties everything up in a neat bow
"God" neccessarily isn't real in the SH universe, but the rituals they were using absolutely are. And who is to say what their God is? We just don't know. What we DO know (and this is delving further into other SH lore than I'd like for this thread, because we are getting into spoiler territory), is that whatever entity the cult was worshiping and bringing into the world, is going to essentially be a rebirth. The cultists see this as paradise. But given how strong the rituals of SH are, that is a very sketchy idea at best.
One thing we can be absolutely certain of is that Silent Hill is a real place. Silent HIll 2 takes place in the established Silent Hill universe, but it's self contained. It doesn't really relate to the cult, but there is a couple references to it, and we have a new ending that directly relates to the ritual of rebirth.
So yes, Silent Hill is a genuine place. We see multiple people go there in the canon. As far as Heather, we have no evidence of anything of her time growing up. Plus, if you know who she is, there may well be damn good reasons she didn't have visions growing up. But we also don't know that she didn't.
I'm okay with it I kind of see it as a side story honestly almost self-contained
Oh okay, I think I misunderstood your initial point, my bad.
No it absolutely is self contained. It's based in the same universe as Silent Hill, but it is an outlier in that, none of the cult stuff from the other games matters all that much. At most, they explain why the town is the way it is--something not strictly neccessary for the game, but it does come to importance to show that when people start to ask if what James went through really happened, or if he was really dead going through a limbo (I've seen this elsewhere, so some people without any knowledge of SH actually thought this). And I mean that's a fair conclusion if you don't know that Silent Hill exists in universe, it's just a hub of some major effed up ♥♥♥♥♥, because of these doomsday cultists (and even that statement is an oversimplification).
I just made this write-up because I've seen quite a few comments now, where some folks didn't really understand some aspects of the story. It's undoubtedly not perfect, but I hope it at least covers the gist of things with 2 well enough.