Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The thing is I have not self destructed and revived myself instead of becoming a rock in these levels yet. I have exhausted my locusts, revived to be "voided" once, but now I just can't get the second revive option to appear. I've even solved a few levels and tried getting it to appear again on different floors, to no avail. No idea if this a bug, maybe I'll message the devs later to see if they have a clue.
When I was experimenting with the "restart while voided" mechanic earlier it did seem fairly inconsistent to me though, the amount of times I had to kill myself seemed to vary, that's why I suspect there may be something else to the mechanic. Do you think that's all there is to it ?
I'd suggest trying to do a couple dozen of self-destructs after freshly opening the game just to be sure, and if it won't help then report it in the bug thread.
If it ends up just being a bug then I'm glad, they are to be expected from such a small team and easily forgivable. And I really wouldn't understand why it'd be an intended mechanic, as I completely fail to see what it would bring to the experience, unlike any of the other unusual and clever restrictions this game spins on the puzzle game genre.
Edit : It turns out I had decided to really commit to find a way to restart just two levels before the first exit out of this section, the final level being trivial. So yeah I decided to solve it and I guess I'm just out the regular way and can find a black statue now.
Since this section was pretty short it may be intended after all (to keep you from missing the "hints" before the first exit maybe?), but in this case I think the game should at least replace the rock screen with a message clearly stating that you have to proceed and cannot restart at this moment.
Edit II : After not even 10 quick deaths once out of this area, the death screen that lets you restart appeared, so I'm even more convinced that it was intended. Also it made me realize that the void bat never appears on this second restart after all, I was misremembering it I guess, sorry if it made my point confusing.