SILENT HILL 2

SILENT HILL 2

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Asus Rog Ally issues solved
Hey team, if you have issues with ilumination in the ROG ally and speak spanish check this link, you will find the solution for your issues (at least until Boobler Team, if they really care, fix the issue in a patch). Thanks to YusepBCN for this.

https://www.youtube.com/watch?v=xTzF5u3RYRs
Last edited by eveliolanzoza; Oct 14, 2024 @ 2:40pm
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Showing 1-9 of 9 comments
alxn1 Oct 14, 2024 @ 2:50pm 
https://github.com/alxn1/d3d12-proxy/ - this might be better ;)
eveliolanzoza Oct 14, 2024 @ 3:13pm 
Woow!! Thanks a lot! I just saw that file is yours! very smart!! THANKSSSSS for helping with this issueeee, I will share with the community too!
alxn1 Oct 15, 2024 @ 12:31am 
Thank you! But i should mean what my d3d12-proxy is not are dxvk, it's only tricky fix of UE5 problem with Lumen GI, and it allow run Silent Hill 2 (and other UE5 games) with properly worked light/shadows. It do not translate DX11/DX12 into Vulkan or something else.
resident11 Oct 15, 2024 @ 9:55pm 
Originally posted by alxn1:
Thank you! But i should mean what my d3d12-proxy is not are dxvk, it's only tricky fix of UE5 problem with Lumen GI, and it allow run Silent Hill 2 (and other UE5 games) with properly worked light/shadows. It do not translate DX11/DX12 into Vulkan or something else.
Will FSR 3 work with your fix? As far as I understand, this workaround actually uses dx12 not dx11/vulkan like others so it must work, correct?
Last edited by resident11; Oct 15, 2024 @ 9:56pm
alxn1 Oct 15, 2024 @ 10:21pm 
Yep, FSR3 works.
Last edited by alxn1; Oct 15, 2024 @ 10:25pm
superbar47 Oct 15, 2024 @ 10:29pm 
Originally posted by alxn1:
Yep, FSR3 works.
This is great but stutter becomes prevalent after some time
alxn1 Oct 15, 2024 @ 11:59pm 
Originally posted by superbar47:
Originally posted by alxn1:
Yep, FSR3 works.
This is great but stutter becomes prevalent after some time
It depends on settings and other additional variables in config (i mean Engine.ini). UE5 is really big and heavy engine :(
Anyway, dxvk break some lights/shadows in some places in SH2R too (maybe the d3d11 rhi bug - i don't know; it should be investigated, and i'm too lazy for that).
And my dll's should fix problems with UE5 not only in SH2R (it's untested - i do not have a place on my console for other UE5 games, but I have plans to do so).
lucaspro999 Oct 16, 2024 @ 12:13pm 
Originally posted by alxn1:
https://github.com/alxn1/d3d12-proxy/ - this might be better ;)
omg this solved all the problems with the shadows thank you very much you are the best
Yusep Oct 26, 2024 @ 2:54am 
Thanks for posting my video! I have made a new one using alxn1 method thats is way better !!! This one is for general purpose and I have uploaded in english language here https://youtu.be/Qmve9WSnifo
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Date Posted: Oct 14, 2024 @ 2:37pm
Posts: 9