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You can try yourself at Commerce, which is an activity involving a secondary currency (Ducats) : You're given a starting amount of 300 ducats, and your goal is to make this amount increase through buying and selling goods from town to town at trading outposts. Doing so rewards you with Ducats, Gold, and Experience. Ducats themselves can be used to acquire items from the Trade Imp Merchant at each outpost. It's a system of it's own, but since it involves a different currency, can help you make gold without spending it. The activity itself still involves some fighting incase you cant avoid bandits which will spawn on your way. If you find a player in your vicinity, they might be able to give you a more direct explanation, and even take along for your first trips. Some extra info can be found here : http://mabinogi.nexon.net/Community/forums#%2Fshowthread.php%3F1421431-Aze-s-Ultimate-Commerce-Guide-WIP%26nxid%3D10 , as well as on the wiki, which for some reason has decided not to load for me. If someone can link to it, that'd be super >.<
Finally, dont hesitate to do the Advent of Goddess mainquest, as it's geared toward players starting out, giving experience, gold and equipment, which is helpful for starting out. Dont forget to use the AP it also reward you with (to rank your skills)
If for a reason or another, you're still lost, contact one of those players (depending on your server) : http://mabinogi.nexon.net/Community/forums#%2Fshowthread.php%3F1421095-READ-ME-New-Player-Guidance-Forum%26nxid%3D10 . They will help you out
Secondly dont underestimate the AMAZING market system mabi has in place, you can run around dunbar shops and kiosks, getting an idea for pricing, then, like a real merchant, you can buy low and sell high.
Honestly my fav part of game is finding good prices and reselling. Though I really wish it was hard to travel like it use to be, that way people would set up shops in all sorts of towns.
Which mostly comes down to holy water from the church part-time jobs.
Though if you are a decent cook, you can spam the hot-springs monkeys for all sorts of goodies, like dungeon-pass boxes, which tend to sell pretty well too. And the occassional rare book that can sell for upwards of a million or so gold. Though Shrimp fried rice sells pretty good by itself.
Selling enchantment scrolls is also pretty lucrative, even if they're expired.
As are some of the adventuring seals goods, like the enchantment expiraton remover.
you can also grind shadow missions once you're strong enough to reliably clear one.
Though most clothing items aren't really that big of a deal to be honest, since all gear of the same class has the same stats, barring a few specialized pieces with certain bonuses. The rest just comes from upgrading it.
And you can also make some decent money from Commerce, as well as the specialized commerce currency for more goodies.
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the shops have ALWAYS been in dunby, because it's in the middle of everywhere and has the 2nd highest contract limit (previously highest).
Back when the moon-gate only went to 1 place per real-time day, people would sometimes move their shops to benefit from fact that people would be travelling through more often, but Dunby remained the best spot as every road passed through it.
You used to be able to buy wooden sticks from shops, make a thread from cobwebs, and use handicraft to make a fishing rod to sell back to the npcs for a increased profit.
Potion making and selling might be interesting too since people buy the higher capacity ones a lot.
And doing daily quests and activities to save up adventurer's seals to buy rare goodies is the best way to advanced or make gold, without spending gold.
The same with doing commerce and using Ducats to buy goodies that is very much sellable to others (people who grinded the moment commerce released, were able to hit elephants in a day and were able to make millions of ducats per hour, which is why the high value items in those shops are extremely high, and consist of item bags and the likes.
Carpentry made Bows sell horribly, it cost me more to make them than people were willing to pay to buy them. Even Godly ones wouldn't sell at all.... *sighs* Pity that they broke Carpentry's usefulness it's only useful for making firewood now..