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The silliness of having to empty your gun into someone to make them fall over kills the game for me, and currently feels like it will keep me from buying it - it becomes some weird fantasy game. Anyone would be out of action after two hits from a Mauser (very probably one as well, but that can be put down to gameplay).
A variant solution would be to differentiate between proper hits, which hurt A LOT, and mere grazes and splinters. This could also make cover better if it helps to convert full hits to grazes. And it wouldn't feel as silly to take some grazing hits rather than fighting on after four direct hits.
I realize it's a gameplay issue again, but even so... it ruins my sense of reality.
Thanks, good to know! I've yet to see a regular break either, even when alone and down to 1 HP.
Have seen the occasional panic now.