SILENT HILL 2

SILENT HILL 2

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Ty Bloober for easy to set up Gyro!
Just wanted to make a post saying I'm glad to see another game that allows you to just set gyro as mouse and not have to worry about mode shifting or changing any controls to make the gyro to mouse work. Hoping this becomes a standard,
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Showing 1-4 of 4 comments
Lilly Oct 13, 2024 @ 7:44pm 
Sounds like a tasty way to play. Who doesn't love a good gyro?
80TCS Nov 2, 2024 @ 1:37pm 
Originally posted by ChromeGonzalez:
Just wanted to make a post saying I'm glad to see another game that allows you to just set gyro as mouse and not have to worry about mode shifting or changing any controls to make the gyro to mouse work. Hoping this becomes a standard,

Wait, what, WHERE ? ? ? You mean via Steam Input, or in the actual game itself ???
Vagrant Nov 2, 2024 @ 3:46pm 
The only thing you have thank Bloober for is allowing us to use both controller and KB/M at the same time or else it woudn't work. Best example would be Skyrim, where if you use controller, KB/M stops working.

I've been using Gyro-aiming for SH2 as well. I've got it setup so Gyro activate when Left Trigger is fully pushed. I've cut Sensitivity by half to make it so the Gyro will only be good for small aiming adjustments.

I've also made a Toggle Auto-Run for Left Joystick Click since it doesn't use anything. Super cool for the start of the game and the run back to Historical Society.
Last edited by Vagrant; Nov 2, 2024 @ 3:47pm
80TCS Nov 2, 2024 @ 4:11pm 
Originally posted by Vagrant:
The only thing you have thank Bloober for is allowing us to use both controller and KB/M at the same time or else it woudn't work. Best example would be Skyrim, where if you use controller, KB/M stops working.

I've been using Gyro-aiming for SH2 as well. I've got it setup so Gyro activate when Left Trigger is fully pushed. I've cut Sensitivity by half to make it so the Gyro will only be good for small aiming adjustments.

I've also made a Toggle Auto-Run for Left Joystick Click since it doesn't use anything. Super cool for the start of the game and the run back to Historical Society.

Yeah, exactly what I thought, the OP was misleading.. For a moment I hoped that I've maybe overlooked something..


Anyways:

Until some game dev decides to implement proper Gyro support, what I'm doing in order to avoid Steam Input that disables game's own support, I'm using JoyShockMapper with a custom config to enable Gyro to Mouse.

JoyShockMapper: https://github.com/Electronicks/JoyShockMapper

This is the config I am using currently with maxed out sensitivity in game (80/80 for aiming and 125/125 for looking around)

I have named the config "SHProto-Win64-Shipping.txt"
and placed it in: "..\JoyShockMapper_x64\AutoLoad" folder

RESET_MAPPINGS

REAL_WORLD_CALIBRATION = 30
IGNORE_OS_MOUSE_SPEED
IN_GAME_SENS = 1
VIRTUAL_CONTROLLER = NONE

TICK_TIME = 1

ADAPTIVE_TRIGGER = OFF # Don't use force feedback in my triggers
TRIGGER_THRESHOLD = 0.75

HOME = CALIBRATE CALIBRATE
CAPTURE = NONE
TOUCH = NONE
MIC = NONE
TOUCHPAD_MODE = GRID_AND_STICK
GRID_SIZE = 1
T1 = NONE

LSR = VOLUME_DOWN+ # Fn[L]
RSL = VOLUME_UP+ # Fn[R]

# Aim settings
# Gyro sens of 1 means you'll turn the same amount in game as in the real world
GYRO_SENS = 0
GYRO_SPACE = PLAYER_TURN # LOCAL PLAYER_TURN PLAYER_LEAN WORLD_TURN WORLD_LEAN
ZL,GYRO_SENS = 1
# Gyro thresholds are in degrees per second
MIN_GYRO_THRESHOLD = 0
MAX_GYRO_THRESHOLD = 360

# GYRO_OFF = RIGHT_STICK
Last edited by 80TCS; Nov 2, 2024 @ 4:13pm
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Date Posted: Oct 13, 2024 @ 7:31pm
Posts: 4