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If you are annoyed about what happened to Davis... if you watch all the of the end credits and don't skip them, you see an extra cutscene at the end.
A bit of a dumb move, I guess they wanted to "reward" the people that sit through all the credits, in the same way that some movies in the cinema have an extra scene after the end credits. Some games (like Singularity) still show you the extra scene even if you hit a button to skip the credits, but this isn't one of them. If you want to know what it is...
You see the Engine Room again and someone's arm climbing out of the huge hole in the middle of the room. Some people aren't sure if it Davis or the baddie Kiltehr - all you can see is a bare arm, no face or clothes - but you can tell it must be Davis because Kiltehr has a sort of metal bracelet thing on his wrist. Presumably he fired his gravlink Low Gravity power at the floor right before hitting the bottom and then spent hours climbing all the way back up.
The inhabitants are brainwashed or indoctrinated so that they think the whole world is just one country, they never think about the rest of the world. It's like that movie The Truman Show, Jim Carrey lives in a fake town and his life is a TV show. When he was a kid they gave him a fear of water and a fear of flying, and since his job, wife and family are all in the town he has no reason to want to leave. Another example is the film Dark City, where the characters are part of an alien experiment. There seem to be trains that lead out of the city, but they are express trains that never stop anywhere. People have heard of places outside the city, but nobody attempts to leave until something weird happens that makes them question reality. It's the same with the characters in Inversion, except that their fake world is the size of a country rather than a city, allowing it to be self-sufficient in terms of food and resources etc, which makes it a more convincing lie.
There are various clues in the game that the world is not "our world". At the start of the game, a couple of days after the invasion, you are taken to a prison camp out in "The Wasteland". A bit later game Davies has a flashback to his daughter saying that he promised to take her "to the Edge", and in the middle of the game you find the Lutadores have a big base camp at a huge canyon, and someone says "what are they doing out here at the edge of the world?" As far as everyone is concerned, that civilised world is the size of a small country, with just a few towns and cities, and beyond that canyon there is nothing but desert, a wasteland.
There is an old church and cemetery, and someone comments on the fact that no-one has buried the dead in hundreds of years. Whoever created this artificial environment has programmed the inhabitants to not want to bury the dead, to not do digging of any sort, because if you go underground you can end up discovering the truth.
Erm, what you do DOES affect the grand scheme of things. The Lutadores have been defeated, they will no longer be plundering your world or any other world. The kidnapped children and women will be taken back home. But now everyone's eyes are open to the truth about their home, and will have to come to terms with this new reality, and wait and see what the final destination will be. I think Leo and his people now have control of the spaceship (he has the override key), Kiltehr wanted to use it to give himself godlike power, I guess we are supposed to assume that Leo is a nice guy who will use it responsibly.
The idiot-English thing...the Lutadores used to be ordinary people that spoke English, but then a disaster occured that messed up their home. We don't know whether it was some sort of accident or whether they had a civil war, but whatever it was it turned their home into a hellish nightmare of molten lava and mixed-up gravity. In this post-apocalyptic world the survivors ended becoming savages, fighting each other for scraps of food or stable ground. The harsh conditions and brutal way of life meant that after a couple of generations the language had devolved from English into something else, there was a lack of women and children (because few were tough enough to survive), and people were ignorant and ended up worshiping the spaceship and its technology as some sort of God, with their preist being Kiltehr.
Kiltehr found a way to get from the dome into the spaceship and to use the advanced technology. He used this technology to take charge, and he also gave the technology to his high-ranking subordinates. Some like the Butcher boss obviously act and dress like priests; the V symbol that the Lutadores write in blood and worship is also the symbol for the ship and is on pieces of technology like the Gravlink and the energy rifles. Kiltehr led the Lutadores on missions to steal women, children and supplies from other domes. He then managed to get access to the main systems of the ship, and set his eyes on a bigger prize - taking control of the ship, and thus having godlike power over all the civilisations living in all the domes. And then Davis and Leo threatened to screw up his plans, and being a meglomaniac he started the process to shut down the power and deactivate the ship, which would presumably have killed everyone in the domes due to lack of light and heat and air and stuff. If he was going to die, he was going to take everyone with him. But Davis and Leo were able to grab the key from him and cancel the shut-down at the last moment.
As for a sequel, I don't think it really needs one and I don't think they were trying to set one up; the after-credit sequence was just to make the ending a bit less of a downer.
Davis' daughter: there were clues that Leo knew she was dead all along. At first Leo is supportive of Davis and they are both optimistic about finding Davis' daughter, but after returning to the apartment Leo's attitude changes and his focus is on fighting the Lutadores. Leo wants to figure out who they are and where they come from and how best to beat them but Davis is distracted all the time by wanting to find his daughter. On the train/shuttle Davis says they must be getting close to her and we see Leo shake his head in frustration and then start trying to convince Davis that they should concentrate on stopping the Lutadores first.
We think that Leo is just taking a realistic/pessimistic attitude that she is PROBABLY dead, but it's not till the end that we learn that he found her body, and he didn't tell Davis because he knew that he would have given up. He couldn't save the world all by himself, so he lied to Davis to keep him fighting. When they see that their world is fake, Davis recovers quickly because all he cares about is getting his daughter back, but Leo is badly affected and slumps in the elevator and doesn't bother getting ready for combat when the doors are about to open. Davis says some comment about what would his daughter think if she knew they came all this way and then gave up when so close, but that doesn't help at all, Leo doesn't care. Leo wanted to save the world, and now he knows that the world is a lie. But then when they emerge in the home of the Lutadores they see a bunch of kidnapped children and Leo is encouraged again - he knows that Davis' daughter is dead, but here are a bunch of other children that they can save, and that is always a good thing, even if the world is a lie.
the daughter being dead really made me sad, i loved the idea of him trying to save his daughter and was hoping so hard for a happy ending. but with a game like this how could i epxect anything else.
it seems only disney will give us a happy ending and the rest of the world doesnt want to blind us with lies.
still not as upset as i am against Link's Awkening and how that ended after considering it the best zelda game, that ending sucked.
As i've always heard and sometimes say, no matter how good your story is, the ending will make or break it. It's hard for me to say how i feel.
Thanks for this. These thoughts really help pull the story's twists and turns together into something managable for me.
Logically it doesn't make sense unless the plot is exactly as that which takes place in movie Dark City, where SPOILER there is a city, a man is trying to find out the reasons behind something weird happening, and finds out that they live on a flat disk floating in space, that every day the aliens who run the place blank out the people's memories, and rearrange things. If this were the case in Inversion, then it kind of could get away with it.
But personally, I could even ignore the ridiculous plot of the flat earth dome in space if the game were good, and if it didn't end so abruptly, if it had some explanations behind the motivations of the brutes, why they do the things they do. Nothing makes coherent sense.