SILENT HILL 2

SILENT HILL 2

View Stats:
How remove Film Grain?
After lauch of patch 1.06 was added film grain and I really don´t like this feature.

In the options don´t have any to disable the feature...

I would appreciate if someone can have a word of help. :crashbcoot:

Thanks in advance and that lord Piramyd Head "bless" your flesh. :InfectedHand::InfectedHand::InfectedHand::Lacerator::fingers:
Last edited by Ɠմìɀãօ ✪; Nov 25, 2024 @ 9:11pm
< >
Showing 1-13 of 13 comments
Dude Guyman Nov 26, 2024 @ 2:18am 
I use the following to get rid of unwanted effects. I think the Tonemapper ones get rid of it, but not positive about that.

In Engine.ini:
"*\Users\YourUserName\AppData\Local\SilentHill2\Saved\Config\Windows\Engine.ini"

[SystemSettings]
r.DepthOfFieldQuality=0
r.motionblurquality=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0
Last edited by Dude Guyman; Nov 26, 2024 @ 2:18am
Ɠմìɀãօ ✪ Nov 26, 2024 @ 8:31am 
Originally posted by Dude Guyman:
I use the following to get rid of unwanted effects. I think the Tonemapper ones get rid of it, but not positive about that.

In Engine.ini:
"*\Users\YourUserName\AppData\Local\SilentHill2\Saved\Config\Windows\Engine.ini"

[SystemSettings]
r.DepthOfFieldQuality=0
r.motionblurquality=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0

Hi Dude Guyman, thanks for help me! :lunar2019smilingpig:

I will do this in my game and return here to say if solved my problem. Great day buddy! :steamhappy:
Ɠմìɀãօ ✪ Nov 26, 2024 @ 11:19am 
Originally posted by Dude Guyman:
I use the following to get rid of unwanted effects. I think the Tonemapper ones get rid of it, but not positive about that.

In Engine.ini:
"*\Users\YourUserName\AppData\Local\SilentHill2\Saved\Config\Windows\Engine.ini"

[SystemSettings]
r.DepthOfFieldQuality=0
r.motionblurquality=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0

Not worked, sadly, but thanks for trying to help I really appreciate it. :crashthumbsup:
SCROTAL RECALL Nov 26, 2024 @ 1:03pm 
So, the actual CVAR you want to put into your 'Engine.ini' to remove film grain and nothing else is: r.FilmGrain=0.

r.Tonemapper.Quality can also disable film grain, as well - however, the tone mapper CVAR doesn't give you the individual choice for enabling/disabling the other effects it handles (such as chromatic aberration, screen vignette, etc.)

r.Tonemapper.GrainQuantization actually no longer handles film grain enabling/disabling/quality levels in Unreal 5.X engine-games
SCROTAL RECALL Nov 26, 2024 @ 1:05pm 
I actually have a text file that contains every single CVAR that Silent Hill 2 uses, and what each CVAR the developers have set as the default values. It's a pretty huge list, but it also contains descriptions of every single tweakable internal thing you could mess with on here.

If anyone is interested, I could upload the Silent Hill 2 CVAR dump file to Google Drive or somewhere else.

For instance, Bloober Team has set Silent Hill 2 to have Anisotropic Filtering on textures max out at x8 - this is even with the 'Texture Quality' in-game option set to 'High'. However, under the [SystemSettings] section in your Engine.ini file (or under the [TextureQuality@3] within your Scalability.ini), you can add the line:
r.MaxAnisotropy=16
Now, instead of the more limited 'x8' anisotropic texture filtering, you'll have twice the quality for filtered textures!
Again, that SH2 CVAR dump I made has soooo many more tweakable settings in there for you to look at
Last edited by SCROTAL RECALL; Nov 26, 2024 @ 1:12pm
Ɠմìɀãօ ✪ Nov 26, 2024 @ 2:49pm 
Originally posted by Molesworth.Houghton:
I would recommend to take on Nexus mod. There are some needful helps.

