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Bronko and mrio should shade same D rank after Dirk. Piece of ♥♥♥♥ weapons you can't doo mych about no matter how hard you try. Bronko maybe be useful in 7.62 or 50BMG. Marios is just...eh
Diasgree. Vanilla SOCOM is might be beat by BECK 8 vanilla. It is best pistol weapon in the game so far. Modding potential is S- tier. Vanilla potential is at least B tier.
Saying reloading is comparable to GRAVEDIGGER, dude did you ever use gravedigger ? It have rather slow reload in on half mag reload. like 2 second reload. SOCOM have better accuracy, better grouping and so low recoil it can be rechizzled to 5.56 on level 0. ONly reasong to rechizzel SOCOM to 5.56 is low base damage of 9 mm. In demo damage was fine if not great 9mm was good. In Early Access Devs ruined damage on many guns and made enemies more spongy. Headshots don't do twice damage then before.
Drifter is good replacement for Dirk and overall not a bad gun it even kinda usable as 5.56. But it have too much recoil in vanilla and spread. Yes bigger mag might be advantage but it reload slower than SOCOM, lightly but still.
Gravedigger is ♥♥♥♥ gun only usable if you run out of 9mm form dirk and for sale. Absolutely ♥♥♥♥♥♥♥ weapon.
How many hours do you even play SULFUR for ? Cause you clearly don't have enough experience in the game
P.S: BTW i know and saw B/A/S Tier List and have ZERO questions about it. Why you have to put SOCOM so low is a mystery to me.
You probably just don't use SOCOM. Am i right ?
Now the Socom 9 is nowhere near a bad gun, but it also isn't this a gun that can compete with, say, any rifle currently present in the game. You say the Socom is average in most aspects and that is why it is placed at D, but something you haven't mentioned is the recoil. The recoil on the Socom is amazing, it allows for a beautiful use at mid-range and an acceptable long-range, which Stars and Witness could only dream of doing.
With my experience of S&W it has good reload speed, high mag count, high RPM and decent damage. The issue with S&W is its spread. Unless you are at close-range, more bullets are prone to miss than to hit. The Socom has a higher probability to hit a target than to miss, unlike S&W.
Since we are ranking the weapons in base, I feel the Socom outplaces S&W without question. The only thing that makes S&W redeemable is, like you said, it synergizes beautifully with oils that disable aiming. But outside of that, the SOCOM is a much easier gun to tweak/adjust with oils and ammo chambers with minimal disadvantages
Since it is a shotgun, you spend so little time popping out of cover to make a shot that you are a difficult target for ranged enemies, and the spread is tight enough that any armor they have is typically destroyed by one or two of the 8 (or more) pellets fired per shot, allowing the rest to hit and kill them, and if the first shot doesn't solidly connect enough, then you have a followup shot you can take almost instantly. You can then wait in cover for them to miss their shots and spend three seconds reloading.
Three oils can also get the 1889 Mario to ~1000 damage with minimal downsides:
• Add damage +25 dmg
• Brute/ascetic +30 dmg, +0.7 spread / no money drops
• Twice Oil -25% dmg, +100% projectile amount
= (30 + 25 + 30) * 75% * (8 * 200%) = 1020 damage.
With its 1200 durability, you have about 300 shots before breaking, and if you add a Dead center oil (-2 spread, +1 recoil) and a muzzle brake (-0.75 spread), then this gun becomes a long range sniper but with enough durability to last a run through any dungeon without servicing nor breaking.
This weapon really only has issues dealing with swarming mobs thanks to the small mag size, but you can just rely on a second weapon suited for that or use grenades if you think you won't run out at a bad time or blow yourself up.
You should also consider the size of the small guns, as you can stow them in your inventory and wield most guns you find to save some space for more loot (2×2 vs 2×3 to 2×6). In this niche, you can select for ammo economy (Snut .38), anti-swarm (Beck 8, Star and Witness, Ploika Compact), or long range accuracy (P38 Dirk, Gravekeeper, Socom 9).
I did rank my list as weighting the base form but did give some credence to oils. As it stands, the Mario is just a worse Augusta. The spread is twice as much, the damage is less, and the recoil is much higher. The ammo consumption is less on the Mario, but it uses shells instead of energy cells, so it is a wash. Its one singular upside compared to the Augusta is the durability (700 vs 1200). So really, I do not see the point of the Mario beyond being an early game shotgun.