SILENT HILL 2

SILENT HILL 2

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JS-2023 Nov 6, 2024 @ 7:52pm
Unplayable at 4K even with my 4070 TI Super
What is going on !!??
I just can't get a smooth gameplay even with all the Engine.ini tweaks from Nexusmods. This is verry frustrating !!!
I want to play it so much but not in this state so i quit it for now and wait for patches

Today 11/10/2024 I’m able to play at 4k DLSS quality FG preset Epic at 60 FPS with a flat frame time with this mod and activating ray tracing by pressing F1
https://www.nexusmods.com/silenthill2/mods/24
Thanks to SammiLucia
Last edited by JS-2023; Nov 10, 2024 @ 2:39am
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Showing 16-30 of 61 comments
DarknessRadio Nov 6, 2024 @ 11:38pm 
Originally posted by PRAET0R1AN™:
Originally posted by DarknessRadio:

Did you... look at the link I posted. I literally took the screenshots myself with nanite enabled and then disabled, back to back. With no other changes.

So again, it definitely does affect how things look (not everything because everything doesn't use nanite) but most objects it's much smaller difference than the comparison that I posted. I found maybe 5 or 6 very low poly models throughout the entire game with nanite disabled.

I did look but it wasn't a like for like screenshot, you'd moved your character between shots so it's more difficult to see any loss of quality when trying to drag the slider.

Freecam + time stop + nanite off/on..
That's how you do a comparison image, then you can see nanite enabled and disabled with no change in perspective.

I've done this before, I'll fire some images in later and I'll include the console command so you can see where nanite is enabled vs disabled.

Brother the chair in the second shot has literal triangles on it what are you even saying?? But thank you for confirming that posting even the most mundane of comments on steam boards is not worth doing. Have a good one.
PRAET0R1AN™ Nov 6, 2024 @ 11:54pm 
Originally posted by DarknessRadio:
Originally posted by PRAET0R1AN™:

I did look but it wasn't a like for like screenshot, you'd moved your character between shots so it's more difficult to see any loss of quality when trying to drag the slider.

Freecam + time stop + nanite off/on..
That's how you do a comparison image, then you can see nanite enabled and disabled with no change in perspective.

I've done this before, I'll fire some images in later and I'll include the console command so you can see where nanite is enabled vs disabled.

Brother the chair in the second shot has literal triangles on it what are you even saying?? But thank you for confirming that posting even the most mundane of comments on steam boards is not worth doing. Have a good one.

I'm not saying the chair looks good, I did notice it but really how often do you look at chairs? You'll be far more busy looking for pickups and other intractable.

That chair obviously uses nanite due to there being no lods for that model but most things don't, try in the town itself ( not otherworld variant ) and you'll see barely any difference in visual fidelity.

My point is that nanite is being used extremely sparsely, which makes no sense from a development perspective.

Nanite was created for UE5 so that the need for LOD's wasn't needed since LOD'S would require multiple models of varying detail levels vs nanite which is one detailed mesh that dynamically dynamically draws.

E.g
With LOD'S One scene can have 100,000 models + another 100,000 of a lower detail and then another 100,000 at the lowest detail levels, With the models being swapped on the fly with higher quality ones, it would impact performance significantly increasing frametimes and increasing stutter as lods are swapped when within range.

With nanite there are no LOD'S, so you'll have 100,000 models and that's it, nanite does all the calculations for you, but it does have an impact.

This is why you'll notice the table doesn't change when you disable nanite, ideally you'd need to look around the map more to find other models, but it's bizarre to me that they're using 2 systems together that essentially do the same job.
Last edited by PRAET0R1AN™; Nov 6, 2024 @ 11:55pm
DarknessRadio Nov 7, 2024 @ 12:11am 
Originally posted by PRAET0R1AN™:
Originally posted by DarknessRadio:

Brother the chair in the second shot has literal triangles on it what are you even saying?? But thank you for confirming that posting even the most mundane of comments on steam boards is not worth doing. Have a good one.

I'm not saying the chair looks good, I did notice it but really how often do you look at chairs? You'll be far more busy looking for pickups and other intractable.

That chair obviously uses nanite due to there being no lods for that model but most things don't, try in the town itself ( not otherworld variant ) and you'll see barely any difference in visual fidelity.

My point is that nanite is being used extremely sparsely, which makes no sense from a development perspective.

Nanite was created for UE5 so that the need for LOD's wasn't needed since LOD'S would require multiple models of varying detail levels vs nanite which is one detailed mesh that dynamically dynamically draws.

E.g
With LOD'S One scene can have 100,000 models + another 100,000 of a lower detail and then another 100,000 at the lowest detail levels, With the models being swapped on the fly with higher quality ones, it would impact performance significantly increasing frametimes and increasing stutter as lods are swapped when within range.

With nanite there are no LOD'S, so you'll have 100,000 models and that's it, nanite does all the calculations for you, but it does have an impact.

