Hollowbody

Hollowbody

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Skipper Sep 15, 2024 @ 4:07pm
The camera in this game is way too annoying
- can't control when to turn it
- constant switching between perspectives and angles at the worst possible times. The subway area almost made me quit the game
- weapon lock on constantly messing up because the camera and angles are so screwed up that enemies are not properly locked on or take too long
- constant random rotations around the character at the worst times and angles possible
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Showing 1-12 of 12 comments
Hellvern Sep 15, 2024 @ 5:13pm 
This Game is inspired by Resident Evil/Silent Hill/Dino Crisis of the PS1/PS2 era which also had the same thing. Best way to deal with it is take it slow and properly go around the rooms. This isn't a fast paced game. Try and draw enemies into an area where the camera is stable.
cel Sep 15, 2024 @ 5:20pm 
my only issue with the camera is it bugged once and didnt change so i got killed while unable to see anything
The whole point of the game is the fixed camera angles at several points. It's honestly a shame that the game had too much of a free camera to be honest.
Alex Sep 15, 2024 @ 7:46pm 
I love the fixed camera angles but the way they aggressively track the player feels very disorienting to me. I get that true static shots would be a lot more work but it's triggering motion sickness for me at times.
Originally posted by Alex:
I love the fixed camera angles but the way they aggressively track the player feels very disorienting to me. I get that true static shots would be a lot more work but it's triggering motion sickness for me at times.
The camera does function how it's intended to however, so it might not be your kind of game. Adding in numerous changes to the camera system would compromise the game's ideal.
Alex Sep 15, 2024 @ 8:29pm 
I've been playing these style games since the 90s, I specifically mean that the way the fixed camera stays totally centered on the player character has a bad feel to it - older games like silent hill, resident evil, etc would either not track the player or at least offset the tracking so that it wasn't so jarring and precise. For an extreme example, I've had moments in Hollowbody where the camera would just spin endlessly if I walked into a tight corner underneath the camera.
Last edited by Alex; Sep 15, 2024 @ 8:30pm
Oh I see what you mean. Yeah I suppose that could be changed, I figured it was the dev's own spin on the fixed camera angle thing.
Skipper Sep 16, 2024 @ 9:16am 
Originally posted by Alex:
I've been playing these style games since the 90s, I specifically mean that the way the fixed camera stays totally centered on the player character has a bad feel to it - older games like silent hill, resident evil, etc would either not track the player or at least offset the tracking so that it wasn't so jarring and precise. For an extreme example, I've had moments in Hollowbody where the camera would just spin endlessly if I walked into a tight corner underneath the camera.
This. The oldschool games were built around the camera angles and functionalities. This game combines a mobile/flexible camera with a static/fixed one. That doesn't really work when you have mobile enemies and sections that require you to run around in a (wide) area that has 50 different set angles every inch of your movement AND movement tracking
Tracido Sep 16, 2024 @ 9:42am 
Originally posted by Skipper:
Originally posted by Alex:
I've been playing these style games since the 90s, I specifically mean that the way the fixed camera stays totally centered on the player character has a bad feel to it - older games like silent hill, resident evil, etc would either not track the player or at least offset the tracking so that it wasn't so jarring and precise. For an extreme example, I've had moments in Hollowbody where the camera would just spin endlessly if I walked into a tight corner underneath the camera.
This. The oldschool games were built around the camera angles and functionalities. This game combines a mobile/flexible camera with a static/fixed one. That doesn't really work when you have mobile enemies and sections that require you to run around in a (wide) area that has 50 different set angles every inch of your movement AND movement tracking

Silent Hill still did this camera much better, and cinematic angles just don't matter to my experience of horror in a horror game, just wish to be able to tap that button I did in Silent Hill to control the camera..
Last edited by Tracido; Sep 16, 2024 @ 9:47am
SFJake Oct 13, 2024 @ 10:24pm 
Yeah the camera made me pass on this game. This is kind of terrible. I've enjoyed old fixed camera games and all Silent Hill, so this game clearly does something wrong here.
Last edited by SFJake; Oct 13, 2024 @ 10:25pm
MagmaF451 Oct 19, 2024 @ 10:47pm 
I build my own car so I have a right to an opinion about a car I am thinking about buying. Right? Genius.
Jean-Luc Oct 24, 2024 @ 7:53pm 
This game has a very Silent Hill 2-esque camera, a combination of 3D free camera and semi-fixed angles.

The most important thing is to use the recenter camera hotkey. Rebind it to a key you're more comfortable with if needed, it will save you a ton of trouble.
Last edited by Jean-Luc; Oct 24, 2024 @ 7:54pm
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