SULFUR
[ATG] Derrick770 Nov 27, 2024 @ 10:29pm
The Ultimate Sulfur Weapon Tier List Part 1 D-C Tier
So first things first, I have gotten every weapon to rank 5 and would like to rank them from worst to best.

Methodology: With the use of chamber chisels, oils, and scrolls a lot of weapons can become powerhouses. As such, I will be weighting the weapons base form for the sake of the tier list, but I will still take the use of these items into consideration. If a weapon ranks lowly but you think that with the use of these items they can be great, it is probably me weighting its base form. And of course if I rank a weapon low that you really like, don't let me stop you, whatever is most fun for you is what's important. Anyway without further ado, here is the list.

D Tier:
P38 Dirk- Coming as no surprise, the Dirk is the worst weapon in the game, but only marginally so in my opinion. Poor damage of 60, low ammo count, okay rate of fire, poor reload time, and uninspiring spread make for a gun that has little in the way of advantage. All of the additional things you can put on it really do not make up for its shortcomings, even if its durability of 1000 can handle these boosts.

Gravekeeper- Yes, I believe that the Gravekeeper is only slightly better than the Dirk. There are a few reasons for this. It has a very poor 80 damage and is chambered in the higher 5.56 compared to the Dirk's 9mm. It has the same ammo count as the dirk, the same spread, a higher recoil, and a lower rate of fire. It's biggest advantage is its faster reload and slight increase in damage. This damage does allow you to one shot young goblins, which is basically the only thing that keeps this thing from maybe being worse than the Dirk. It does have a quite high durability of 1500, but this really does little to help.

Socom 9- The Socom 9 almost makes it to C tier for me, but it does not quite make the cut. It has a few advantages over its D tier brothers. A decently high rate of fire at 600 RPM and an acceptable mag size of 12. Otherwise, it shares the other stats with the dirk, other than its durability of 1200. Its reload is also comparable to the Gravekeeper. While these things make it better than the other D tier pistols, it does not rise any further.

Drifter 9- This one also is nearly in C tier, but it just has things holding it back. It has the same damage as the Dirk and Socom at 60. It has a fire rate of 350, very low for a sub machine gun and on par with the Dirk. It is, however, fully automatic by default. It also has a above average spread of 3. Its recoil is quite low. Its best feature is its 20 round mag, the highest so far. It also has a decently quick reload. Additionally, it inexplicably has one of the highest durabilities in the game at 3300, making it very good for oil and scrolls.

C Tier:
Star and Witness- The pistol that is finally able to buck the D tier trend. The Star and Witness has a few things the other pistols don't and a unique trait. First off, it has a good mag size of 30, more than twice that of the Socom 9. It has a fire rate of 600 RPM and a high durability of 1800. It boasts a slightly slower reload than the Gravekeeper and Socom. But the most unique aspect of this weapon is its inability to aim. This may seem like a downside (and to be clear, it can be) but it does allow you to completely disregard the downside of oils that disable aiming.

Bronco 89- This is a unique pistol and is my favorite weapon in terms of gun feel. First of all, it hits hard compared to its contemporaries at 90 damage, the third highest for any 9mm weapon. It actually has higher damage than the Gravekeeper. To offset this, it has a low rate of fire of 80 RPM. It has a decent mag size of 10. It has average spread and average recoil. It also is the first weapon to reload one bullet at a time, making its full reload very long. However, this does allow you to cancel the reload and shoot before the gun is fully loaded. It has a fairly high durability of 1200 making it good to build.

Snut .38- A decent revolver. It has the second highest damage of any 9mm at 96. It has a slow rate of fire at 80 RPM and a mag size of 6. It has a slightly above average spread at 2.5. Its status as a revolver also allows it to take advantage of the Sheriff Star. It has a below average durability of 750, making it slightly harder to build.

Beck 8- The king of the pistols. It does 60 damage like most of the other 9mm weapons but has several other advantages. It has a very high rate of fire at 800, on par with a few submachine guns. It also has a respectable 26 round mag. It has an above average spread of 3 and average recoil. Putting a gun crank on this gun makes it a direct upgrade to the Drifter 9 and nearly on par with the Verde.

