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There does seem to be a point around 20 hours for a game telling a discrete story to seem to many gamers to be about the right length. To use a real world example, one of the reasons for why CDPR structured Cyberpunk 2077 as it is was that they wanted to give players a way to run through in 20 to 25 hours and have a complete story. (And if you want more than it also offers more storyline branches to pursue if you choose to.) This after their analysis of what went right and wrong with TW3.
I think if you also consider making time to play then it also helps with seeing how maybe a couple of weeks of the same game is about the right length and might be seen as a 'long game'.
this has a very simple cause, resident evil 2 on ps1 is extremely short and built around the idea that you play it multiple times. it's also one of the best examples of this genre.
obviously if you were talking about a jrpg, 20 hours would only be considered long in the NES era. survival horror is generally more similar to third person shooters or point and click adventure games. a very, very long p&c advnture game would be about 14 hours. silent hill 2's original version was already stretching the definition of what was then considered good pacing, taking about 8 hours to beat rather than 3.
yes, and it's probably also skewing a lot of other things. generally speaking, rpgs have awful pacing and non-stories that bend over backwards to accommodate awful pacing.
Fair. I am quite surprised, because I've asked a few other people I know, and they are like "Yeah. 20 hours for a game is on the long side for me." It is so weird, when something you have looked at one way, you find out later is viewed completely differently and that your own viewpoint on the matter may be skewed.
I am expecting some people to be like "yeah, 20 hours feels short to me too;" and I'd be really interested to know what sorts of games those people play regularly. As it stands, I highly suspect that because I lean so heavily into RPGs, that is why I find 20 hours to be short; most RPGs tend to at least break the 30 hour mark.
realizing my own ideas on game length and what is considered short or long by others, has definitely been interesting, lol
On the note of JRPGs, that is actually fair. A lot of times, especially in the JRPG genera specifically, the main plot is actually only a very small portion of the game, and the vast majority of them tend to be sidequests, grinding levels, and gearing up. You see less of that in more modern RPGs I think (like RDR2, for example--or BG3. Or to a lesser degree, DOS2; though none of those are JRPGs either).
There are certain points in the game that act like a point of no return. So I used that to explore what I could before triggering the cut off point.
Now do you consider that 20 hours for a playthrough a short game, a long game, or middle?
Given the game also has multiple endings and events that only happen depending on your action I'd argue it also has the replayability of the original too.
Well comparing this to the original game, this does hit a sweet spot. Since lots of the doors and buildings in the game were off limits. Lots of locked doors. I think it's medium length. I never felt that I wanted it to be over or thought some parts was too long.
Exactly. It's very easy for a horror game to overstay it's welcome.
I prefer a medium length horror game with lots of replayability.
Resident Evil 2 Remake was ALOT shorter than this game but had so much replayability I put in 90+ hours into it over the years.
I get a very similar feeling playing SH2 Remake.
Yep. if I wanted to play a long game, I'd pick up Metaphor. (Which I will probably do after I'm done with SH2)
SH2 is pure story. Story that lasts 18+ hours. That is a long game.