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But the answer is a spoiler of the game on itself.
Basically you're playing as a man who "forgot" things and you have to recollect your suppressed memories back.
Besides, James is keeping a lot of secrets from us and from himself. Each memory revealed directs him closer to his wife. So things get more and more disturbing
Good questions. Moving past the 'why does Link wake up from sleep every time he falls into lava?' aspect of gaming, ever played a game like Senua's Saga Hellblade?
Our personal reality is what we perceive it to be, and our perceptions are shaped not only by our senses but also by our experiences. This remake at least gives lots of strong clues as to what is going on, but it does rely on the player spotting them and/or piecing them together.
Its a game that explores more than the next waypoint on your map.
Its also heavily inspired by the movie Jacob's Ladder. May or may not help understanding the concepts in the game.
If this was the bar for anime I'd be watching the stuff much more often. Unfortunately the overwhelming majority consists of MC tripping into a woman's crotch every ep or he is OP because writing flawed characters who struggle through adversity and aren't the most powerful being in existence is hard I guess.
Silent Hill has always supposed to feel dream like. In dreams some stuff makes no sense but you go with it most of the time. This is how the characters behave in the series, the more aware being Heather in SH3, but I always assume that has to do more with her own powers.
Twin Peaks was a big source of inspiration, from how the characters talk to how they go along with the craziest stuff like it's the most normal thing in the world.
One of the reasons people criticized the trailers of SH2 remake was because James seemed way to anguished, sad and depressed, when he's supposed to feel more like someone dreaming and in complete denial . Fortunately they fixed that in what I can only describe as an absolute Sonic movie moment from part of the developers.