.357 Balthazar- It may come as a surprise to see the hand cannon Balthazar to be this low, but looking at its stats it is an entirely uninspiring weapon. It is chambered in 7.62 , and given this it simply does not compete. It does a 160 damage, the highest by far so far in the list, but it is let down by pretty much every other stat when compared to its contemporaries. It has a glacial rate of fire at 80 RPM, a truly horrible stat. But it does not stop there, it has a minuscule mag size of 4, meaning reloads come often. Speaking of which, the reload is quite slow but not horrible. It also has high recoil and mediocre spread compared to its contemporaries. Truly, the only thing that it has is its damage, and even that is outdone by other 7.62 guns. Its low durability of 700 also makes it hard to build.

Breacher 8- I really want to love this weapon, as I love gimmicky weapons but I think this weapon is not very good. The elephant in the room is the damage, 30x8x8 is 1920 damage straight out of the box. This monstrous damage comes at a heavy price, each shell must be loaded before you can fire, with a delay between the first shell being loaded and every subsequent shell. This inherently makes the weapon clunky and effectively makes this gun have a mag size of 1, but it does not stop there. If you load 8 shots you are using 8 shotgun shells at once, the second most scarce ammo type. Additionally, the spread on this gun is massive, a staggering 10. It does not have a listed RPM, but it is quite low regardless of how you calculate it. It also has the downside of being heavy and reducing your movement speed significantly, an aspect that has not really been a problem with any weapon so far. I will note, however, that this gun has a lot of crazy potential with chambers and the like. But oil on this weapon is simply unfeasible given its laughable durability of 300.

Mario 1889- We are on a shotgun streak. This weapon is not all bad. It has a respectable damage of 30x8 or 240. For a shotgun, it has a low spread of 4, high rate of fire of 500 RPM, and has high recoil. This all is however scuttled by its horrible mag size of 2 and decently slow reload. These two stats alone make the weapon mediocre. It has a high durability of 1200, meaning oils are quite feasible.

Knop .22- Streak broken. This is a strange weapon to rank. It does 120 damage, the highest of any 9 mm weapon. This make it one of the most ammo efficient weapons in the game. It has a above average fire rate for a rifle at 480 RPM. Its spread is a little high for a rifle at 2 and its recoil is pretty low for a rifle. Of course, all of this is unfortunately rendered fairly moot due to its mag size of 1. Unlike the Mario however, the reload is quite quick. It has a durability of 1000, making it adequate to build.

Arbiter 2- A weapon that I actually like a lot but have to admit its faults. First off, it has a damage of 30x8x3 a very formidable 720 damage. However, much like the Breacher, this damage comes at a price. It has a mag size of 3 but it fires all three at once, making it have an effective mag size of 1. Its reload is okay but not as quick as the Knop. It has a horrible fire rate of 45 RPM. It also has a high spread of 10 and a high recoil. Like the Breacher, this is another weapon that is rife for oils and chiseling. It does have twice the durability of the Breacher at 600, but this is still quite bad.

Dolphin 99- I am unimpressed with the game's premier anti-material rifle. To start, it is chambered in 50 BMG, the most scarce ammo type. It does deal a lot of damage at 400, but as you may have notice this is actually only the third highest damage on the list so far. And as with the other high damage weapons so far the damage comes at a cost. The fire rate of this weapon is painfully slow (I estimate it to be about 50 RPM without reload, was roughly 20 RPM with reload) and the reload is also horrible. Its spread is actually below average for a sniper at 1.5 (though there is only two others to compare it to) and its recoil is average. It also has a hidden downside shared by only one other weapon, and that is the lack of a crosshair (though this is a bit buggy it seems). It also has a very low durability of 450, making it hard to build.
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Showing 1-14 of 14 comments
OnerXowns Nov 29, 2024 @ 6:55am 
Ranking 5.56 SOCOM i take for Dungeons and Castle, paired with 7.62 BREDA is a crime and i want to punch you. SOCOM is easy S- tier. With 1 second reload, large magsize of 12 and great accuracy beating SMG's and even some rifles. 9mm version is not very good but 5.56 oh-my. Headshot/neckshot galore.

Bronko and mrio should shade same D rank after Dirk. Piece of ♥♥♥♥ weapons you can't doo mych about no matter how hard you try. Bronko maybe be useful in 7.62 or 50BMG. Marios is just...eh
Last edited by OnerXowns; Nov 29, 2024 @ 6:56am
[ATG] Derrick770 Nov 29, 2024 @ 7:42am 
Originally posted by fion9x3owns:
Ranking 5.56 SOCOM i take for Dungeons and Castle, paired with 7.62 BREDA is a crime and i want to punch you. SOCOM is easy S- tier. With 1 second reload, large magsize of 12 and great accuracy beating SMG's and even some rifles. 9mm version is not very good but 5.56 oh-my. Headshot/neckshot galore.