Yes, nice hint, very thanks my friend. :crashbcoot::crashthumbsup:
Ɠմìɀãօ ✪ Nov 26, 2024 @ 2:53pm 
Originally posted by Scrotal Recall:
I actually have a text file that contains every single CVAR that Silent Hill 2 uses, and what each CVAR the developers have set as the default values. It's a pretty huge list, but it also contains descriptions of every single tweakable internal thing you could mess with on here.

If anyone is interested, I could upload the Silent Hill 2 CVAR dump file to Google Drive or somewhere else.

For instance, Bloober Team has set Silent Hill 2 to have Anisotropic Filtering on textures max out at x8 - this is even with the 'Texture Quality' in-game option set to 'High'. However, under the [SystemSettings] section in your Engine.ini file (or under the [TextureQuality@3] within your Scalability.ini), you can add the line:
r.MaxAnisotropy=16
Now, instead of the more limited 'x8' anisotropic texture filtering, you'll have twice the quality for filtered textures!
Again, that SH2 CVAR dump I made has soooo many more tweakable settings in there for you to look at

Very nice knowledge and very thanks for the help. The file you meant, how you got it? :crashbcoot::steamthumbsup::PotOfGreed:
SCROTAL RECALL Nov 26, 2024 @ 5:01pm 
Originally posted by Ɠմìɀãօ ✪:
Originally posted by Scrotal Recall:
I actually have a text file that contains every single CVAR that Silent Hill 2 uses, and what each CVAR the developers have set as the default values. It's a pretty huge list, but it also contains descriptions of every single tweakable internal thing you could mess with on here.

If anyone is interested, I could upload the Silent Hill 2 CVAR dump file to Google Drive or somewhere else.

For instance, Bloober Team has set Silent Hill 2 to have Anisotropic Filtering on textures max out at x8 - this is even with the 'Texture Quality' in-game option set to 'High'. However, under the [SystemSettings] section in your Engine.ini file (or under the [TextureQuality@3] within your Scalability.ini), you can add the line:
r.MaxAnisotropy=16
Now, instead of the more limited 'x8' anisotropic texture filtering, you'll have twice the quality for filtered textures!
Again, that SH2 CVAR dump I made has soooo many more tweakable settings in there for you to look at

Very nice knowledge and very thanks for the help. The file you meant, how you got it? :crashbcoot::steamthumbsup::PotOfGreed:
No problem at all! So, Alex Battaglia (one of the guys from a great YouTube channel Digital Foundry) recommended a program called Unreal Engine Unlocker 5.X in one of his tech reviews for an Unreal Engine game.
Unreal Engine Unlocker cost me about 6 bucks, as the guy who created the program has U.E.U. up on his Patreon.
Basically, Unreal Unlocker injects itself into any Unreal 5 game you're playing in real time, and basically gives you a lot more access and information than standard .ini files do.
It's helped me figure out which .ini tweaks can actually work or be modified, as a lot of people tend to post .in tweaks that are either for earlier UE5 versions, or for Unreal 4 engine games.
It lets you tweak ray-tracing, post-processing effects, and many other things while the game is running so you don't have to keep rebooting the game to see your changes. It can also enable the developer console on UE5 games that support it, which can also let you test CVARs (such as r.filmgrain=0/1) in real-time, too.
As to how I got the complete list of Silent Hill 2's CVARs, there's an option in Unreal Unlocker that dumps every single CVAR for that specific version of Unreal 5.X that a game uses, and it includes all of the default values the developer set for them.
It's how I found out that even at max Texture Quality settings that Silent Hill 2's Anisotropic Filtering is only x8, when setting it to x16 provides a larger/longer radius for AF and barely affects performance
PRAET0R1AN™ Nov 26, 2024 @ 8:33pm 
Originally posted by Scrotal Recall:
I actually have a text file that contains every single CVAR that Silent Hill 2 uses, and what each CVAR the developers have set as the default values. It's a pretty huge list, but it also contains descriptions of every single tweakable internal thing you could mess with on here.

If anyone is interested, I could upload the Silent Hill 2 CVAR dump file to Google Drive or somewhere else.

