Mabinogi

Mabinogi

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Danish Nov 22, 2015 @ 3:59pm
Favorite Class?
Hey guys, I'm new to the game and trying to decide on a class to stick with, I've played with ninja and alchemist, the ninja didn't survive fights for long (prob because I didn't have a full skill set) and the alchemist was a bit too advanced to just dive into.
So what's your favorite class and why?
Last but not least, It's probably a stupid question, but how would you fare with most stuff with a life talent, I don't quite understand how you'd level up with them.
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Showing 1-6 of 6 comments
neoVictrix Nov 22, 2015 @ 6:08pm 
First off welcome to the game :D

Like with other games we play for the first time there's a lot to get used to and understand, and Mabinogi is no exception.

As far as Ninja is concerned, because it's a ranged skill you have to be comfortable with being able to keep enemies at a distance to effectively use it (Counterattack, Windmill, and other knockback skills to increase the distance when they get too close, for example). It's also dependent on two stats (Strength and Will) for its strength, so starting off might be a bit slow as you get used to it.

Alchemy (specifically battle alchemy) is a bit involved when you're starting out (having to manage crystals for the different skills on top of equipment repairs can be a bit costly for new players), but works quite well once you get used to it or in combination with other skillsets such as close combat.


I would dare say Close Combat is probably the most used because it's one of the oldest and easiest to manage (compared to Magic, which while is also easy to get into it can run up repair costs as wands are not cheap to fix, and starting off magic damage with lower ranked spells can be a bit lackluster compared to melee). Another reason is because some core Close Combat skills (Windmill, Counterattack, Defense, and Light/Heavy Armor Mastery) are used regardless of what skillset you end up using.

Fighter might be another popular choice as it can be good for dealing with single targets easily (provided you manage to get through the quests to get the other skills in the skillset).

Either way all the talents will take a moment to get used to - capitalize on the fact you can reset your skills as often as you want at Duncan over the rebirth system (since rebirthing a lot will shorten how long you keep the beginner benefits, as they go away at total level 1,000).


Life skills could be seen as a bonus to help your skillset of choice, either through being able to craft what you need (handicraft, carpentry, tailoring, and smithing for making bows and arrows for archery for example), or for giving you extra stats to strengthen your attacks (Mining, for example, raises Strength, which is beneficial for Close Combat, Ninja, and Dual Gun). Since they also give xp to level up someone could do nothing but train life skills and play the game as a pacifist if they wanted.
Danish Nov 22, 2015 @ 7:00pm 
Thanks for the incredibly thorough reply! I appreciate the help.
From what I've read and seen right here, close combat/mage are the reccomended starts, I've heard gunslinger is disgustingly bad to start as, any opinions? :o
neoVictrix Nov 22, 2015 @ 9:19pm 
Originally posted by Pikacheww:
Thanks for the incredibly thorough reply! I appreciate the help.
From what I've read and seen right here, close combat/mage are the reccomended starts, I've heard gunslinger is disgustingly bad to start as, any opinions? :o
Gunslinger is similar to Ninja - a ranged combat class that has two stats make up the damage dealt.

Also because guns have a firing rate you're either going to want something fast or something that hits hard (and there are two guns that fit these categories, as well as weapon upgrades and enchants). Might have the same issues you've had with ninja skills until you get a better weapon for the skills. Still, you can start as a gunslinger and mange fairly well so long as you're used to how the skills work.


Magic, like in most RPGs, ends up having the player be a squishy cannon (since in the long run they'll be able to deal large damage but not take much in return due to low health or defense). Magic is a ranged ability though, so you'll be able to keep enemies at a distance with or without the aid of close combat skills.

Close combat just has a lot of applications - its straightforward, you'll learn quickly on how not to apprach some enemies (for example, smashing a gorgon can be tricky for new players due to their passive ability called "instinctive reaction"), if you've got a shield you can close the gap on ranged enemies with the Charge skill. I guess you could just say it's more dynamic than charging and casting magic.

You'll eventually cross into the other skills as you play (it's happens naturally), so really find that talent that has something you're more comfortable with using first, then experiment a little once you hit the point of where you'd need to start using other skills).
Danish Nov 23, 2015 @ 11:36am 
Thank you once again for the very thorough reply!
It's much appreciated from me, now I'm off to attempt to learn!
Shakaya Nov 26, 2015 @ 3:44pm 
In my experience I enjoy using puppets, archery and dual wielded swords. I like puppets for mob control and then switch to warrior or archery if I'm fighting a single boss. There's lots of other combinations you can do, but those are the ones I'm most comfortable with.
Para May 18, 2022 @ 1:03am 
I have to go with alchemy cause its just always been the class i would stick with. because for some reason it just felt right. and it feels completely different from anything else ive played with in games. also i think it may be the reason why i like water attacks in game since well a fully charged rank 1 water blast with a good cylinder will hurt as if the enemy was a squirrel and the attack was a full speed freight train
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