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I don't think he means a "First Person" patch, I think he's referring to the actual FPS as in.. Frames Per Second.
theres no way you thought i meant first person lol
Yes, I also saw that build and I agree with your guess. However, we shouldn't rule out the possibility of additional specific driver code optimizations and tweaks needed to fully address the AMD Radeon underperforming vs. Nvidia GeForce with software-accelerated Lumen in this game and other UE5 games.
i don't think its driver related in this instance, its like starfield when it came out, nvidia did put out driver optimizations that gave minimal improvements, but only when bethesda properly optimized the game it began running as well on nvidia as it did on amd, its a dev skill issue.
For sure if it's a deeper issue with AMD drivers and Lumen more generally then it'd be weird if it were suddenly resolved just for this game. Fingers crossed for the red team regardless of cause.
I agree with the approach but we can only guess from our end. Also, can we be sure AMD included any specific driver optimization or tweaks for this game in their latest stable 24.9.1 WHQL drivers? AMD didn't even list official driver support for Silent Hill 2 Remake in their 24.9.1 patch notes.
Seconded :)
i agree but i do have some reasoning, like i use linux, and whenever a game is not driver optimized on windows it runs better on linux, till this day actually (alan wake 2, plague requiem, etc), SH2R runs exactly the same on both OSes.
i doubt team bloobler will forward their profiling to amd to figure it out some sort of improvement within the game or the UE5 version being used... however AMD should be more aware as well, as it can and it is happening on some UE5 games and not so much on others.
One of the reasons I have a rtx 3070 was cause the rx 6800xt I bought and returned did really poor in older titles. If a game is really new, most of the time the Radeon series does great but as soon as you start using older dx versions, not so much.
for radeon users like myself i can recoupe that perf by using linux/dxvk, for SH2R there are still spots where dx11 perf is much worse