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but then problem is, games like mabi only can do something like this skill system.
Most MMO these days are combat action focused games.
Most of them has high paced of game speed in general.
But mabi on other hand its "Fantasy life"
Its not combat action focused, its life game.
You need to live your online life.
yeah I am getting out of topic lol
So what I mean is, this skill system will be so useless in games like vindictus, TERA, etc...
Because they are focused on combat, dungeons, and raids.
Not a social things.
Archeage on the other hand actually tried to be like mabi and be combat focused at once.
You can choose 3 skill trees and actually try all the 3 skill trees.
and alot of life skills and housings.. etc..
So if you were looking for game like mabi but better graphics and less ♥♥♥♥♥♥ server lags.
Go ahead and try archeage.
Thats more than I've played my entire steam library, doubled over, and I have near 100 games.
Not advertising the game properly, perhaps. But it's not entirely the problem. Even the SAO content that lured all the SAO idiots in, didn't stick for long. Cause the gameplay didn't appeal to them. Kids now-a-days only want to play something easy.
Or in G3 last mission that either bring 2 people or fail. I don't like that about the game Why did they not change it so that I can get up to the current Generation(stuck in the 3rd due to dragon one shoting me)?
I dislike the whole solo approach the game has now
if only it didnt feel so linear in its map design.
@sirlarryton
Megaten got passed from one company to another, then finally died, it just wasnt very popular, but it definally was up there in uniqueness to mabinogi.
Next, a lot of the useful skills are capped I.E. Mana Shield, First Aid, Rest, etc.
Third, the tabs are a jumbled mess with no real organizational structure.
Fourth, the game does a good job of making its own mechanics obsolete. With each skill that surfaces 3 more older skills become irrelevant and underpowered. Basically, there's no real thought process behind anything the devs do.
Fifth, every support skill in this game is underpowered or serve no real purpose as reforges completely cancel them out.
There is absolutely nothing, NOTHING mabi's example offers to any MMO up and coming. This game has erred so badly that legitimate play to gain some type of strength is almost nonexistant. GG Nexon, you broke yourself.
As for myself I have recently come back from Archage and am once again appreciating everything that Mabinogi has. The strategic and diverse way a player can choose to fight and the social aspect of it is still there. I have formed some lasting friendships in this game and am currently enjoying life as a doctor that guides new players that I come across .
As for the dev's contrary to rumors they actually do help. I had trouble awhile back with one of the book quests bugging on me and after sending a ticket they got back to me and had fixed it.
Speaking of which they in some for or another are constantly developing Mabinogi and improving the mechanics that are behind it, thus making it run smoother( fellow players from earlier on can remember having to load counter attack/WM right after hitting the enemy and hoping it would load in time.) and they still render improvements
Regarding skill caps, who cares? obviously some of you, but here's a thought. Everyone is capped so no advantage or disadvantage are given, besides you have plenty of other places to train and throw that ap around. Been doing that since G1 and still finding new places to put it.
Got a friend playing mabi atm and they are enjoying the challenge it offers them plus that mabinogi storyline which is great mind you, wont find me giving spoilers though,^-^.
I think we as players need to take charge of the situation and make the most of it so if you've been around a while, glad to have you, and keep at it.
Oh and as for the newcomers..... Welcome to mabi, enjoy your stay!
P.S. Ruari Rules!