Bronko and mrio should shade same D rank after Dirk. Piece of ♥♥♥♥ weapons you can't doo mych about no matter how hard you try. Bronko maybe be useful in 7.62 or 50BMG. Marios is just...eh
If you read my methodology, I am weighting their base form in my ranking. I am taking chisels, oils, and scrolls into account, but they are not as important in my ranking as the weapon's base form. The Socom 9 is simply much weaker at base than a lot of weapons. Its best stat is its fire rate at 600 RPM. Otherwise it is painfully average. At best, I may rank it above the Drifter 9, but the drifter has a bigger mag size at the cost of higher spread. The Bronco has a damage of 90 and 10 shots, a pretty ammo efficient and hard hitting weapon for a 9mm. The Mario does a lot of damage compared to most of the guns below it (minus the Breacher) but is completely let down by its low mag size and somewhat sluggish reload. I think it earns its place where it is.
OnerXowns Nov 29, 2024 @ 12:46pm 
Originally posted by ATG Derrick770:
Originally posted by fion9x3owns:
Ranking 5.56 SOCOM i take for Dungeons and Castle, paired with 7.62 BREDA is a crime and i want to punch you. SOCOM is easy S- tier. With 1 second reload, large magsize of 12 and great accuracy beating SMG's and even some rifles. 9mm version is not very good but 5.56 oh-my. Headshot/neckshot galore.

Bronko and mrio should shade same D rank after Dirk. Piece of ♥♥♥♥ weapons you can't doo mych about no matter how hard you try. Bronko maybe be useful in 7.62 or 50BMG. Marios is just...eh
If you read my methodology, I am weighting their base form in my ranking. I am taking chisels, oils, and scrolls into account, but they are not as important in my ranking as the weapon's base form. The Socom 9 is simply much weaker at base than a lot of weapons. Its best stat is its fire rate at 600 RPM. Otherwise it is painfully average. At best, I may rank it above the Drifter 9, but the drifter has a bigger mag size at the cost of higher spread. The Bronco has a damage of 90 and 10 shots, a pretty ammo efficient and hard hitting weapon for a 9mm. The Mario does a lot of damage compared to most of the guns below it (minus the Breacher) but is completely let down by its low mag size and somewhat sluggish reload. I think it earns its place where it is.

Diasgree. Vanilla SOCOM is might be beat by BECK 8 vanilla. It is best pistol weapon in the game so far. Modding potential is S- tier. Vanilla potential is at least B tier.
Saying reloading is comparable to GRAVEDIGGER, dude did you ever use gravedigger ? It have rather slow reload in on half mag reload. like 2 second reload. SOCOM have better accuracy, better grouping and so low recoil it can be rechizzled to 5.56 on level 0. ONly reasong to rechizzel SOCOM to 5.56 is low base damage of 9 mm. In demo damage was fine if not great 9mm was good. In Early Access Devs ruined damage on many guns and made enemies more spongy. Headshots don't do twice damage then before.
Last edited by OnerXowns; Nov 29, 2024 @ 12:52pm
[ATG] Derrick770 Nov 29, 2024 @ 1:10pm 
Originally posted by fion9x3owns:
Originally posted by ATG Derrick770:
If you read my methodology, I am weighting their base form in my ranking. I am taking chisels, oils, and scrolls into account, but they are not as important in my ranking as the weapon's base form. The Socom 9 is simply much weaker at base than a lot of weapons. Its best stat is its fire rate at 600 RPM. Otherwise it is painfully average. At best, I may rank it above the Drifter 9, but the drifter has a bigger mag size at the cost of higher spread. The Bronco has a damage of 90 and 10 shots, a pretty ammo efficient and hard hitting weapon for a 9mm. The Mario does a lot of damage compared to most of the guns below it (minus the Breacher) but is completely let down by its low mag size and somewhat sluggish reload. I think it earns its place where it is.