For instance, Bloober Team has set Silent Hill 2 to have Anisotropic Filtering on textures max out at x8 - this is even with the 'Texture Quality' in-game option set to 'High'. However, under the [SystemSettings] section in your Engine.ini file (or under the [TextureQuality@3] within your Scalability.ini), you can add the line:
r.MaxAnisotropy=16
Now, instead of the more limited 'x8' anisotropic texture filtering, you'll have twice the quality for filtered textures!
Again, that SH2 CVAR dump I made has soooo many more tweakable settings in there for you to look at

Please do, that'd be awesome
SCROTAL RECALL Nov 26, 2024 @ 10:19pm 
Originally posted by PRAET0R1AN™:
Originally posted by Scrotal Recall:
I actually have a text file that contains every single CVAR that Silent Hill 2 uses, and what each CVAR the developers have set as the default values. It's a pretty huge list, but it also contains descriptions of every single tweakable internal thing you could mess with on here.

If anyone is interested, I could upload the Silent Hill 2 CVAR dump file to Google Drive or somewhere else.

For instance, Bloober Team has set Silent Hill 2 to have Anisotropic Filtering on textures max out at x8 - this is even with the 'Texture Quality' in-game option set to 'High'. However, under the [SystemSettings] section in your Engine.ini file (or under the [TextureQuality@3] within your Scalability.ini), you can add the line:
r.MaxAnisotropy=16
Now, instead of the more limited 'x8' anisotropic texture filtering, you'll have twice the quality for filtered textures!
Again, that SH2 CVAR dump I made has soooo many more tweakable settings in there for you to look at

Please do, that'd be awesome

Sure thing! Here's a Google Drive link with the text file. It's pretty huge - and a lot of the graphics CVars start around line 5121. Enjoy!

https://drive.google.com/file/d/15E8kB8ylQj7Rem7c1P0NFTQ5lpB5BmYZ/view?usp=sharing
Dude Guyman Nov 27, 2024 @ 1:02am 
Originally posted by Scrotal Recall:
So, the actual CVAR you want to put into your 'Engine.ini' to remove film grain and nothing else is: r.FilmGrain=0.

Thanks for the correction, and the cvar list!

Yeah, the Tonemapper thing worked in older UE games like the first Hellblade, so I was not sure in this case...but I did not notice any film grain in my play through, so figured it may still be working, or it was just subtle enough that it did not bother me. I still hate vignette, chromatic aberration, depth of field, and motion blur though. UGH!
SCROTAL RECALL Nov 28, 2024 @ 2:11pm 
Originally posted by Dude Guyman:
Originally posted by Scrotal Recall:
So, the actual CVAR you want to put into your 'Engine.ini' to remove film grain and nothing else is: r.FilmGrain=0.

Thanks for the correction, and the cvar list!

Yeah, the Tonemapper thing worked in older UE games like the first Hellblade, so I was not sure in this case...but I did not notice any film grain in my play through, so figured it may still be working, or it was just subtle enough that it did not bother me. I still hate vignette, chromatic aberration, depth of field, and motion blur though. UGH!

No problemo, I also wasn't trying to be a ♥♥♥♥ or anything - it's just the film grain thing was driving me nuts and I couldn't find any concrete info on how to disable it properly. The vignette in SH2 was a little overdone, in my opinion. It looked okay in HDR, where black levels were already kind of raised, but in SDR the vignette effect almost made some sections unplayable - but I also don't have the greatest eyesight, either.

Glad you are enjoying the Cvar dump! It definitely helps with giving insight on how to better tweak the game - for instance, completely disabling Lumen (not just turning Raytracing to off in the options, as Off still uses Software Lumen) and just using SSGI (screen space global illumination) gave a MASSIVE performance boost - and without affecting most scenes quality! Most of the game is pretty dark, and uses really awesome baked lighting, so having absolutely zero raytracing didn't really hurt the experience too much in my opinion
SCROTAL RECALL Nov 28, 2024 @ 4:39pm 
I think what I'll do is actually make a post here on Steam with the download link to the CVar dump I have up on Google Drive, and also share some tips of stuff that's tweakable. I'd love for anyone to have a shot at playing this and be able to tweak a lot more of the granular graphics settings
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Nov 25, 2024 @ 9:10pm
Posts: 13