SILENT HILL 2

SILENT HILL 2

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Finally gave up and running it at 30FPS lock - my suggestions
4090 with a 7800x3D user..

Like with the Dead Space remake, it's not presently possible to alleviate the traversal stutter here. But this time, I've already learned my lesson with trying to resolve stuttering issues in UE5 games. My mindset is now literally "eh, at least it runs."

I've been beaten into submission by bad ports and am finally drinking the "30FPS on PC" cool-aid

All-in-all it's been a much better experience playing at 30 locked than constantly tripping over stutters trying to lock things to 16.6ms.

In case anyone is interested in how I made the game bearable (as bearable as 30FPS can be...)

1. Changed my monitor's refresh rate to 60HZ
2. In NVCP changed the v-sync to adaptive half-refresh rate (thus, 30Hz in game)
3. Locked to 30 via RTSS
4. Further locked to 30 via in-game option
5. Enabled Ultra low latency mode in NVCP to help with poopy 30FPS input latency
6. Turned off G Sync as my OLED flickers like mad with VRR enabled in games under 60FPS
7. As per Alex's suggestion from DF, added "-UseFixedTimeStep" to launch options through Steam

The upside being I can blast the game with full "Epic" settings, RT on, 4K native with no upscaling.... also the switch from 60FPS gameplay to 30FPS cutscenes aren't as jarring now... lol... what a time to be alive.
Last edited by The Alchemist; Dec 5, 2024 @ 2:24am
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Showing 1-14 of 14 comments
Isn't it enough to just limit the frame rate to 30 or set vsync to half refresh rate in-game?
Last edited by 👁️‍🗨antiparti; Dec 5, 2024 @ 2:59am
Foulcher Dec 7, 2024 @ 6:27am 
4090 and 13900k I set it at DLSS balanced and it has been good to go at 60FPS.
Picture is not noticeably different from native but worse than quality

30 is just too low
Last edited by Foulcher; Dec 7, 2024 @ 6:28am
königplatzen Dec 11, 2024 @ 1:12pm 
Anybody tried -UseFixedTimeStamp with 60 FPS?
I tested it and capped FPS to 60 Hz and it doesn't look bad. Still stuttering here and there, but it might actually feel a bit more fluid.
JohnBillington Dec 11, 2024 @ 1:23pm 
Originally posted by königplatzen:
Anybody tried -UseFixedTimeStamp with 60 FPS?
I tested it and capped FPS to 60 Hz and it doesn't look bad. Still stuttering here and there, but it might actually feel a bit more fluid.

The command is -UseFixedTimeStep

If your command was correct the gamespeed would be higher than intended at 60FPS, you’d be running around much faster than normal
königplatzen Dec 11, 2024 @ 1:59pm 
Originally posted by JohnBillington:
Originally posted by königplatzen:
Anybody tried -UseFixedTimeStamp with 60 FPS?
I tested it and capped FPS to 60 Hz and it doesn't look bad. Still stuttering here and there, but it might actually feel a bit more fluid.

The command is -UseFixedTimeStep

If your command was correct the gamespeed would be higher than intended at 60FPS, you’d be running around much faster than normal
Wow, I'm stupid.
it was actually the wrong argument.
With the correct command, I'm 2x as fast.
I already wondered, how it worked for 60 Hz, that's why I also asked....

I was testing the scene, when getting ambushed behind the neely bar after picking the keys for woodside. I think, it's one of the worst part for performance. It somehow felt a bit better, but was obviously placebo.

Anybody knows, how to set this up for 60hz?
"-UseFixedTimeStep -FPS=60"
doesn't work for me.

EDIT:
I'm linking another thread regarding this:
https://steamcommunity.com/app/2124490/discussions/0/4699034745343617863/
Last edited by königplatzen; Dec 11, 2024 @ 2:15pm
Ricback2 Dec 11, 2024 @ 3:12pm 
Play it in 40 fps, it feels much better.
JohnBillington Dec 11, 2024 @ 4:47pm 
Originally posted by königplatzen:
Originally posted by JohnBillington:

The command is -UseFixedTimeStep

If your command was correct the gamespeed would be higher than intended at 60FPS, you’d be running around much faster than normal
Wow, I'm stupid.
it was actually the wrong argument.
With the correct command, I'm 2x as fast.
I already wondered, how it worked for 60 Hz, that's why I also asked....

