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That said, if you'll forgive the irony, you should consider watching a Jacob Geller video. If you think he has nothing worthwhile to say about video games, you've probably never watched any of his videos.
one can watch both
https://youtu.be/09VIRi9ofpU?si=o-FIFPnryKQ1Vnj9
https://youtu.be/Zbszau2UTmg?si=PfeA6EZPtnKTycaG
Watch these instead :3
Okay, I gave it a view via incognito. Pretty boilerplate reactionary stuff, talking about "the meddling in the affairs of video games" as if claiming some ownership of the medium, and some authority on what ideologies are and aren't welcome.
On one hand, this forum is filled with people complaining that they can't figure out the puzzles and the game isn't littered with quest markers and "yellow paint." And, on the other, this guy posits that SH2R caters to an audience that aren't capable of critical thought.
I also don't agree with his position that a work of art only resonates with a given time period that it was created in, and can't be recaptured. If that was the case, why would we have museums and art galleries chronicling works of the past?
Times change, context changes, but something like the plot of Silent Hill 2 isn't specific to what was going on in 2001. Not to mention, I think anyone positing that SH2R serves as a replacement for the original game- whether that be a positive or a negative opinion- is misguided.
He then goes on to ascribe objectives and motivations to Jacob Geller and Hit Detection that don't really fall in line with the services given on their website. Negatively depicting them as "post-modernists."
He reductively concludes that post-modernism is the only reason you would bring in consultants for the remake of a 23-year-old game. This overlooks entirely practical reasons that closely align with the company's own list of provided services, like artistic fidelity, technical expertise and market adaptation.
His narrow view of what consultancy is or could ever be completely overlooks the fact that consultancy exists in virtually every industry for reasons that have literally nothing to do with concepts of "wokeness."
If SH2R was a deconstruction of the original game's themes and plot, this viewpoint might hold more substance. But it's not. It's not even really a reinterpretation. The core of the game, its themes, its deeper meaning, are all translated essentially intact.
Bloober clearly has a reverence for the original title. And they and Konami have correctly intuited that there is value in using current technologies to revitalize the title for audiences new and old.
It's simplistic and reductive to paint the remake as inherently postmodernist, and in that way inherently destructive. SH2R is a game loaded with complexity, ambiguity and heavy themes, in the same way the original is.
As far as pushing progressive, relativistic, or "woke" worldviews, I think anyone coming from an honest position would have a really hard time finding those viewpoints being pushed upon them by this game. Dude is just using extremely broad brushes to push negative opinions as if they are sweeping facts.
And of course, the characterization of Jacob Geller is extremely flawed. The video essays he makes are loaded with appreciation of art and creativity. This guy acts like Geller positions one worldview as the only correct one, at the expense and subversion of all others. (Which is ironic, given that he's the one falling back on an appeal to tradition above all else. Viewing analysis and reinterpretation as inherently destructive.) And, again, an honest viewing of the videos he makes wouldn't lead someone to that conclusion. From what I've seen, he's interested in expanding our understanding of art forms and inviting not just critical thinking, but an open-minded approach.
And then the notion that "beauty" or "tradition" must look exactly as it did decades ago neglects that art is inherently fluid. Suggesting that we have to hold the exact same values that they held 400 years ago ignores the analysis, circumstances and critical thinking that led those people, in that time, to hold those beliefs. Art's capacity to provoke thought, to be interpreted, and to resonate across time is its strength.
Finally, and bluntly, they didn't make the women ugly. And they definitely didn't do it to push an agenda. That is just the incessant whining of neck bearded misogynists that couldn't get a woman who looks like Maria or Angela, both as they are depicted by the current cast of actors, or the previous. Not with attitudes like the ones they bring to this discussion.
I'm tired of this nonsense.
They are through action and deed giving more credibility to the points in the video than disproving them by exemplifying the very traits of relativism they claim doesn't exist.
You can't make this stuff up.
Take note kids, this is the best case of the Streisand Effect I've seen yet.
<munches on popcorn>
Put your words next to mine, and tell me which seem more trite and regurgitated.
Hit me up when you've got something more than just lazy, surface level mockery. If that's all you've got, that's all I'll assume you're capable of.
The same side that spent so many years in the past talking about "snowflakes" and "virtue signaling" sure seems to be demonstrating a whole, whole, whole lot of those things the last number of years.
Almost like it was projection all along.