Diasgree. Vanilla SOCOM is might be beat by BECK 8 vanilla. It is best pistol weapon in the game so far. Modding potential is S- tier. Vanilla potential is at least B tier.
Saying reloading is comparable to GRAVEDIGGER, dude did you ever use gravedigger ? It have rather slow reload in on half mag reload. like 2 second reload. SOCOM have better accuracy, better grouping and so low recoil it can be rechizzled to 5.56 on level 0. ONly reasong to rechizzel SOCOM to 5.56 is low base damage of 9 mm. In demo damage was fine if not great 9mm was good. In Early Access Devs ruined damage on many guns and made enemies more spongy. Headshots don't do twice damage then before.
If you look at the second part of my list, B tier is home to almost all the SMGs (except the drifter), which, in my view, are all strictly superior to the Socom. They have a similar spread, higher rate of fire, more than twice the mag size, and similar reload (except the termite, which is painfully slow to fully load). The weapons in C tier all have a potential niche or have one aspect them that elevates them from D tier, usually that is damage. The Socom has does not really have any one thing that elevates it. It has 600 RPM, but the SMGs have 800 or higher. The Verde, a weapon I have in B tier, is superior to the Socom in every way except for a very slightly higher spread (and may have a slightly longer reload but I would have to test). I don't think the Socom is irredeemable at base, unlike the Gravekeeper or the Dirk, but it just languishes in mediocrity.
OnerXowns Nov 29, 2024 @ 2:28pm 
Originally posted by ATG Derrick770:
Originally posted by fion9x3owns:

Diasgree. Vanilla SOCOM is might be beat by BECK 8 vanilla. It is best pistol weapon in the game so far. Modding potential is S- tier. Vanilla potential is at least B tier.
Saying reloading is comparable to GRAVEDIGGER, dude did you ever use gravedigger ? It have rather slow reload in on half mag reload. like 2 second reload. SOCOM have better accuracy, better grouping and so low recoil it can be rechizzled to 5.56 on level 0. ONly reasong to rechizzel SOCOM to 5.56 is low base damage of 9 mm. In demo damage was fine if not great 9mm was good. In Early Access Devs ruined damage on many guns and made enemies more spongy. Headshots don't do twice damage then before.
If you look at the second part of my list, B tier is home to almost all the SMGs (except the drifter), which, in my view, are all strictly superior to the Socom. They have a similar spread, higher rate of fire, more than twice the mag size, and similar reload (except the termite, which is painfully slow to fully load). The weapons in C tier all have a potential niche or have one aspect them that elevates them from D tier, usually that is damage. The Socom has does not really have any one thing that elevates it. It has 600 RPM, but the SMGs have 800 or higher. The Verde, a weapon I have in B tier, is superior to the Socom in every way except for a very slightly higher spread (and may have a slightly longer reload but I would have to test). I don't think the Socom is irredeemable at base, unlike the Gravekeeper or the Dirk, but it just languishes in mediocrity.

Drifter is good replacement for Dirk and overall not a bad gun it even kinda usable as 5.56. But it have too much recoil in vanilla and spread. Yes bigger mag might be advantage but it reload slower than SOCOM, lightly but still.
Gravedigger is ♥♥♥♥ gun only usable if you run out of 9mm form dirk and for sale. Absolutely ♥♥♥♥♥♥♥ weapon.

How many hours do you even play SULFUR for ? Cause you clearly don't have enough experience in the game

P.S: BTW i know and saw B/A/S Tier List and have ZERO questions about it. Why you have to put SOCOM so low is a mystery to me.
Last edited by OnerXowns; Nov 29, 2024 @ 2:31pm
[ATG] Derrick770 Nov 29, 2024 @ 4:15pm 
Originally posted by fion9x3owns:
Originally posted by ATG Derrick770:
If you look at the second part of my list, B tier is home to almost all the SMGs (except the drifter), which, in my view, are all strictly superior to the Socom. They have a similar spread, higher rate of fire, more than twice the mag size, and similar reload (except the termite, which is painfully slow to fully load). The weapons in C tier all have a potential niche or have one aspect them that elevates them from D tier, usually that is damage. The Socom has does not really have any one thing that elevates it. It has 600 RPM, but the SMGs have 800 or higher. The Verde, a weapon I have in B tier, is superior to the Socom in every way except for a very slightly higher spread (and may have a slightly longer reload but I would have to test). I don't think the Socom is irredeemable at base, unlike the Gravekeeper or the Dirk, but it just languishes in mediocrity.