I was testing the scene, when getting ambushed behind the neely bar after picking the keys for woodside. I think, it's one of the worst part for performance. It somehow felt a bit better, but was obviously placebo.

Anybody knows, how to set this up for 60hz?
"-UseFixedTimeStep -FPS=60"
doesn't work for me.

EDIT:
I'm linking another thread regarding this:
https://steamcommunity.com/app/2124490/discussions/0/4699034745343617863/

I believe that what the -UseFixedTimeStep command does is to match tickrate to framerate. I don’t see why increased framerate would cause increased speed unless this ties the two together. So I’m thinking by running at 60FPS with that command, you are indeed using a 60hz timestep already, and that increases gamespeed so much that it’s unplayable.

If anybody has any deeper insight on this would love to be corrected and educated further
Last edited by JohnBillington; Dec 11, 2024 @ 4:54pm
königplatzen Dec 12, 2024 @ 2:48am 
Thanks for the input.

It seems, that you can't adjust it. It's bound to 30 fps. The explanation makes sense to me.
Here are also some more experiences from users:
https://www.resetera.com/threads/silent-hill-2-2024-pc-performance-thread.1001874/page-19

I tried a bit with 30 + frame generation to 60, but it wasn't fluid at all.
Without use fixed and 40 fps wasn't better than 60. I'm not gpu limited and CPU isn't fine too (58003xd + 7900xtx).
The best result I get is with -dx11 and using TSR quality. Native 4k is gpu limited, so no option. FSR 1.0 seems worse than TSR
At least it's more fluid without too much animation hiccups and looks decent enough. Maybe some flickering, but bearable
Last edited by königplatzen; Dec 12, 2024 @ 3:26am
edwvee Dec 12, 2024 @ 4:24am 
Why not framegen?
And it's to strange: I have 5700x, not very cool memory (just 3200 CL16) and play on 60 fps lock with framegen. And it's 95% stable. So with 7800x3d should be at least 100fps lock with framegen.
By the way, any chance disabling DLSS (switch to DLAA for example) with framegen? Now my GPU can do much more.
JohnBillington Dec 12, 2024 @ 4:40am 
Originally posted by edwvee:
Why not framegen?
And it's to strange: I have 5700x, not very cool memory (just 3200 CL16) and play on 60 fps lock with framegen. And it's 95% stable. So with 7800x3d should be at least 100fps lock with framegen.
By the way, any chance disabling DLSS (switch to DLAA for example) with framegen? Now my GPU can do much more.

For many of us, the 5% of the time it’s not stable is the issue

That aside, framegen at 30FPS results in an incredible amount of input lag, an amount that very few people are going to find responsive enough
Last edited by JohnBillington; Dec 12, 2024 @ 4:49am
edwvee Dec 12, 2024 @ 6:20am 
Originally posted by JohnBillington:
Originally posted by edwvee:
Why not framegen?
And it's to strange: I have 5700x, not very cool memory (just 3200 CL16) and play on 60 fps lock with framegen. And it's 95% stable. So with 7800x3d should be at least 100fps lock with framegen.
By the way, any chance disabling DLSS (switch to DLAA for example) with framegen? Now my GPU can do much more.

For many of us, the 5% of the time it’s not stable is the issue

That aside, framegen at 30FPS results in an incredible amount of input lag, an amount that very few people are going to find responsive enough
Lets try to rephrase: 95% percent of stutters are reduced, others are not so crucial. 7800x3d should give at least 1.5x base fps without stuttering.
königplatzen Dec 12, 2024 @ 7:25am 
The problem with fixtimestepped 30 FPS + framegen to 60 framelock was not even the input lag. It just didn't reach the 60 FPS most of the time, probably because of the 30 FPS base material.

Others tried it with LossLess Scaling app Framegeneration and seem to have better results.

That's said, I also have not a good impression of AMD FG, even on top of 60FPS+ base material. It always looks disrupted and additional input lag is to be avoided always.

DLSS/DLAA is not an option on AMD cards. Maybe FSR NativeAA + FG is better....
Last edited by königplatzen; Dec 12, 2024 @ 7:26am
I get 80-120fps on my AMD laptop (6800s GPU) using FSR3.1 + Frame Generation ON
Badman Dec 14, 2024 @ 3:56am 
Originally posted by Leon Scott Kennedy:
I get 80-120fps on my AMD laptop (6800s GPU) using FSR3.1 + Frame Generation ON

+ Stutter
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Date Posted: Dec 5, 2024 @ 2:23am
Posts: 14