This is why you'll notice the table doesn't change when you disable nanite, ideally you'd need to look around the map more to find other models, but it's bizarre to me that they're using 2 systems together that essentially do the same job.

1. The table does change, you can see the wood going through the cloth in the second screenshot.

2. I said I only found a handful of low poly models with Nanite disabled. Mainly in Otherworld sections with those pieces of furniture that have cloth draped over them.

3. I understand LoDs vs Nanite.

I really don't get what we are arguing about here. I just wanted to point out that it does, indeed, affect how some things look. Not much, and most things aren't too bad. But there are definitely some seriously low quality models without Nanite. To me it honestly seems like an oversight like they just, forgot to optimize some of the regular LoDs.

I've done 2 playthroughs with Nanite disabled now myself, so I kinda just hope they fix the regular meshes. The performance difference is just huge from disabling it, to where it almost runs like it SHOULD be running in the first place. I don't even understand why they are using it for this game at all considering we are running around the fog and darkness where LoDs could easily just be well hidden.
PRAET0R1AN™ Nov 7, 2024 @ 12:20am 
Originally posted by DarknessRadio:
Originally posted by PRAET0R1AN™:

I'm not saying the chair looks good, I did notice it but really how often do you look at chairs? You'll be far more busy looking for pickups and other intractable.

1. The table does change, you can see the wood going through the cloth in the second screenshot.
Table is regular LOD by looks of it in your shot, Its the tablecloth thats nanite enabled which explains why it looks so poor when nanite is disabled.

Honestly they should have either used LODS OR nanite, not a frankenstein 90/10 of the 2.
demontwig Nov 7, 2024 @ 12:24am 
Turn off ray tracing, I bet it's a bug.
DarknessRadio Nov 7, 2024 @ 12:39am 
Originally posted by PRAET0R1AN™:
Originally posted by DarknessRadio:

1. The table does change, you can see the wood going through the cloth in the second screenshot.
Table is regular LOD by looks of it in your shot, Its the tablecloth thats nanite enabled which explains why it looks so poor when nanite is disabled.

Honestly they should have either used LODS OR nanite, not a frankenstein 90/10 of the 2.

Agreed
pennyS Nov 7, 2024 @ 1:41am 
Want to play this at 8K on my GTX 1050Ti, DEVS PLS FIX!!!
Badman Nov 7, 2024 @ 1:55am 
Off RT
Put shadows to low or medium.
Unfortunately, these days you have to compromise.
Last edited by Badman; Nov 7, 2024 @ 1:56am
AMZ Nov 7, 2024 @ 5:27am 
same here with RTX 4080 Super
JS-2023 Nov 7, 2024 @ 6:28am 
as I said deactivating nanite is not a solution because it degrades the visual
the only solution I think is to wait for patches
Bobby Nov 7, 2024 @ 6:54am 
Originally posted by nwad:
You should read the recommended system requirements.
Playing on recommended requirements should enable to play on Medium quality settings in 60 FPS or High quality settings in 30 FPS, in FullHD (or 4k using DLSS or similar technology). SSD is recommended.

Nobody reads ♥♥♥♥♥♥♥♥♥ these days.
It’s got to presented to them on a plate read by a servant.
This is one of the knock-on effects of digital gaming, from when physical copies had a gorgeous manual (ring bound at times).
Now we have a new disease: lazyitis.
Ever seen WALL-E, where humans become so fitless they get pushed about in chairs?
https://youtu.be/s-kdRdzxdZQ?feature=shared

Please read it to me AI, as I can’t be arsed
Last edited by Bobby; Nov 7, 2024 @ 6:54am
XΞИOΛLIΞИ Nov 7, 2024 @ 8:52am 
You have a mid range graphics card and expect to get high fps running the game at 4k without dlss…

If you think there will be some magical patch that will allow you to do this i can already tell you now, stop dreaming because it aint going to happen.

I run the game at 1080p with dlss on quality and shadows on low, everything else on max with rtx, on my rtx 3080 and the game runs fine and looks fine.
Last edited by XΞИOΛLIΞИ; Nov 7, 2024 @ 8:59am
JS-2023 Nov 7, 2024 @ 9:05am 
As i already sayd too, i run Alan wake 2 ALL MAXED OUT AT 4K with dlss and path tracing MAXED OUT and it runs perfectly fine at 60 FPS
I also run Cyberpunk 2077 ALL MAXED OUT AT 4K with a mod that goes beyond path tracing with 6 rays and 6 bounces and it runs great
vese91 Nov 7, 2024 @ 9:10am 
Try to set the Resolution Scalability to 75%. It helps a bit with frame-rate. But again, the game is not smooth itself so you will not have a smooth experience unless a new patch comes out.
JS-2023 Nov 7, 2024 @ 9:21am 
Yes i will wait
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Date Posted: Nov 6, 2024 @ 7:52pm
Posts: 61