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Anyway, dxvk break some lights/shadows in some places in SH2R too (maybe the d3d11 rhi bug - i don't know; it should be investigated, and i'm too lazy for that).
And my dll's should fix problems with UE5 not only in SH2R (it's untested - i do not have a place on my console for other UE5 games, but I have plans to do so).