Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There is a 'Black Floor Fix mod I saw on Nexus for users gaming on OLED displays - Windows 11, even on the newest 24H2 update, still has shaky HDR support.
Make sure to go into your Windows 11 'Settings' app, then select 'System', then 'Display', then select 'Graphics'. This will have an app list for all the games Windows 10/11 has detected and added to its own 'special settings toggleables'. For me, I had to add Silent Hill 2 manually by clicking 'Add Desktop App'. When you do, find and select 'SilentHill' (this is just what Windows 11 labels it as). Make sure to disable AutoHDR for Silent Hill 2, but leave optimizations for windowed games on. Windows 10/11 isn't supposed to do this, but it still sometimes layers AutoHDR on top of a game's built-in HDR support. You could also turn off AutoHDR support system-wide, as well.
If that doesn't help, try the inverse and actually DISABLE the HDR setting in-game, but ENABLE W11 AutoHDR for Silent Hill 2 - AutoHDR is nowhere near as good as native HDR support, but it could help you deduce what's causing the washed-out visuals.
Lastly, as long as your monitor/TV's EDID is correctly reporting your display's HDR metadata to Windows, you do NOT need to use the Windows 11 calibration tool, as doing this will create an .icc profile that will cause your display's EDID HDR data to be overwritten. You can always delete the Win11 HDR Calibration tool's .icc HDR profile with Color Management. If Windows doesn't show any HDR metadata under Advanced Display settings, like max bits/peak luminance, you *may* need to use a tool called CRU to create an HDR metadata block that will report to Windows what your display's HDR capabilities are (using your actual displays specs for HDR).
HDR can still be a pain to calibrate properly on Windows 10/11, especially if it's not "certified" as an official HDR display by Microsoft (a mostly meaningless thing they do). I could always try to help you out the best I can if you're interested; I have two HDR400 IPS monitors and an LED HDR10 TV - even though I don't own any OLED displays, setting yours up and calibrating it would be just about the same process on Windows as I use for mine
https://youtu.be/A71At6dUViM
Luckily, if all goes well, those should be the only times you experience stuttering or hitches related to the new shader cache being built. Otherwise, actual in-game performance or stutters caused by anything else other than shaders being compiled into a cache will be a coin toss for a lot of people - some people may experience a huge performance boost while others may see little to none, or worse performance possibly.
Anything you notice while using DXVK, make sure to report it over on their GitHub! Projects like that totally rely on the community for bug/compatibility reports.