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Picture is not noticeably different from native but worse than quality
30 is just too low
I tested it and capped FPS to 60 Hz and it doesn't look bad. Still stuttering here and there, but it might actually feel a bit more fluid.
The command is -UseFixedTimeStep
If your command was correct the gamespeed would be higher than intended at 60FPS, you’d be running around much faster than normal
it was actually the wrong argument.
With the correct command, I'm 2x as fast.
I already wondered, how it worked for 60 Hz, that's why I also asked....
I was testing the scene, when getting ambushed behind the neely bar after picking the keys for woodside. I think, it's one of the worst part for performance. It somehow felt a bit better, but was obviously placebo.
Anybody knows, how to set this up for 60hz?
"-UseFixedTimeStep -FPS=60"
doesn't work for me.
EDIT:
I'm linking another thread regarding this:
https://steamcommunity.com/app/2124490/discussions/0/4699034745343617863/
I believe that what the -UseFixedTimeStep command does is to match tickrate to framerate. I don’t see why increased framerate would cause increased speed unless this ties the two together. So I’m thinking by running at 60FPS with that command, you are indeed using a 60hz timestep already, and that increases gamespeed so much that it’s unplayable.
If anybody has any deeper insight on this would love to be corrected and educated further
It seems, that you can't adjust it. It's bound to 30 fps. The explanation makes sense to me.
Here are also some more experiences from users:
https://www.resetera.com/threads/silent-hill-2-2024-pc-performance-thread.1001874/page-19
I tried a bit with 30 + frame generation to 60, but it wasn't fluid at all.
Without use fixed and 40 fps wasn't better than 60. I'm not gpu limited and CPU isn't fine too (58003xd + 7900xtx).
The best result I get is with -dx11 and using TSR quality. Native 4k is gpu limited, so no option. FSR 1.0 seems worse than TSR
At least it's more fluid without too much animation hiccups and looks decent enough. Maybe some flickering, but bearable
And it's to strange: I have 5700x, not very cool memory (just 3200 CL16) and play on 60 fps lock with framegen. And it's 95% stable. So with 7800x3d should be at least 100fps lock with framegen.
By the way, any chance disabling DLSS (switch to DLAA for example) with framegen? Now my GPU can do much more.
For many of us, the 5% of the time it’s not stable is the issue
That aside, framegen at 30FPS results in an incredible amount of input lag, an amount that very few people are going to find responsive enough
Others tried it with LossLess Scaling app Framegeneration and seem to have better results.
That's said, I also have not a good impression of AMD FG, even on top of 60FPS+ base material. It always looks disrupted and additional input lag is to be avoided always.
DLSS/DLAA is not an option on AMD cards. Maybe FSR NativeAA + FG is better....
+ Stutter