SILENT HILL 2

SILENT HILL 2

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New 152.2MB Patch - Just Dropped 15 Minutes Ago!
This is all I could find so far on SteamDB:

[Depot ID] 2124491
[Build ID] 16443373
[Last Public Update] 22 November 2024 – 09:00:45 UTC

[Changed Files]
Modified – Engine/Binaries/Win64/CrashReportClient.exe (+40.00 KiB)
Modified – PSOVersion.txt
Modified – SHProto.exe
Modified – SHProto/Binaries/Win64/SHProto-Win64-Shipping.exe (+54.00 KiB)
Modified – SHProto/Content/Paks/SHProto-Windows.pak (-2.00 KiB)
Modified – SHProto/Content/Paks/SHProto-Windows.ucas (+5.70 MiB)
Modified – SHProto/Content/Paks/SHProto-Windows.utoc (+2.16 KiB)
Modified – SHProto/Content/Paks/global.ucas (+144 B)
Modified – SHProto/Content/Paks/global.utoc
Modified – SHProto/Content/PipelineCaches/Windows/SHProto_PCD3D_SM6.recorded.upipelinecache
Manifest ID changed – 2022551810483856650 › 6030786832332563114

No official notes yet, but I'm sure throughout the day this will be updated. I am loving the post-launch support Bloober and Konami are giving SH2!
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Showing 16-24 of 24 comments
SCROTAL RECALL Nov 22, 2024 @ 7:30am 
Originally posted by königplatzen:
Originally posted by Scrotal Recall:
Varying performance and other things aside, I'm just glad Konami, as a publisher, didn't immediately have Bloober ditch post-launch support. Remember the Dead Space remake? EA said screw post-launch updates and performance fixes beyond the first one or two - then as Dead Space is getting shredded to pieces by tech/performance reviewers, EA pretty much just threw Motive under the bus and let them look like crappy devs and take a bunch of angry Games' flak for not fixing a game (that they absolutely wanted to fix and support more, but again - EA was publishing the title).
So, I'm just at least grateful one of my favorites that got the remake treatment isn't just getting tossed to the side after the initial month of sales and pre-orders start to dip downwards - and god, Konami hasn't really done anything in over a decade to earn anyone's confidence regarding this exact kind of thing (unless you count them immediately fixing one of their Silent Hill Pachinko machines that broke)
Yeah, I'm glad they do. But if they want to remake other Silent Hills (which I hope) and if they want to keep the good reviews, they have to invest.
I hope, they keep maintaining and hopefully also dig into performance issues a bit more. UE5 has some inherent issues, but other games like Wukong showed, that it can be better.
Absolutely don't disagree with you there; post-launch patches and scalability support on wider ranges of hardware literally only means more sales for Konami/Bloober - so, yep, investment. I'm hopeful they do remake other Silent Hill games with this amount of detail and care for the source material - super tricky to do with any rabid fan base but Bloober did the impossible for me, at least
XΞИOΛLIΞИ Nov 22, 2024 @ 9:25am 
Personally for my experience, they fixed most of the stutters after the first patch. It DOES still stutter but it does it way less frequent, and mostly in the outside areas. That’s just my experience though.
SCROTAL RECALL Nov 23, 2024 @ 9:46am 
Originally posted by XΞИOΛLIΞИ:
Personally for my experience, they fixed most of the stutters after the first patch. It DOES still stutter but it does it way less frequent, and mostly in the outside areas. That’s just my experience though.
Same for me, for the most part. Woodside Apartments is way better now than it was before the 1.04 patch - before that, it was stuttering so bad and so frequently; and that was even with Alex Battaglia's "-usefixedtimestep" tweak for James' animation stutters. It didn't seem to matter what GPU/CPU combo you had, either. But yeah, as of 1.06, I'd say traversal stuttering is down to a tolerable amount, and performance overall is much better.
kobayashi Nov 23, 2024 @ 9:52am 
It crashes immediately after the splash screen. Adding -dx11 fixes the crash, but there is no ray-tracing option. The HDR image is completely washed out (with an LG OLED TV). Very disappointing.
SCROTAL RECALL Nov 23, 2024 @ 10:19am 
Originally posted by kobayashi:
It crashes immediately after the splash screen. Adding -dx11 fixes the crash, but there is no ray-tracing option. The HDR image is completely washed out (with an LG OLED TV). Very disappointing.
Hmm, I haven't had any issues like that. I did before, but it was unrelated to SH2 - turned out to be an undervolt I did on my CPU (Ryzen 7 series) but that was affecting everything and not just games.
There is a 'Black Floor Fix mod I saw on Nexus for users gaming on OLED displays - Windows 11, even on the newest 24H2 update, still has shaky HDR support.
Make sure to go into your Windows 11 'Settings' app, then select 'System', then 'Display', then select 'Graphics'. This will have an app list for all the games Windows 10/11 has detected and added to its own 'special settings toggleables'. For me, I had to add Silent Hill 2 manually by clicking 'Add Desktop App'. When you do, find and select 'SilentHill' (this is just what Windows 11 labels it as). Make sure to disable AutoHDR for Silent Hill 2, but leave optimizations for windowed games on. Windows 10/11 isn't supposed to do this, but it still sometimes layers AutoHDR on top of a game's built-in HDR support. You could also turn off AutoHDR support system-wide, as well.
If that doesn't help, try the inverse and actually DISABLE the HDR setting in-game, but ENABLE W11 AutoHDR for Silent Hill 2 - AutoHDR is nowhere near as good as native HDR support, but it could help you deduce what's causing the washed-out visuals.
Lastly, as long as your monitor/TV's EDID is correctly reporting your display's HDR metadata to Windows, you do NOT need to use the Windows 11 calibration tool, as doing this will create an .icc profile that will cause your display's EDID HDR data to be overwritten. You can always delete the Win11 HDR Calibration tool's .icc HDR profile with Color Management. If Windows doesn't show any HDR metadata under Advanced Display settings, like max bits/peak luminance, you *may* need to use a tool called CRU to create an HDR metadata block that will report to Windows what your display's HDR capabilities are (using your actual displays specs for HDR).
HDR can still be a pain to calibrate properly on Windows 10/11, especially if it's not "certified" as an official HDR display by Microsoft (a mostly meaningless thing they do). I could always try to help you out the best I can if you're interested; I have two HDR400 IPS monitors and an LED HDR10 TV - even though I don't own any OLED displays, setting yours up and calibrating it would be just about the same process on Windows as I use for mine
SCROTAL RECALL Nov 23, 2024 @ 10:44am 
Originally posted by Kabute:
Easy fix
https://youtu.be/A71At6dUViM
You know, I had wondered if trying out DXVK on Silent Hill 2 would help out with older or lower-end GPUs - or hell, even on higher-end cards. Just a reminder to anyone who decides to try this out: switching Silent Hill 2's rendering API from DX12 to Vulkan means that any of the pre-compiled shaders that SH2 builds/loads on boot won't be used; you'll have to let Vulkan build its own cache of shaders, which means you'll experience stutters and hitches the first time you encounter any effects/shaders that Vulkan needs to compile.

