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Second, is the fact that only the first oil halves your durability, every subsequent uses less percents
Current oils are trash for sure. You may wanna get 2-3 enchantments tho, so your weapon will do more damage, that way you're using the same amount of durability to kill enemies, but they die in 1 shot instead of 3. My regular setup is Tandem + Damage + Explosion scroll.
1000 Durability weapon
0 Oils - 1000 shots (1dps) Durability per shot)
1 Oil - 1000/2dps = 500 (50% of initial value lost)
2 Oils - 1000/3dps = 333 (~66% lost)
3 Oils - 1000/4dps = 250 (75% lost)
4 Oils - 1000/5dps = 200 (80% lost)
5 Oils - 1000/6dps = 166 (~83% lost)
as you can see, every subsequent oil uses far less durability compared to the previous one, but it still heavily reduces the amount of shots. So as I said, just throw all fragile weapons in the trash.
I use Fisk (3300) with 3 enchantments and it lasts a whole dungeon-castle run (well, I use the sword a lot). Needs one repair if I do a full run from town to castle (you will find Ralphie at some point, so just don't forget to repair and you're good)
The actual problem with oils is that the ideas for them were probably brainstormed (devs flooded the game with completely obscene and mostly useless oils, just for funzies / testing)
Why the hell would someone ever use an oil that prevents drops?? Or lowers your movement speed by 30%? There're also a lot of duplicates with different downsides (like, +30% damage, but the 1st oil's downside is -move speed, second has +spread, and 3rd has like extra recoil. Wtf?)
I also sell all other oils, cause they're just terrible
+30/35 flat damage on shotguns DOUBLES your damage, making the sacrifice of half the durability worth it.
Also, every oil past the first one has less durability reduction, as in the first oil halves your durability, the second only reduces it by 1/3 etc, so you just need to keep your oils ahead of that curve, so +dmg on shotguns is still efficient, as well as Tandem oil +100% multishot -15%dmg (gemini oil for .50cal/high base damage), and something like Dead Center oil reducing spread by 2 which can effectively increase your damage output by like 50%
But overall most oils are kinda ass with either not enough positive benefit to warrant a slot(and the durability burn) or negatives too massive to justify its use (bullet drop also decreases bullet speed which kills guns for me)
I suggest not sleeping on +flat dmg oils, in most cases they are as good if not better, especially on lower base damage guns and shotguns.
Yeah, sorry I know now. Adjusted the post accordingly a little too late...
I highly recommend a Corpsemaker or the Fisk chambered in 12 gauge with some dead center oil and flat damage. Both accurate and insanely damaging. Might need some recoil reduction if you wanna keep it in full auto.
Edit1:
Also, +30 flat damage from Ascetic or brute is still keeping up with the +25% dmg even on the 7.62 ARs like Typhoon and if you use both it's even better. Potshot for +35 is even better, but requires a more specific build.
you can also change weapons bullet type for instance im running an Anger that i turned into a 7.62 ammo, two oils that reduces its recoil. and one with % damage. baiscly what im saying is you can turn some weapons you really dislike to beasts with correct oils and combinations.
there should be less downside to oils thou i dont think negative effects should be like no loot droppped or less drop etc. i wouild rather they made it like you take % more damage.
when hit there is a chance that you get hit with an alignment lets say fire eventhou the mob dont have fire on it.
Stuff like that, one of the best ones is to have a big killer weapon with damage and get as tradeof 10% less jumphight. you just swap weapon to your mobility weapon then instead.