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Some questions about spirit weapons and magic
Hello, there are some questions I have and appreciate if anyone can answer them.

- For spirit weapons, the [weapon] Analysis skill that increase damage on enemies under debuffs, does this work with all debuffs? So say astrology control debuffs, fateweaver tech debuffs, elemental attunement, etc. Does poison count as a debuff for the skill?

- For magic weapons, wands, staffs, scythes. Is blue upgrade still the recommended? Is there any point in going red for them?
Last edited by Alexion; Apr 17 @ 11:08am
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Paxseko Apr 18 @ 4:29pm 
Two interesting questions.

-On one, I'd need to test and stare at numbers to be absolutely sure (and you could do this, too-- just record your numbers on foxes and record with and without), but by wording alone, it should work. As long as you use anything with specifically def/prot reduction (which astrology can have with the right constellation) and bleed or daze, then it should work fine.

-My guildie and I have extensively tested the red v blue question, working out formulas etc. Without a doubt, with the recent adjustments to red and blue, there is no current possible condition in the game for red to outperform blue on magic weapons. Scythes you'd need something like 2800 MA before red started outperforming, for example.
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