Luckily, if all goes well, those should be the only times you experience stuttering or hitches related to the new shader cache being built. Otherwise, actual in-game performance or stutters caused by anything else other than shaders being compiled into a cache will be a coin toss for a lot of people - some people may experience a huge performance boost while others may see little to none, or worse performance possibly.

Anything you notice while using DXVK, make sure to report it over on their GitHub! Projects like that totally rely on the community for bug/compatibility reports.
Last edited by SCROTAL RECALL; Nov 23, 2024 @ 10:48am
Ricback2 Nov 23, 2024 @ 1:08pm 
Originally posted by XΞИOΛLIΞИ:
Personally for my experience, they fixed most of the stutters after the first patch. It DOES still stutter but it does it way less frequent, and mostly in the outside areas. That’s just my experience though.
Interesting to know since patch notes do not mention this at all. I've done some tests in the first area (forest and before apartments) but could not notice significant changes. I will give another shot later on. I still think it should run much better than what we currently have.
kobayashi Nov 23, 2024 @ 2:13pm 
Originally posted by Scrotal Recall:
Originally posted by kobayashi:
It crashes immediately after the splash screen. Adding -dx11 fixes the crash, but there is no ray-tracing option. The HDR image is completely washed out (with an LG OLED TV). Very disappointing.
Hmm, I haven't had any issues like that. I did before, but it was unrelated to SH2 - turned out to be an undervolt I did on my CPU (Ryzen 7 series) but that was affecting everything and not just games.
There is a 'Black Floor Fix mod I saw on Nexus for users gaming on OLED displays - Windows 11, even on the newest 24H2 update, still has shaky HDR support.
Make sure to go into your Windows 11 'Settings' app, then select 'System', then 'Display', then select 'Graphics'. This will have an app list for all the games Windows 10/11 has detected and added to its own 'special settings toggleables'. For me, I had to add Silent Hill 2 manually by clicking 'Add Desktop App'. When you do, find and select 'SilentHill' (this is just what Windows 11 labels it as). Make sure to disable AutoHDR for Silent Hill 2, but leave optimizations for windowed games on. Windows 10/11 isn't supposed to do this, but it still sometimes layers AutoHDR on top of a game's built-in HDR support. You could also turn off AutoHDR support system-wide, as well.
If that doesn't help, try the inverse and actually DISABLE the HDR setting in-game, but ENABLE W11 AutoHDR for Silent Hill 2 - AutoHDR is nowhere near as good as native HDR support, but it could help you deduce what's causing the washed-out visuals.
Lastly, as long as your monitor/TV's EDID is correctly reporting your display's HDR metadata to Windows, you do NOT need to use the Windows 11 calibration tool, as doing this will create an .icc profile that will cause your display's EDID HDR data to be overwritten. You can always delete the Win11 HDR Calibration tool's .icc HDR profile with Color Management. If Windows doesn't show any HDR metadata under Advanced Display settings, like max bits/peak luminance, you *may* need to use a tool called CRU to create an HDR metadata block that will report to Windows what your display's HDR capabilities are (using your actual displays specs for HDR).
HDR can still be a pain to calibrate properly on Windows 10/11, especially if it's not "certified" as an official HDR display by Microsoft (a mostly meaningless thing they do). I could always try to help you out the best I can if you're interested; I have two HDR400 IPS monitors and an LED HDR10 TV - even though I don't own any OLED displays, setting yours up and calibrating it would be just about the same process on Windows as I use for mine
Will try that, thanks
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Date Posted: Nov 22, 2024 @ 1:22am
Posts: 24