SILENT HILL 2

SILENT HILL 2

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Horrible performance, is it my PC or bad optimization?
I have an i5-9600K, 32GB memory, RTX 2070, and the game is installed on SSD. Medium settings, RT off, variable resolution set to 60fps, but the game still seems to be running at sub-30fps.

I have never had a game run this badly on medium settings before. Is this another disaster-port, or is my PC officially too old?
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Showing 1-15 of 21 comments
who_lil_ole_me Nov 1, 2024 @ 1:29pm 
I have a laptop 4090 GPU equivalent to a regular 4080. While I can get up to 90 FPS, I lock it at 30 due to the stuttering. If I was you I would use DLSS (Balanced) and lock it at 30 FPS this games action is so slow that 30 FPS should be just fine. Also yes 2070's are now old. I kept my 2080 kicking for awhile
who_lil_ole_me Nov 1, 2024 @ 1:32pm 
Oh Frame Gen might help as well. It can just cause weird ghosting.
It's caused by bad optimization. Hence, either wait for another patch or consider getting PS5 Pro Console.
Ext3rmin4tor Nov 1, 2024 @ 1:43pm 
It's not caused by bad optimization, it's a typical UE5 issue called traversal stuttering. It's due to the fact that UE5 leverages a lot Pipeline Shaders Object whose generation takes at least 100ms. You can cache them, but the problem is that you cannot fill in the cache completely because it's really hardware config dependent. Shader precompilation helps but does not solve the problem completely. UE 5.4 improved the PSO generation and real time compilation (you can check the Matrix demo in 5.0 vs 5.4, at the first run at some point it's making 0.5 (yes zero point five) fps on a 4090, while with 5.4 in the same point runs at 46), the issue is that this game is built with an older version. On top of this, UE 5 didn't use to come with built in shader compilation, they added a generic one in 5.2 I think, so it used to be on devs to precompile shaders.

Having a PS5 pro won't change the problem, UE5 stutters even on a 4090 with the highest end CPU, and it's due to real time compilation, which the PS5 pro with its ridiculous CPU certainly won't solve.
Last edited by Ext3rmin4tor; Nov 1, 2024 @ 1:44pm
PhysX_Wolf Nov 1, 2024 @ 2:06pm 
Unfortunately , we have to put up with this on "Weaker" cards. Newer games require better cards to run. Runs well on my 2060 RTX BUT in some areas stutters. If its a notebook ensure the game is using the Nvidia card. Some systems automatically choose Intergrated graphic. In Control Panel , games , ffind Silent Hill 2 exe and add. select the Nvidia card . I also selct ultra for low latency mode . My notebook was heating up to about 85C but now its 65/70C depending on the game. Sorry if its not a Notebook but anyone who has a gaming notebook take note. On some top games it sometimes selects Intergrated. You caan tell when playing games , it will look corrupted (Shenmue Remaster everything looks snow like only the head in colour) or its choppy/stuttery as frell.
PhysX_Wolf Nov 1, 2024 @ 2:10pm 
Originally posted by Ext3rmin4tor:
It's not caused by bad optimization, it's a typical UE5 issue called traversal stuttering. It's due to the fact that UE5 leverages a lot Pipeline Shaders Object whose generation takes at least 100ms. You can cache them, but the problem is that you cannot fill in the cache completely because it's really hardware config dependent. Shader precompilation helps but does not solve the problem completely. UE 5.4 improved the PSO generation and real time compilation (you can check the Matrix demo in 5.0 vs 5.4, at the first run at some point it's making 0.5 (yes zero point five) fps on a 4090, while with 5.4 in the same point runs at 46), the issue is that this game is built with an older version. On top of this, UE 5 didn't use to come with built in shader compilation, they added a generic one in 5.2 I think, so it used to be on devs to precompile shaders.

Having a PS5 pro won't change the problem, UE5 stutters even on a 4090 with the highest end CPU, and it's due to real time compilation, which the PS5 pro with its ridiculous CPU certainly won't solve.
There still the fight between playing in performance mode for 60 fps and quality mode with RTX. When I got my Series X I thought that there would be no need for that option. Forgive me I do laugh at PS5s slogan "No Limits" even Series X has limits too.
◘Fanatic◘ Nov 1, 2024 @ 3:13pm 
Its not your PC since last patch game run so poorly that it is unplayable for lot of peoples.
cbdeakin Nov 1, 2024 @ 5:42pm 
The traversal stuttering occurs in some parts of the game, regardless of hardware.

