Hollowbody

Hollowbody

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heart-of-ice Sep 15, 2024 @ 3:43am
Bugs & Annoyances
Playing the GOG version but this likely applies to the Steam version as well. Going to leave the topic for others to contribute to.

- (Accidentally) Selecting New Game doesn't let you return to the main menu.
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Showing 1-15 of 31 comments
Bad RS Sep 15, 2024 @ 4:47am 
1. Using the train station ticket item (at an "invalid" location) right after receiving it still proceeded, but my camera got thrown and remained stuck at the "correct" location for the item (where it ought to have been used) - though surfaces of the world were rendered black. I had to re-load my previous save to get it to restore to normalcy.

2. In the last location of the game, there ought to have been a UI prompt to tell the player what key to press to use an item. However, there are two issues: (1) The key binding prompt shows a smiley face instead of the actual button (mouse button 4) because I'd rebound it off of mouse button 3. (2) There's a standalone key for "detonator" in the options menu but it looks like it's not used at all in the game.

3. The "Gater House Register" document had disappeared from my Docs list, and I do believe it's the last one I'm missing (25 out of 25) to get the achievement for finding all Docs. I've gone back to the doc's location in the world to find it is no longer there, and I quite certainly have picked up and read it the first time. I finished the game with 24 docs and, from looking at the Steam Guide, it does look like I ought to have them all (except the secret one you pick up from a certain corpse I ended up not having in my game due to story reasons)
Last edited by Bad RS; Sep 15, 2024 @ 4:48am
I've had the same issue with the document. I know I've picked it up because it's not there, however it's gone and completing the game I only have 24 out of 25.
Headware Games  [developer] Sep 15, 2024 @ 5:08am 
Hey all, thanks for the reports. I'm adding these to my bug list and will look into a solution.

In the mean time I will lower the requirement for the Logomaniac achievement by 1 document, so you can load your last save and get the achievement without having to wait.

This workaround will be implemented in the next hotfix patch.
Originally posted by Headware Games:
Hey all, thanks for the reports. I'm adding these to my bug list and will look into a solution.

In the mean time I will lower the requirement for the Logomaniac achievement by 1 document, so you can load your last save and get the achievement without having to wait.

This workaround will be implemented in the next hotfix patch.
Neato. I've left you a list in a separate thread with [BUGS] next to its name as well. Will we need to restart/patch the game?
Headware Games  [developer] Sep 15, 2024 @ 5:36am 
Thanks I'll check those out too.

When the patch is ready I'll do a Steam event/update with more details. It shouldn't impact save files but you will need to restart Steam (when it's ready).

Cheers :)
No probs. Good work on the game. For a solo project it's extremely well-polished and working better than any modern AAA game. I've not crashed once during the entire play through and beyond the bugs mentioned there's been no issue of getting soft-locked or falling out the map or some nonsense.
Eric Sep 15, 2024 @ 10:56am 
Incorrectly using the Broken battery at the second floor blocking obstacle (?) teleports you down to the GF gate, where the 1f apartments are not loaded in [streamable.com]
Nerdevar Sep 15, 2024 @ 9:16pm 
so i don't have footage of this, but on the apartment rooftop, after i persuaded him not to commit suicide, the camera goes into that forced perspective so you see the note. I ran over, grabbed the note, the camera didn't switch back. I stumbled my way back to the door even with this camera angle, opened it, and loaded into a black screen with the little table that was previously on the roof, still at that angle. I then attempted to reload a save from the second apartment save spot, and it decided to throw me back to a save I made yesterday that should've been overridden, while still holding a weapon that save didn't have yet.
heart-of-ice Sep 17, 2024 @ 9:24pm 
BUG - In first-person mode, MIca's shadow is headless.

Also I have to say first-person controls are weird and need some adjusting; why not let the right stick handle camera rotation and use just the left stick as forward/backward movement?
Additional suggestion: how about a 180° turn single button press in first-person mode?
Last edited by heart-of-ice; Sep 17, 2024 @ 9:31pm
SOMA Sep 18, 2024 @ 10:07pm 
Handgun unequips after picking up items sometimes.

Controller disconnecting unpauses the game if you already paused (which you probably would if you walked away from the game). Just lost 15-20 mins of progress coz of that one when enemies killed me after it unpaused :(
the milk man Sep 19, 2024 @ 2:19am 
Originally posted by heart-of-ice:
BUG - In first-person mode, MIca's shadow is headless.

Also I have to say first-person controls are weird and need some adjusting; why not let the right stick handle camera rotation and use just the left stick as forward/backward movement?
Additional suggestion: how about a 180° turn single button press in first-person mode?
i for one actually really like how first person mode controls if you have tank controls enabled, but yeah more control options would be nice for the weaker willed
Last edited by the milk man; Sep 19, 2024 @ 2:19am
tenchu400 Sep 19, 2024 @ 2:32am 
A couple to add.
- in the credits, you can seemingly pause the game with Ps5 controller. It opens a invisible pause menu that it seems couldn't be closed. Causing the credits to loop and never reaching the end. I did this accidentally on my second play through seeing if you can skip credits. This seemed to be game breaking as I couldn't seem to back out of the invisible menu but could hear the sounds of the pause menu.
- On the final boss just after collecting the detonator you can run off the map heading back in the transition section. You can get back on the map but can be difficult.
- On the final boss there is no look back feature when using first person
- The bigger zombies, the one's that make the white smoke cloud when killed. Can reanimate even after being burned with lighter. This happens on reloading and transitioning major areas. They slid around on the floor towards you which made me think it wasn't intentional. Attacking them with flame thrower can make them stand back up and they see to have full health again.
SOMA Sep 19, 2024 @ 2:44am 
Finished the game holding a shotgun, when I chose new game + I was still holding the shotgun and had access to all the ammo from my previous playthrough still. It was no longer in my inventory but I was able to shoot it until I ran out of bullets (20 odd or so).
Last edited by SOMA; Sep 19, 2024 @ 2:44am
tenchu400 Sep 19, 2024 @ 2:54am 
Originally posted by SOMA:
Finished the game holding a shotgun, when I chose new game + I was still holding the shotgun and had access to all the ammo from my previous playthrough still. It was no longer in my inventory but I was able to shoot it until I ran out of bullets (20 odd or so).
The best meta strat is to hold the flamethrower at the end, but you didn't hear it from me. :lunar2019crylaughingpig: Seriously though, I did see the Dev mention this a while back as a known issue if you start new game plus immediately.
micaelian Sep 19, 2024 @ 3:05am 
- In two separate instances, the camera remained fixed and I was able to "leave the screen", forcing to find my way back and leaving again for the camera to follow Mica properly: 1) right after picking up the shotgun; and 2) in the sewer area, to the back of the first pool (not sure how to better describe it).
- The hold subtitles seems to be inverted, at least for me: I have to leave it unchecked for the subtitles to wait until I press the button.
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