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Wait, what, WHERE ? ? ? You mean via Steam Input, or in the actual game itself ???
I've been using Gyro-aiming for SH2 as well. I've got it setup so Gyro activate when Left Trigger is fully pushed. I've cut Sensitivity by half to make it so the Gyro will only be good for small aiming adjustments.
I've also made a Toggle Auto-Run for Left Joystick Click since it doesn't use anything. Super cool for the start of the game and the run back to Historical Society.
Yeah, exactly what I thought, the OP was misleading.. For a moment I hoped that I've maybe overlooked something..
Anyways:
Until some game dev decides to implement proper Gyro support, what I'm doing in order to avoid Steam Input that disables game's own support, I'm using JoyShockMapper with a custom config to enable Gyro to Mouse.
JoyShockMapper: https://github.com/Electronicks/JoyShockMapper
This is the config I am using currently with maxed out sensitivity in game (80/80 for aiming and 125/125 for looking around)
I have named the config "SHProto-Win64-Shipping.txt"
and placed it in: "..\JoyShockMapper_x64\AutoLoad" folder
RESET_MAPPINGS
REAL_WORLD_CALIBRATION = 30
IGNORE_OS_MOUSE_SPEED
IN_GAME_SENS = 1
VIRTUAL_CONTROLLER = NONE
TICK_TIME = 1
ADAPTIVE_TRIGGER = OFF # Don't use force feedback in my triggers
TRIGGER_THRESHOLD = 0.75
HOME = CALIBRATE CALIBRATE
CAPTURE = NONE
TOUCH = NONE
MIC = NONE
TOUCHPAD_MODE = GRID_AND_STICK
GRID_SIZE = 1
T1 = NONE
LSR = VOLUME_DOWN+ # Fn[L]
RSL = VOLUME_UP+ # Fn[R]
# Aim settings
# Gyro sens of 1 means you'll turn the same amount in game as in the real world
GYRO_SENS = 0
GYRO_SPACE = PLAYER_TURN # LOCAL PLAYER_TURN PLAYER_LEAN WORLD_TURN WORLD_LEAN
ZL,GYRO_SENS = 1
# Gyro thresholds are in degrees per second
MIN_GYRO_THRESHOLD = 0
MAX_GYRO_THRESHOLD = 360
# GYRO_OFF = RIGHT_STICK