Drifter is good replacement for Dirk and overall not a bad gun it even kinda usable as 5.56. But it have too much recoil in vanilla and spread. Yes bigger mag might be advantage but it reload slower than SOCOM, lightly but still.
Gravedigger is ♥♥♥♥ gun only usable if you run out of 9mm form dirk and for sale. Absolutely ♥♥♥♥♥♥♥ weapon.

How many hours do you even play SULFUR for ? Cause you clearly don't have enough experience in the game

P.S: BTW i know and saw B/A/S Tier List and have ZERO questions about it. Why you have to put SOCOM so low is a mystery to me.
I have almost 112 hours. I have used every weapon and got all of them to rank 5, some of them more than once. We will just have to agree to disagree, I just think the Socom is not that great compared to most of the other guns. Like I said, not irredeemable, but I would only move it to the top of D tier or bottom of C tier at the absolute highest.
OnerXowns Nov 29, 2024 @ 5:54pm 
Originally posted by ATG Derrick770:
Originally posted by fion9x3owns:

Drifter is good replacement for Dirk and overall not a bad gun it even kinda usable as 5.56. But it have too much recoil in vanilla and spread. Yes bigger mag might be advantage but it reload slower than SOCOM, lightly but still.
Gravedigger is ♥♥♥♥ gun only usable if you run out of 9mm form dirk and for sale. Absolutely ♥♥♥♥♥♥♥ weapon.

How many hours do you even play SULFUR for ? Cause you clearly don't have enough experience in the game

P.S: BTW i know and saw B/A/S Tier List and have ZERO questions about it. Why you have to put SOCOM so low is a mystery to me.
I have almost 112 hours. I have used every weapon and got all of them to rank 5, some of them more than once. We will just have to agree to disagree, I just think the Socom is not that great compared to most of the other guns. Like I said, not irredeemable, but I would only move it to the top of D tier or bottom of C tier at the absolute highest.

You probably just don't use SOCOM. Am i right ?
Last edited by OnerXowns; Nov 29, 2024 @ 5:54pm
Kid Named Finger Nov 30, 2024 @ 6:36am 
6
If we are ranking these guns based on their base form, I can't agree with Socom 9's placement. It's a bit surprising to see it in the same place as the dirk and gravedigger, since I would easily replace the two guns in place for the Socom 9. I could even say it's surprising to see Stars and Witness over Socom 9. I would swap the two guns in tier list.

Now the Socom 9 is nowhere near a bad gun, but it also isn't this a gun that can compete with, say, any rifle currently present in the game. You say the Socom is average in most aspects and that is why it is placed at D, but something you haven't mentioned is the recoil. The recoil on the Socom is amazing, it allows for a beautiful use at mid-range and an acceptable long-range, which Stars and Witness could only dream of doing.

With my experience of S&W it has good reload speed, high mag count, high RPM and decent damage. The issue with S&W is its spread. Unless you are at close-range, more bullets are prone to miss than to hit. The Socom has a higher probability to hit a target than to miss, unlike S&W.

Since we are ranking the weapons in base, I feel the Socom outplaces S&W without question. The only thing that makes S&W redeemable is, like you said, it synergizes beautifully with oils that disable aiming. But outside of that, the SOCOM is a much easier gun to tweak/adjust with oils and ammo chambers with minimal disadvantages
[ATG] Derrick770 Nov 30, 2024 @ 9:32am 
Originally posted by Kid Named Finger:
If we are ranking these guns based on their base form, I can't agree with Socom 9's placement. It's a bit surprising to see it in the same place as the dirk and gravedigger, since I would easily replace the two guns in place for the Socom 9. I could even say it's surprising to see Stars and Witness over Socom 9. I would swap the two guns in tier list.

Now the Socom 9 is nowhere near a bad gun, but it also isn't this a gun that can compete with, say, any rifle currently present in the game. You say the Socom is average in most aspects and that is why it is placed at D, but something you haven't mentioned is the recoil. The recoil on the Socom is amazing, it allows for a beautiful use at mid-range and an acceptable long-range, which Stars and Witness could only dream of doing.

With my experience of S&W it has good reload speed, high mag count, high RPM and decent damage. The issue with S&W is its spread. Unless you are at close-range, more bullets are prone to miss than to hit. The Socom has a higher probability to hit a target than to miss, unlike S&W.

