Forgotten but Unbroken

Forgotten but Unbroken

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Nicky Nofingers Jun 28, 2024 @ 3:15pm
Three shots point blank with a Mauser rifle, soldier still not dead, we've entered dumb land
So yeah, gun damage needs to be adjusted by range. When you shoot someone at point blank, it's going to hit a LOT harder than at range. Please adjust the damage of point blank rifle shots to do more than 30 damage. Should be more in the realm of 99-100.
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Showing 1-9 of 9 comments
Centurion Developments  [developer] Jun 29, 2024 @ 3:56am 
Originally posted by Nicky Nofingers:
So yeah, gun damage needs to be adjusted by range. When you shoot someone at point blank, it's going to hit a LOT harder than at range. Please adjust the damage of point blank rifle shots to do more than 30 damage. Should be more in the realm of 99-100.
Hello and thank you for the feedback. Please keep in mind its a game. And it must brings some balance and gaming/fun experience. There are many factors influencing the damage. Training of your men. Their weapon familiarity and quailty of the weapon. You can get better weapons or the bad ones. And even in reality its similar. You dont get killed instantly unless the attacker hit important organ. Our friends from police and army told us many stories. One of them emptied the whole pistol magazine into an attacker (attacking with knife) and he managed to stabb him anyway. And its even modern/better ammunition these days. What you are referring to is an isntant kill. In our game you need high training to get this ability max. And you will get a better chance to deliver the instant kill. But of course with proper weapon. Hopefully this helps.
Akhorahil Jul 7, 2024 @ 6:33am 
You should still adjust it a bit - it's harder to kill an unarmored German in this game than some big lobster-humanoid in X-Com!

The silliness of having to empty your gun into someone to make them fall over kills the game for me, and currently feels like it will keep me from buying it - it becomes some weird fantasy game. Anyone would be out of action after two hits from a Mauser (very probably one as well, but that can be put down to gameplay).

A variant solution would be to differentiate between proper hits, which hurt A LOT, and mere grazes and splinters. This could also make cover better if it helps to convert full hits to grazes. And it wouldn't feel as silly to take some grazing hits rather than fighting on after four direct hits.
Last edited by Akhorahil; Jul 7, 2024 @ 6:43am
Centurion Developments  [developer] Jul 7, 2024 @ 6:48am 
Originally posted by Akhorahil:
You should still adjust it a bit - it's harder to kill an unarmored German in this game than some big lobster-humanoid in X-Com!

The silliness of having to empty your gun into someone to make them fall over kills the game for me, and currently feels like it will keep me from buying it - it becomes some weird fantasy game. Anyone would be out of action after two hits from a Mauser (very probably one as well, but that can be put down to gameplay).

A variant solution would be to differentiate between proper hits, which hurt A LOT, and mere grazes and splinters. This could also make cover better if it helps to convert full hits to grazes. And it wouldn't feel as silly to take some grazing hits rather than fighting on after four direct hits.
Maybe it will be reviewed a bit. Depends how much makes it difference when better weapons kick in.
Akhorahil Jul 7, 2024 @ 6:52am 
And let's not get down to ranges - 20 meters for a Mauser hurts my brain when it has an effective range of hundreds of meters in reality, with sights adjustable to 1900 meters (that last part is extremely optimistic, though).

I realize it's a gameplay issue again, but even so... it ruins my sense of reality.
Last edited by Akhorahil; Jul 7, 2024 @ 7:03am
Centurion Developments  [developer] Jul 7, 2024 @ 7:06am 
Originally posted by Akhorahil:
And let's not get down to ranges - 20 meters for a Mauser hurts my brain when it has an effective range of hundreds of meters in reality, with sights adjustable to 1900 meters (that last part is extremely optimistic, though).

I realize it's a gameplay issue again, but even so... it ruins my sense of reality.
Yes its a game. We must balance it out for the game.
Akhorahil Jul 7, 2024 @ 7:18am 
Do the Germans have morale at all? Is it just hidden (which does make sense)?
Centurion Developments  [developer] Jul 7, 2024 @ 7:22am 
Originally posted by Akhorahil:
Do the Germans have morale at all? Is it just hidden (which does make sense)?
Yes its hidden. But it differs. The weaker the training they have, the sooner they start to panic. Some elite SS divisions never get panic.
Akhorahil Jul 7, 2024 @ 7:24am 
Originally posted by Centurion Developments:
Originally posted by Akhorahil:
Do the Germans have morale at all? Is it just hidden (which does make sense)?
Yes its hidden. But it differs. The weaker the training they have, the sooner they start to panic. Some elite SS divisions never get panic.

Thanks, good to know! I've yet to see a regular break either, even when alone and down to 1 HP.
Akhorahil Jul 7, 2024 @ 3:33pm 
Originally posted by Akhorahil:
Originally posted by Centurion Developments:
Yes its hidden. But it differs. The weaker the training they have, the sooner they start to panic. Some elite SS divisions never get panic.

Thanks, good to know! I've yet to see a regular break either, even when alone and down to 1 HP.

Have seen the occasional panic now.
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