Digital Foundry discussed the game's performance post patching here:
https://youtu.be/-RrGDYXvKBk?t=4398

It's something only the developers can fix. Some of the stuttering was removed, but in other parts of the game, it's the same as version 1.0.

The stuttering occurs alongside lots of disk drive activity. I measured bursts of upto 150mbps being read by my SSD, all from 1 very large (compressed) game file. I found the frametime spikes were highest when exploring streets.

I don't think it's really caused by UE5, I think the game lacks a way to control how much data is being streamed from the disk drive, during gameplay.

In theory, it would be possibly to avoid spikes like these by introducing loading screens when entering new game areas.
Last edited by cbdeakin; Nov 1, 2024 @ 5:56pm
Dropdead Nov 1, 2024 @ 6:52pm 
I would do away with the dynamic/variable resolution... cap FPS to 60 and depending on your native resolution, drop resolution scaling to 50% and adjust from there until you find the sweet spot. (If you're on 1080p, I'd probably recomment 80/90% res scale... 75% at 1440p and at 4K 50% ... these should retain decent visual fidelity)

Also, shadows will 100% tank your performance so dropping them to low might help a lot.
Using either FSR3.1 Balanced or DLSS if available will also help a lot.

Beyond that, trial and error until you get to a decent experience.
Also, do not be afraid to cap the game to 30fps if you can't reliably meet 60fps~
This is not an action game with tons of fast pace scenes and won't really take away anything from the overall experience.

Rule of thumb would be to start from low with no upscaling enabled to see where your FPS is at and then enabling and/or slowly increas eevery settings 1 by 1 to see how it affects performances.

With the setup you have, I reckon you should be able to get 60FPS~@1080p with low/medium settings and FSR3.1/DLSS balanced.
Deep Delver Nov 1, 2024 @ 7:04pm 
My issue isn't with stuttering (well, not just with the stuttering) but rahter that the game just runs at a really low framerate. It does get mildly better if I drop the resolution to 1080p, but that screws up my monitor setup.

I guess my GPU is just too old, I don't even have access to DLSS.
Jack Nov 1, 2024 @ 7:27pm 
Originally posted by ◘Fanatic◘:
Its not your PC since last patch game run so poorly that it is unplayable for lot of peoples.

Same here, fine before update. Now its some jitter that makes aiming impossible and random crashes. It's gone on the backburner, shame because I thought it was quite good despite the horrible combat.
Last edited by Jack; Nov 1, 2024 @ 7:28pm
You must purify your PC in the waters of lake Minnetonka
P0RTAL Nov 1, 2024 @ 8:30pm 
Originally posted by Deep Delver:
My issue isn't with stuttering (well, not just with the stuttering) but rahter that the game just runs at a really low framerate. It does get mildly better if I drop the resolution to 1080p, but that screws up my monitor setup.

I guess my GPU is just too old, I don't even have access to DLSS.


try to use FSR3 instead, it will improve alot a a cost of quality image

1080p FSR3 balanced and LOW settings . This game requieres a 3080 o 4070 to run at 4K DLSS and not at the highest settings
Deep Delver Nov 1, 2024 @ 9:31pm 
Originally posted by P0RTAL:
Originally posted by Deep Delver:
My issue isn't with stuttering (well, not just with the stuttering) but rahter that the game just runs at a really low framerate. It does get mildly better if I drop the resolution to 1080p, but that screws up my monitor setup.

I guess my GPU is just too old, I don't even have access to DLSS.


try to use FSR3 instead, it will improve alot a a cost of quality image

1080p FSR3 balanced and LOW settings . This game requieres a 3080 o 4070 to run at 4K DLSS and not at the highest settings
AFAIK the 2070 doesn't support any frame gen or upscaling tech, so I'm kinda out of luck. Also I was only shooting for 1440p.
jmporkbob Nov 1, 2024 @ 10:15pm 
Originally posted by Deep Delver:
AFAIK the 2070 doesn't support any frame gen or upscaling tech, so I'm kinda out of luck. Also I was only shooting for 1440p.

FSR 3 frame gen is hardware agnostic. Doesn't require any specific kind of hardware to work. I'm sure if you go back far enough you'll find some card that runs so poorly you can't use it, but 2070 will be fine. Only issue would be if the game erroneously locks you out of choosing the option (I know that has happened before in some games), but it absolutely will run for you.
Last edited by jmporkbob; Nov 1, 2024 @ 10:18pm
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Date Posted: Nov 1, 2024 @ 1:00pm
Posts: 21