Since we are ranking the weapons in base, I feel the Socom outplaces S&W without question. The only thing that makes S&W redeemable is, like you said, it synergizes beautifully with oils that disable aiming. But outside of that, the SOCOM is a much easier gun to tweak/adjust with oils and ammo chambers with minimal disadvantages
The Socom, Drifter, Star and Witness, and Bronco are all riding the line, whereas the Dirk and Gravekeeper are firmly in D tier. They are barely in the tier they are in for me. Yes the Socom might be able to be bumped up to the bottom of C tier, but it will go no higher, not anywhere close to B tier where guns that are just better reside. Star and Witness, even though I am weighting for their base form, gets a very slight bump for its unique ability to negate the downsides of no aim oils. And the spread I think you are overstating greatly, it is a difference of .5. The mag size of the star and witness is more than double of the Socom, even if it is worse at range because of the spread, you can actually miss a lot and still come out on top over the Socom. And you say the recoil is amazing, but it is exactly the same as the Dirk and Star and Witness, so I don't really see what makes it so amazing. Like I am simply a little baffled at the staunch defense of a gun that is just extremely mediocre. Like yeah 12 is a decent mag size (but is outdone by both S&W and the Beck) and 600 RPM is pretty high (but is only on par with S&W and is outdone by the Beck), but at the end of the day it does 60 damage and is average in every other regard. Like what kind of niche does it carve out for itself? All the other C tiers have something that elevates them a little, usually that is damage. Like I am just baffled at this passionate defense for this weapon, what does it do that others just don't do better? I am adamant that the S&W and Beck are superior, even if they have slightly worse spread. Are we really just arguing cause I didn't bump it to the bottom of C tier?
Kid Named Finger Nov 30, 2024 @ 10:28am 
Originally posted by Kid Named Finger:
Originally posted by ATG Derrick770:
The Socom, Drifter, Star and Witness, and Bronco are all riding the line, whereas the Dirk and Gravekeeper are firmly in D tier. They are barely in the tier they are in for me. Yes the Socom might be able to be bumped up to the bottom of C tier, but it will go no higher, not anywhere close to B tier where guns that are just better reside. Star and Witness, even though I am weighting for their base form, gets a very slight bump for its unique ability to negate the downsides of no aim oils. And the spread I think you are overstating greatly, it is a difference of .5. The mag size of the star and witness is more than double of the Socom, even if it is worse at range because of the spread, you can actually miss a lot and still come out on top over the Socom. And you say the recoil is amazing, but it is exactly the same as the Dirk and Star and Witness, so I don't really see what makes it so amazing. Like I am simply a little baffled at the staunch defense of a gun that is just extremely mediocre. Like yeah 12 is a decent mag size (but is outdone by both S&W and the Beck) and 600 RPM is pretty high (but is only on par with S&W and is outdone by the Beck), but at the end of the day it does 60 damage and is average in every other regard. Like what kind of niche does it carve out for itself? All the other C tiers have something that elevates them a little, usually that is damage. Like I am just baffled at this passionate defense for this weapon, what does it do that others just don't do better? I am adamant that the S&W and Beck are superior, even if they have slightly worse spread. Are we really just arguing cause I didn't bump it to the bottom of C tier?

It sounds like your main focuses are on damage output and RPM, which S&W does a good job at over the Socom. BUT. The issue with S&W lies in its spread. It does not have a tight spread, which will inherently affect its effectiveness at range. That's why I mentioned the effectiveness of both the Socom and S&W at varying distances.

S&W is amazing at damage output... if you are right in front of your enemy. If you are mid-range or long-range, then the gun is miserable to use. You will miss a good amount of your shots unless you single or burst fire the gun, which the Socom can do at most/all ranges with good accuracy.

Yes, S&W has a good magazine count, a good damage output, and synergy with oils that disable aiming. The issue is its spread. What good is S&W if I have to be close to the enemy to use it effectively? Why wouldn't I use a shotgun instead if I'm going to be so close to them?

S&W simply has one thing that it is really good at; turning your enemies into a bloody paste when they get close to you. The Socom is a single fire pistol with a decent magazine, tight spread, and little recoil. The damage on the gun isn't great, but I would have a hard time missing most of my shots with the Socom in comparison to S&W. Spead is indicative of range/accuracy. S&W underperforms in range and accuracy, which makes it questionable how useful it is on an overall outlook.

Since we are talking about these guns in base form and unmodded, S&W is a great gun at close quarters combat and a bad choice in any other situation. Socom is a decent gun that doesn't have amazing damage output, but has a tight spread and decent fire rate.

