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In a sense it actually does play a little like Xenoblade, the difference is that you have a lot more to work with. If you go to Options and select "Reserve Attack" in gameplay and set it to "once", as well as opt to use a skill as soon as it's ready, you should be able to continually use skills on the same enemy target without needing to reclick them-- you'll see the targeting icon on them. Don't use the auto-attack option, though, since that just spams normal attack and forces you to fight the game to get skill inputs in if you don't have knowledge of the animations and when to press the key.
its just that its not like any of the other mmos out there, and its more difficult to use properly (which many people associate difficulty using to old, as new mmo stuff constantly makes things easier and less work/thinking envolved).
as Aquasol stated you can setup your combat to more like what your use to, this game is highly customizable.
Mabi isn't the kind of RPG where you sit there and trade blows, you need to be fairly active and mindful of certain animations and recovery frames.
Not even bothering to read the rest of the thread /o/ I disagree whole heartedly, the combat is why I love this game. It's not forevery one, game combat feel is kidna a person to person thing.
Mabinogi skills are a fine tuned artform that many people disrespect due to the fact that it's not like WoW in a sense where you Aim the mouse, spam a button, and the thing dies.
You need to be precise with your skills, and to be able to do a form of gameplay rarely seen nowadays known as "Skillweaving." This is using your skills in a consecutive order in which the flow keeps flowing, and the damage keeps stacking. You need to learn the skills, and feel for your weapons, to see how your combat flows.
Don't like that? Go back to spamming buttons in WoW, or clicking things to death in CoD.
I wasn't trying to be hostile, I was just trying to present the other side of the coin. I actually find combat to be quite fluid.
Althoguh if you are saying you are getting skill lag have you de-enabled nagles algorythm? That can make the skills load much more responsively.
Sorry, I wasn't trying to come across as hostile, just mabi is a game where not everyone gets it at first so they get frustrated and quit. I was trying to say that it can actually be fun and fluid, it just might take some learning or system tweaks.
I'm playing it with friends and i'm enjoying it, but the whole game feels like i'm just waiting for something to happen. I'm aware the game isnt centered on combat only because it's a life MMO as well, but I just don't understand why this game is so massively different to other MMOs. Why can't I use a skill WHILE attacking an enemy? Why do I have to back out, use the skill then be able to strike with it?
I see your posts just fine as far as I know. But you kinda can use attacks mid combo. Like in when using a normal combo I can hit an enemy once and then load smash and hit teh enemy with smash. Or even Dischord or bash.
What sort of weapon are you using? Most skills are pretty instant-loading and have a cooldown in return, the game does move pretty fast. Should be plenty of videos around here or YouTube showcasing how to fight, or if you're on Mari server I can show you around combat a little since I dabble in everything.
Most especially fighter is heavy on skills in the middle of punching things to death, it's partly even built around it. :D
I am on mari server, my name is Sebanuj.
Using a shield gives a hidden MASSIVE bonus vs melee attacks (a shield may only say it gives like +1 or +2...but in reality it gives +17 defense or more for medium or (giant-only) heavy shields and greatly increases the effectiveness of the defense skill.
And pay attention to the knockback bar. once you push it over 2/3 of the way full (1 attack with a 2-hit weapon, or 2 hits with a 3 hit weapon will usually do it) most enemies will be off-balance long enough to slip in a Smash attack or Windmill....though once you unlock Bash, you can basically stop using smash and just spam Bash on everything unless you don't have a close combat weapon.
And do the tutorial board lessons, they teach you all the basics. Including a lot of the common tactics like how to mix a smash attack into a combo attack (though the addition of Bash made this less needed since Bash basically replaces Smash entirely once you unlock the skill, except for weapons that don't work for bash. It has no load-time at all and includes a long stun time and grows stronger every time you use it over short period and keeps refreshing on use once fully stacked). (also charge is much more offensive then it used to be and can help speed the combat up once you unlock it (it deals damage based on your weapon now, isntead of your unarmed damage, and if you have a close-combat weapon, it hits a AoE at the point of the impact that gets pretty damn big when you get to the higher ranks (kind of close to size of a Fireball at r1)
Puppets and Gunslinging aren't newbie skill sets because they're dual-stat skills and need a good amount of both to function anywhere near decent. both are also heavily reliant on spending AP in their skills, where as combat you can actually do well even with a bunch of F rank skills, as long as you've got an armor mastery and if you're using a shield, shield mastery at a high rank (the armor and shield mastery skills are extremely cheap on AP and have low combat power as well which means you can take them without negatively impacting your ability to train combat power dependant skills).
Fighters decent for 1 v1 but sucks in multiple enemy fights since their abilities have long cool-downs and their windmill has an excessively nerfed range.
Ninja are just bad in general (especially when you aren't already proficient with the basics of combat).
mages are actually pretty decent now since bolt spells have gotten quite a few overhauls to make them useful.
Alchemy is alright in the early game, but you have to do basically all of G9 to unlock most of the skills for it, and it starts to lose steam in the middle game until you get fully kitted out to maximize your damage.
Building up the Song skill to r5+ allows you to use most music skills without an instrument/microphone, and can be useful for quickly popping a lullaby if you get multiple enemies aggroing.