TLDR; S&W is good at CQC and bad at everything else. Socom is good at all ranges, and it's good accuracy makes up for its lack of damage impact
Sorry to necro, but I had to speak up for the 1889 Mario, which is a great mid-range weapon that should at least be B tier, maybe even A tier. I think the issue people have with it is using it in close combat when all its characteristics make it perfect for mid range engagements with cover.

Since it is a shotgun, you spend so little time popping out of cover to make a shot that you are a difficult target for ranged enemies, and the spread is tight enough that any armor they have is typically destroyed by one or two of the 8 (or more) pellets fired per shot, allowing the rest to hit and kill them, and if the first shot doesn't solidly connect enough, then you have a followup shot you can take almost instantly. You can then wait in cover for them to miss their shots and spend three seconds reloading.

Three oils can also get the 1889 Mario to ~1000 damage with minimal downsides:
• Add damage +25 dmg
• Brute/ascetic +30 dmg, +0.7 spread / no money drops
• Twice Oil -25% dmg, +100% projectile amount
= (30 + 25 + 30) * 75% * (8 * 200%) = 1020 damage.

With its 1200 durability, you have about 300 shots before breaking, and if you add a Dead center oil (-2 spread, +1 recoil) and a muzzle brake (-0.75 spread), then this gun becomes a long range sniper but with enough durability to last a run through any dungeon without servicing nor breaking.

This weapon really only has issues dealing with swarming mobs thanks to the small mag size, but you can just rely on a second weapon suited for that or use grenades if you think you won't run out at a bad time or blow yourself up.


You should also consider the size of the small guns, as you can stow them in your inventory and wield most guns you find to save some space for more loot (2×2 vs 2×3 to 2×6). In this niche, you can select for ammo economy (Snut .38), anti-swarm (Beck 8, Star and Witness, Ploika Compact), or long range accuracy (P38 Dirk, Gravekeeper, Socom 9).
Last edited by Silent_Shadow; Jan 21 @ 4:44am
Originally posted by fion9x3owns:
Ranking 5.56 SOCOM i take for Dungeons and Castle, paired with 7.62 BREDA is a crime and i want to punch you. SOCOM is easy S- tier. With 1 second reload, large magsize of 12 and great accuracy beating SMG's and even some rifles. 9mm version is not very good but 5.56 oh-my. Headshot/neckshot galore.

Bronko and mrio should shade same D rank after Dirk. Piece of ♥♥♥♥ weapons you can't doo mych about no matter how hard you try. Bronko maybe be useful in 7.62 or 50BMG. Marios is just...eh
bros playing the game on hard mode, wasting all his good oils on trash tier weapons. Salute to you, I guess.
Originally posted by (D.Sage) Quasar-Sandwich:
Originally posted by fion9x3owns:
Ranking 5.56 SOCOM i take for Dungeons and Castle, paired with 7.62 BREDA is a crime and i want to punch you. SOCOM is easy S- tier. With 1 second reload, large magsize of 12 and great accuracy beating SMG's and even some rifles. 9mm version is not very good but 5.56 oh-my. Headshot/neckshot galore.

Bronko and mrio should shade same D rank after Dirk. Piece of ♥♥♥♥ weapons you can't doo mych about no matter how hard you try. Bronko maybe be useful in 7.62 or 50BMG. Marios is just...eh
bros playing the game on hard mode, wasting all his good oils on trash tier weapons. Salute to you, I guess.
Yes, I did not say it in such harsh terms, but the weapons that they are defending so fervently are not that good when compared to other weapons. C tier weapons can easily beat the game, especially with minimal oils, but stuff higher is a much easier time.
Originally posted by Silent_Shadow:
Sorry to necro, but I had to speak up for the 1889 Mario, which is a great mid-range weapon that should at least be B tier, maybe even A tier. I think the issue people have with it is using it in close combat when all its characteristics make it perfect for mid range engagements with cover.

I did rank my list as weighting the base form but did give some credence to oils. As it stands, the Mario is just a worse Augusta. The spread is twice as much, the damage is less, and the recoil is much higher. The ammo consumption is less on the Mario, but it uses shells instead of energy cells, so it is a wash. Its one singular upside compared to the Augusta is the durability (700 vs 1200). So really, I do not see the point of the Mario beyond being an early game shotgun.
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Date Posted: Nov 27, 2024 @ 10:29pm
Posts: 14